Fix crash when saving Preferences and current game doesn't exist
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@@ -370,7 +370,7 @@ void PrefsManager::StoreGamePrefs()
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ASSERT( !m_sCurrentGame.Get().empty() );
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// save off old values
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GamePrefs &gp = m_mapGameNameToGamePrefs.at(m_sCurrentGame.Get());
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GamePrefs &gp = m_mapGameNameToGamePrefs[m_sCurrentGame.Get()];
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gp.m_sAnnouncer = m_sAnnouncer;
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gp.m_sTheme = m_sTheme;
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gp.m_sDefaultModifiers = m_sDefaultModifiers;
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