Timing difficulty on TitleMenu/Eval [Midiman]
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@@ -94,5 +94,6 @@ for pn in ivalues(PlayerNumber) do
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end
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end
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t[#t+1] = StandardDecorationFromFileOptional("LifeDifficulty","LifeDifficulty");
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t[#t+1] = StandardDecorationFromFileOptional("LifeDifficulty","LifeDifficulty");
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t[#t+1] = StandardDecorationFromFileOptional("TimingDifficulty","TimingDifficulty");
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return t
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return t
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@@ -5,6 +5,7 @@ t[#t+1] = StandardDecorationFromFileOptional("Logo","Logo");
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t[#t+1] = StandardDecorationFromFileOptional("VersionInfo","VersionInfo");
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t[#t+1] = StandardDecorationFromFileOptional("VersionInfo","VersionInfo");
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t[#t+1] = StandardDecorationFromFileOptional("CurrentGametype","CurrentGametype");
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t[#t+1] = StandardDecorationFromFileOptional("CurrentGametype","CurrentGametype");
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t[#t+1] = StandardDecorationFromFileOptional("LifeDifficulty","LifeDifficulty");
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t[#t+1] = StandardDecorationFromFileOptional("LifeDifficulty","LifeDifficulty");
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t[#t+1] = StandardDecorationFromFileOptional("TimingDifficulty","TimingDifficulty");
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t[#t+1] = StandardDecorationFromFileOptional("NetworkStatus","NetworkStatus");
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t[#t+1] = StandardDecorationFromFileOptional("NetworkStatus","NetworkStatus");
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return t
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return t
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@@ -0,0 +1,7 @@
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return LoadFont("Common Normal") .. {
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Text=GetLifeDifficulty();
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AltText="";
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BeginCommand=function(self)
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self:settextf( Screen.String("TimingDifficulty"), GetTimingDifficulty() );
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end
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};
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@@ -0,0 +1,7 @@
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return LoadFont("Common Normal") .. {
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Text=GetLifeDifficulty();
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AltText="";
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BeginCommand=function(self)
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self:settextf( Screen.String("TimingDifficulty"), GetTimingDifficulty() );
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end
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};
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@@ -9,6 +9,7 @@ Offline=Offline
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Connected to %s=Connected to %s
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Connected to %s=Connected to %s
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CurrentGametype=Current Gametype: %s
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CurrentGametype=Current Gametype: %s
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LifeDifficulty=Life Difficulty: %s
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LifeDifficulty=Life Difficulty: %s
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TimingDifficulty=Timing Difficulty: %s
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[ScreenQuickSetupOverview]
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[ScreenQuickSetupOverview]
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Explanation=Quick Setup provides a easy way to set commonly-changed and useful preferences.
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Explanation=Quick Setup provides a easy way to set commonly-changed and useful preferences.
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[ScreenProfileLoad]
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[ScreenProfileLoad]
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@@ -37,6 +38,7 @@ HelpText=
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[ScreenEvaluation]
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[ScreenEvaluation]
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HelpText=&BACK; Exit &START; Move On &MENULEFT;+&MENURIGHT; or &SELECT; Snapshot
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HelpText=&BACK; Exit &START; Move On &MENULEFT;+&MENURIGHT; or &SELECT; Snapshot
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LifeDifficulty=Life Difficulty: %s
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LifeDifficulty=Life Difficulty: %s
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TimingDifficulty=Timing Difficulty: %s
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[OptionTitles]
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[OptionTitles]
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UserPrefGameplayShowScore=Show Score
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UserPrefGameplayShowScore=Show Score
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UserPrefGameplayShowStepsDisplay=Show Steps
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UserPrefGameplayShowStepsDisplay=Show Steps
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@@ -712,7 +712,13 @@ ShowLifeDifficulty=true
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LifeDifficultyX=SCREEN_WIDTH*0.99
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LifeDifficultyX=SCREEN_WIDTH*0.99
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LifeDifficultyY=(SCREEN_HEIGHT*0.1575)-12
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LifeDifficultyY=(SCREEN_HEIGHT*0.1575)-12
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LifeDifficultyOnCommand=vertalign,bottom;horizalign,right;zoom,0.5;
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LifeDifficultyOnCommand=vertalign,bottom;horizalign,right;zoom,0.5;
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LifeDifficultyOffCommand=linear,0.5;cropright,1
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LifeDifficultyOffCommand=
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#
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ShowTimingDifficulty=true
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TimingDifficultyX=SCREEN_WIDTH*0.99
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TimingDifficultyY=(SCREEN_HEIGHT*0.1575)-24
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TimingDifficultyOnCommand=vertalign,bottom;horizalign,right;zoom,0.5;
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TimingDifficultyOffCommand=
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#
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#
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ShowVersionInfo=true
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ShowVersionInfo=true
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VersionInfoX=SCREEN_WIDTH*0.9875
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VersionInfoX=SCREEN_WIDTH*0.9875
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@@ -1515,9 +1521,14 @@ StepsDisplayP2OffCommand=bouncebegin,0.15;zoomx,0;
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ShowLifeDifficulty=true
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ShowLifeDifficulty=true
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LifeDifficultyX=SCREEN_CENTER_X
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LifeDifficultyX=SCREEN_CENTER_X
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LifeDifficultyY=SCREEN_TOP+32
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LifeDifficultyY=SCREEN_TOP+32
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LifeDifficultyOnCommand=zoom,0.75;draworder,105
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LifeDifficultyOnCommand=zoom,0.5;draworder,105
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LifeDifficultyOffCommand=linear,0.5;cropright,1
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LifeDifficultyOffCommand=linear,0.5;cropright,1
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#
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#
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ShowTimingDifficulty=true
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TimingDifficultyX=SCREEN_CENTER_X
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TimingDifficultyY=SCREEN_TOP+20
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TimingDifficultyOnCommand=zoom,0.5;draworder,105
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TimingDifficultyOffCommand=linear,0.5;cropright,1
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[ScreenEvaluationNormal]
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[ScreenEvaluationNormal]
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Fallback="ScreenEvaluation"
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Fallback="ScreenEvaluation"
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#
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#
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