store scores as ints

nonstop scoring fixes
This commit is contained in:
Glenn Maynard
2003-06-18 20:08:39 +00:00
parent 4e1b482684
commit f345edb366
14 changed files with 57 additions and 59 deletions
+2 -2
View File
@@ -663,7 +663,7 @@ void Player::HandleTapRowScore( unsigned row )
m_pScoreKeeper->HandleTapRowScore(scoreOfLastTap, iNumTapsInRow, m_pInventory);
if (m_pScore)
m_pScore->SetScore(GAMESTATE->m_CurStageStats.fScore[m_PlayerNumber]);
m_pScore->SetScore(GAMESTATE->m_CurStageStats.iScore[m_PlayerNumber]);
if( m_pLifeMeter ) {
m_pLifeMeter->ChangeLife( scoreOfLastTap );
@@ -689,7 +689,7 @@ void Player::HandleHoldScore( HoldNoteScore holdScore, TapNoteScore tapScore )
m_pScoreKeeper->HandleHoldScore(holdScore, tapScore);
if (m_pScore)
m_pScore->SetScore(GAMESTATE->m_CurStageStats.fScore[m_PlayerNumber]);
m_pScore->SetScore(GAMESTATE->m_CurStageStats.iScore[m_PlayerNumber]);
if( m_pLifeMeter ) {
m_pLifeMeter->ChangeLife( holdScore, tapScore );