don't reload mine sounds, etc when entering play mode in the editor
This commit is contained in:
@@ -553,16 +553,7 @@ ScreenEdit::ScreenEdit( CString sName ) : Screen( sName )
|
|||||||
|
|
||||||
/* XXX: Do we actually have to send real note data here, and to m_NoteFieldRecord?
|
/* XXX: Do we actually have to send real note data here, and to m_NoteFieldRecord?
|
||||||
* (We load again on play/record.) */
|
* (We load again on play/record.) */
|
||||||
m_Player.Init(
|
m_Player.Init( GAMESTATE->m_pPlayerState[PLAYER_1], NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL );
|
||||||
GAMESTATE->m_pPlayerState[PLAYER_1],
|
|
||||||
NULL,
|
|
||||||
NULL,
|
|
||||||
NULL,
|
|
||||||
NULL,
|
|
||||||
NULL,
|
|
||||||
NULL,
|
|
||||||
NULL,
|
|
||||||
NULL );
|
|
||||||
m_Player.Load( noteData );
|
m_Player.Load( noteData );
|
||||||
GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerController = PC_HUMAN;
|
GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerController = PC_HUMAN;
|
||||||
m_Player.SetXY( PLAYER_X, PLAYER_Y );
|
m_Player.SetXY( PLAYER_X, PLAYER_Y );
|
||||||
@@ -2181,7 +2172,6 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
|
|||||||
/* If we're in course display mode, set that up. */
|
/* If we're in course display mode, set that up. */
|
||||||
SetupCourseAttacks();
|
SetupCourseAttacks();
|
||||||
|
|
||||||
m_Player.Init( GAMESTATE->m_pPlayerState[PLAYER_1], NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL );
|
|
||||||
m_Player.Load( m_NoteFieldEdit );
|
m_Player.Load( m_NoteFieldEdit );
|
||||||
GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerController = PREFSMAN->m_bAutoPlay?PC_AUTOPLAY:PC_HUMAN;
|
GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerController = PREFSMAN->m_bAutoPlay?PC_AUTOPLAY:PC_HUMAN;
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user