From f230d396345493e33e3e79d871ce93b483f151c5 Mon Sep 17 00:00:00 2001 From: teejusb <5017202+teejusb@users.noreply.github.com> Date: Sat, 22 Jun 2019 23:09:45 -0700 Subject: [PATCH] Fix crash when saving Preferences and current game doesn't exist --- src/PrefsManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/PrefsManager.cpp b/src/PrefsManager.cpp index 3d46b89de8..4cefde812a 100644 --- a/src/PrefsManager.cpp +++ b/src/PrefsManager.cpp @@ -370,7 +370,7 @@ void PrefsManager::StoreGamePrefs() ASSERT( !m_sCurrentGame.Get().empty() ); // save off old values - GamePrefs &gp = m_mapGameNameToGamePrefs.at(m_sCurrentGame.Get()); + GamePrefs &gp = m_mapGameNameToGamePrefs[m_sCurrentGame.Get()]; gp.m_sAnnouncer = m_sAnnouncer; gp.m_sTheme = m_sTheme; gp.m_sDefaultModifiers = m_sDefaultModifiers;