update lua docs; still need help on the new SongPosition stuff
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@@ -1466,6 +1466,20 @@
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Blanks the DifficultyIcon.
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</Function>
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</Class>
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<Class name='FadingBanner'>
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<Function name='GetLatestIndex' sm-ssc='true' return='int' arguments=''>
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Returns the index of the last banner loaded.
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</Function>
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<Function name='LoadFromCourse' return='void' arguments='Course c'>
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Loads a Banner from a specified Course.
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</Function>
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<Function name='LoadFromSong' return='void' arguments='Song s'>
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Loads a Banner from a specified Song.
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</Function>
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<Function name='LoadFromSongGroup' return='void' arguments='string s'>
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Loads a Banner from a specified Song Group.
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</Function>
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</Class>
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<Class name='StepsDisplayList'>
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<Function name='setfromgamestate' return='void' arguments=''>
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Sets the StepsDisplayList from the GameState.
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@@ -1725,6 +1739,9 @@
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<Function name='GetSongPercent' sm-ssc='true' return='float' arguments='float fBeat'>
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Returns how much of the song is through at beat <code>fBeat</code>.
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</Function>
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<Function name='GetSongPosition' sm-ssc='true' return='SongPosition' arguments=''>
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<!-- todo -->
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</Function>
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<Function name='GetSortOrder' return='SortOrder' arguments=''>
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Returns the current SortOrder.
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</Function>
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@@ -1936,6 +1953,8 @@
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</Function>
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</Class>
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<Class name='InputFilter'>
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<Function name='GetMouseWheel' sm-ssc='true' return='float' arguments=''>
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</Function>
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<Function name='GetMouseX' sm-ssc='true' return='float' arguments=''>
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Returns the X position of the mouse.
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</Function>
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@@ -2374,6 +2393,9 @@
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<Function name='GetCaloriesBurned' return='float' arguments=''>
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Returns the number of calories burned.
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</Function>
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<Function name='GetCurMaxScore' sm-ssc='true' return='int' arguments=''>
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Returns the current possible maximum score.
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</Function>
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<Function name='GetCurrentCombo' return='int' arguments=''>
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Returns the player's current combo.
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</Function>
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@@ -2466,6 +2488,9 @@
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<Function name='IsDisqualified' return='bool' arguments=''>
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Returns <code>true</code> if the player was disqualified from ranking.
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</Function>
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<Function name='SetCurMaxScore' sm-ssc='true' return='int' arguments=''>
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Sets the current possible maximum score.
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</Function>
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<Function name='SetScore' sm-ssc='true' return='void' arguments='int iScore'>
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Sets the Player's score to <code>iScore</code>.
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</Function>
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@@ -2495,6 +2520,9 @@
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<Function name='GetPlayerOptionsArray' return='{string}' arguments='ModsLevel ml'>
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Returns a table of strings, containing the player options for the specified ModsLevel.
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</Function>
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<Function name='GetSongPosition' sm-ssc='true' return='SongPosition' arguments=''>
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Returns the SongPosition for this PlayerState.
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</Function>
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<Function name='SetPlayerOptions' return='string' arguments='ModsLevel ml, string sPlayerOptions'>
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Sets the player options to <code>sPlayerOptions</code> for the specified ModsLevel.
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</Function>
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@@ -3213,6 +3241,38 @@
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Loads preferred songs from <code>{theme}/Other/SongManager sListName.txt</code>.
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</Function>
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</Class>
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<Class name='SongPosition'>
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<Function name='GetCurBPS' sm-ssc='true' return='float' arguments=''>
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Returns the current beats per second.
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</Function>
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<Function name='GetDelay' sm-ssc='true' return='bool' arguments=''>
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Returns <code>true</code> if a Delay is active.
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</Function>
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<Function name='GetFreeze' sm-ssc='true' return='bool' arguments=''>
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Returns <code>true</code> if a Freeze is active.
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</Function>
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<Function name='GetMusicSeconds' sm-ssc='true' return='float' arguments=''>
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<!-- todo -->
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</Function>
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<Function name='GetMusicSecondsVisible' sm-ssc='true' return='float' arguments=''>
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<!-- todo -->
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</Function>
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<Function name='GetSongBeat' sm-ssc='true' return='float' arguments=''>
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<!-- todo -->
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</Function>
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<Function name='GetSongBeatNoOffset' sm-ssc='true' return='float' arguments=''>
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<!-- todo -->
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</Function>
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<Function name='GetSongBeatVisible' sm-ssc='true' return='float' arguments=''>
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<!-- todo -->
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</Function>
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<Function name='GetWarpBeginRow' sm-ssc='true' return='int' arguments=''>
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Returns the row where a warp appears.
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</Function>
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<Function name='GetWarpDestination' sm-ssc='true' return='float' arguments=''>
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Returns the warp destination length.
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</Function>
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</Class>
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<Class name='Sprite'>
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<Function name='GetAnimationLengthSeconds' return='float' arguments=''>
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Returns the length of the animation in seconds.
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@@ -3382,6 +3442,9 @@
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<Function name='GetStepsType' return='StepsType' arguments=''>
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Returns the Steps type.
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</Function>
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<Function name='GetTimingData' sm-ssc='true' return='TimingData' arguments=''>
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Returns the TimingData for the Steps.
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</Function>
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<Function name='IsAnEdit' sm-ssc='true' return='bool' arguments=''>
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Returns <code>true</code> if the Steps are an edit.
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</Function>
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