store scores as ints
nonstop scoring fixes
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@@ -663,7 +663,7 @@ void Player::HandleTapRowScore( unsigned row )
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m_pScoreKeeper->HandleTapRowScore(scoreOfLastTap, iNumTapsInRow, m_pInventory);
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if (m_pScore)
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m_pScore->SetScore(GAMESTATE->m_CurStageStats.fScore[m_PlayerNumber]);
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m_pScore->SetScore(GAMESTATE->m_CurStageStats.iScore[m_PlayerNumber]);
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if( m_pLifeMeter ) {
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m_pLifeMeter->ChangeLife( scoreOfLastTap );
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@@ -689,7 +689,7 @@ void Player::HandleHoldScore( HoldNoteScore holdScore, TapNoteScore tapScore )
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m_pScoreKeeper->HandleHoldScore(holdScore, tapScore);
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if (m_pScore)
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m_pScore->SetScore(GAMESTATE->m_CurStageStats.fScore[m_PlayerNumber]);
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m_pScore->SetScore(GAMESTATE->m_CurStageStats.iScore[m_PlayerNumber]);
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if( m_pLifeMeter ) {
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m_pLifeMeter->ChangeLife( holdScore, tapScore );
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