Timing difficulty on TitleMenu/Eval [Midiman]
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@@ -0,0 +1,7 @@
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return LoadFont("Common Normal") .. {
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Text=GetLifeDifficulty();
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AltText="";
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BeginCommand=function(self)
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self:settextf( Screen.String("TimingDifficulty"), GetTimingDifficulty() );
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end
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};
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