misc
This commit is contained in:
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-149
@@ -1,21 +1,18 @@
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<html>
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<head>
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<meta http-equiv="Content-Language" content="en-us">
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<meta name="GENERATOR" content="Microsoft FrontPage 5.0">
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<meta name="ProgId" content="FrontPage.Editor.Document">
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<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
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<title>New Page 1</title>
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<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
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</head>
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<body>
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<p>StepMania 3.0 final<br>
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(c)2001-2003, StepMania team, All rights reserved.<br>
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©2001-2003, StepMania team, All rights reserved.<br>
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<a href="http://www.stepmania.com">http://www.stepmania.com</a></p>
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<p>************************************************************<br>
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Table of Contents<br>
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************************************************************<br>
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<p>
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<hr>
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Table of Contents
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<hr>
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<br>
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<a href="#About StepMania">About StepMania</a><br>
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<a href="#Minimum Requirements">Minimum Requirements</a><br>
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@@ -44,10 +41,9 @@ and Help</a> <br>
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<br>
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See the file <a href="NEWS">NEWS</a> for version history.<br>
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<br>
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<br>
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************************************************************<br>
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<hr>
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<a name="About StepMania">About StepMania</a><br>
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************************************************************<br>
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<hr>
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<br>
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StepMania is capable of playing many game types. Currently, it supports games
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similar to Dance Dance Revolution, Pump It Up, EZ 2 Dancer, and Para Para
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@@ -60,48 +56,45 @@ controller in time to the. All games can be played using the keyboard, but the
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real fun comes when using specially designed controllers, like a dance pad or
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hand sensors.<br>
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<br>
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<br>
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************************************************************<br>
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<a name="Minimum Requirements">Minimum Requirements</a><br>
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************************************************************<br>
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<hr>
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<a name="Minimum Requirements">Minimum Requirements</a>
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<hr>
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<br>
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* Windows 98, Windows ME, Windows 2000, or Windows XP<br>
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* Pentium II, Pentium III, Celeron, Athlon, or compatible processor, 266MHz
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minimum (400 MHz recommended)<br>
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* 64 MB of RAM<br>
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* Video card that supports High Color (16-bit color) and has 16MB video RAM<br>
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* DirectX 8.1 compatible video card with drivers<br>
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* Video card with OpenGL drivers<br>
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* DirectX 8.1 compatible sound card with drivers<br>
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* DivX 5 video codec for movie visualizations (www.divx.com)<br>
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<br>
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<br>
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************************************************************<br>
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<a name="DirectX">DirectX</a><br>
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************************************************************<br>
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<hr>
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<a name="DirectX">DirectX</a>
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<hr>
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<br>
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DirectX 8.1 is required before installing StepMania. If DirectX 8.1 is not
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DirectX 8.0 is required before installing StepMania. If DirectX 8.0 is not
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installed on your computer, the StepMania installer will display a warning and
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abort the installation.<br>
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<br>
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<br>
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************************************************************<br>
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<a name="Installation">Installation</a><br>
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************************************************************<br>
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<hr>
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<a name="Installation">Installation</a>
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<hr>
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<br>
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To install StepMania, download the file stepmania300.exe to a known location on
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your hard drive, then double-click the file icon to begin the installation. The
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installer may prompt you to remove an older version of the program if one is
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present. The default installation directory is 'C:\Program Files\StepMania'.<br>
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<br>
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<br>
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************************************************************<br>
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<a name="Controls">Controls</a><br>
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************************************************************<br>
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<hr>
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<a name="Controls">Controls</a>
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<hr>
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<br>
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Use the "Config Key/Joy" option from the Title Menu to configure your keyboard,
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dance pad, or other game controller. This menu allows you to map up to 2
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keyboard/joystick buttons to each function in the game. The third column is the
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default key mapping, and cannot be changed. However, you can override a
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default key mapping, and cannot be changed. However, you can override a
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default keyboard key by simply assigning it to another function. The mappings
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for player 1 are on the left half of the screen, and the mapping for player 2
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are on right half.<br>
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@@ -112,7 +105,7 @@ The following is a list of special keys:<br>
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Any time:<br>
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* F1 = insert coin for player 1<br>
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* F2 = insert coin for player 2<br>
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* F4 = toggle fullscreen<br>
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* Alt-Enter or F4 = toggle fullscreen<br>
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* F5 = take screenshot (saves to program directory as "screenNNNN.bmp")<br>
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* Hold Tab = increase game speed 4x (useful for moving through menus quickly)<br>
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* Hold Tilde (~) = decrease game speed to 1/4x<br>
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@@ -149,9 +142,12 @@ In editor:<br>
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* P - Play back current selection (if no selection, play whole song)<br>
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* R - Record over current selection (if no selection, record whole song)<br>
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<br>
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************************************************************<br>
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<a name="How StepMania Loads Songs">How StepMania Loads Songs</a><br>
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************************************************************<br>
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In the music select screen:<br>
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* F9 = Toggle title translations<br>
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<br>
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<hr>
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<a name="How StepMania Loads Songs">How StepMania Loads Songs</a>
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<hr>
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<br>
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All files for a specific song (data file, music file, banner, background) must
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reside in a single folder. This folder must have the following path:<br>
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@@ -184,12 +180,11 @@ graphic in the song folder that contains the words "cdtitle". If that
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fails, StepMania will guess which image is most appropriate.<br>
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<br>
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If there is exactly one movie in the song folder, StepMania will insert a
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background change to that movie at the moment the music starts.<br>
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background change to that movie at beat 0.<br>
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<br>
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<br>
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************************************************************<br>
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<a name="Connecting Dance Pads">Connecting Dance Pads</a><br>
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************************************************************<br>
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<hr>
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<a name="Connecting Dance Pads">Connecting Dance Pads</a>
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<hr>
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<br>
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There are several devices that allow you to connect PlayStation dance pads to
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your PC.<br>
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@@ -214,7 +209,7 @@ not require special drivers and require no configuring.<br>
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* Semi-Recommended: PlayStation->Parallel adaptor<br>
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<br>
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PlayStation->Parallel converters do not have the simultaneous button problem
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that USB converters do. The disadvantage of these adaptors is that home-made <br>
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that USB converters do. The disadvantage of these adaptors is that home-made
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drivers are required to use these devices. These drivers are often finicky and
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incompatible with some sound cards. PlayStation->Parallel adaptors can be
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purchased from the StepMania web site or any importer.<br>
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@@ -225,11 +220,10 @@ is NTPad XP 1.x or
|
||||
<a href="http://www.psxpad.com/download/downcnt.php?name=psxp_a020606b">PSXPAD</a>.<br>
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<br>
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StepMania now natively supports USB Pump It Up pads.<br>
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</p>
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<p><br>
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************************************************************<br>
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<a name="Compatibility Issues">Compatibility Issues</a><br>
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************************************************************<br>
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<br>
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<hr>
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<a name="Compatibility Issues">Compatibility Issues</a>
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<hr>
|
||||
<br>
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||||
Some video card/driver combinations have visual errors when running StepMania.
|
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If you experience any visual errors, please visit your video card manufacturer's
|
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@@ -252,31 +246,14 @@ Symptom: Various graphical glitches.<br>
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Explanation: These problems are most often caused by buggy video card drivers
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bugs. Please upgrade to the latest drivers, which will hopefully fix the errors.<br>
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<br>
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<br>
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************************************************************<br>
|
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<a name="FAQ / Troubleshooting">FAQ / Troubleshooting</a><br>
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||||
************************************************************<br>
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<hr>
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<a name="FAQ / Troubleshooting">FAQ / Troubleshooting</a>
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<hr>
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<br>
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* The error "Cannot find Dinput8.dll" appears when launching the game.<br>
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<br>
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You need to download DirectX 8.1. http://www.microsoft.com/directx<br>
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<br>
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* StepMania reports "Direct3DCreate failed".<br>
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<br>
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You need to download DirectX 8.1. http://www.microsoft.com/directx<br>
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<br>
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* StepMania reports "Direct3DCreateDevice failed".<br>
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<br>
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This error means that your video card or drivers do not support Direct3D 8.
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Download the latest drivers for your video card. If your video card is older
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than 2 or 3 years, Direct3D 8 drivers may not be available. Sorry.<br>
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<br>
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* Music rates of over 100% do not work on my computer. Why?<br>
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<br>
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Some very old sound cards do not support sound playback rates that are greater
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than the original sample rate. This problem is likely to be corrected by newer
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sound card drivers.<br>
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<br>
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* I’m looking to purchase a video card. What works well with StepMania?<br>
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<br>
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Just about any video card manufactured in the last year will run StepMania
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@@ -299,10 +276,9 @@ Nope, Sorry. It's gotten me in trouble before.<br>
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The reasons I won't tell is because: a) I don't know yet, and b) I don't want to
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make anyone angry if it takes longer than expected (it usually does).<br>
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<br>
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<br>
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************************************************************<br>
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<a name="StepMania Packages - .smzip">StepMania Packages - .smzip</a><br>
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************************************************************<br>
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<hr>
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<a name="StepMania Packages - .smzip">StepMania Packages - .smzip</a>
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<hr>
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<br>
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The StepMania package format was created to make the distribution of songs and
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other add-ons very easy. StepMania package files have the extension '.smzip'
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@@ -324,19 +300,18 @@ will take all of the selected items and make one package that contains them all.
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"Export Individual" will create one separate package for each selected item in
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the list.<br>
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<br>
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<br>
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************************************************************<br>
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<hr>
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<a name="Questions, Bugs, Suggestions, and Help">Questions, Bugs, Suggestions,
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and Help</a><br>
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************************************************************<br>
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and Help</a>
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<hr>
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<br>
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If you have a question about or problem with StepMania, please first ask your
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question a StepMania message board. For a list of StepMania message boards, see
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the web site - http://www.stepmania.com.<br>
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the <a href="http://www.stepmania.com">web site</a>.<br>
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<br>
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If you have found a bug, please file a bug report into the SourceForge bug
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tracking system (http://sourceforge.net/tracker/?group_id=37892&atid=421366).
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This will allow the developers to track and fix bugs much more efficiently. <br>
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This will allow the developers to track and fix bugs much more efficiently.<br>
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<br>
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* In a bug report, please specify your video card brand and model, and your OS
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version (Win98, WinXP, etc).<br>
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@@ -349,17 +324,15 @@ SourceForge's feature request system</a> to enter new feature requests. Also,
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please discuss feature ideas on the
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<a href="http://www.ddrmaniax.net/ddrmaniax/boards/index.php?act=SF&f=17">
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StepMania message board</a> or the
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<a href="mailto:[email protected]">StepMania <br>
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developers list</a>. <br>
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||||
<a href="mailto:[email protected]">StepMania developers list</a>. <br>
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<br>
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If you would like to help with development of StepMania, please send an email to
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the <a href="mailto:[email protected]">StepMania developers list</a>
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or to <a href="mailto:[email protected]">Chris</a>.<br>
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<br>
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<br>
|
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************************************************************<br>
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<a name="The StepMania editor">The StepMania editor</a><br>
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************************************************************<br>
|
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<hr>
|
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<a name="The StepMania editor">The StepMania editor</a>
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<hr>
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<br>
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The StepMania editor allows you to edit, record, synchronize, and play back note
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patterns. When you choose 'Save', your song will be saved in both the .SM format
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@@ -379,10 +352,9 @@ the editor:<br>
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* P - Play back current selection (if no selection, play whole song)<br>
|
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* R - Record over current selection (if no selection, record whole song)<br>
|
||||
<br>
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<br>
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************************************************************<br>
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<a name="The .SM file format">The .SM file format</a><br>
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************************************************************<br>
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<hr>
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<a name="The .SM file format">The .SM file format</a>
|
||||
<hr>
|
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<br>
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The .SM song file format was created to be one file format that supports all
|
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game types that StepMania can play (dance, pump, beat, guitar, etc). The syntax
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@@ -433,22 +405,22 @@ the background should begin playing a new background named 'bg name'. 'beat' is
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a fractional value value and 'bg name' is a string. Different bg changes are
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separated by commas. e.g. "60=falling,80=flower". When StepMania looks for
|
||||
a backgound, it searches in this order:<br>
|
||||
- Looks for a movie with file name = "bg name" in the song folder. You must
|
||||
include the file extension in "bg name". e.g. "60=falling.avi,80=flower.mpg".<br>
|
||||
- Looks for a BGAnimation folder with the name "bg name" in the song folder.<br>
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- Looks for a movie with file name "bg name" in the RandomMovies folder. You
|
||||
must include the file extension in "bg name". e.g. "60=falling.avi,80=flower.mpg".<br>
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- Looks for a BGAnimation with file name "bg name" in the BGAnimations folder.<br>
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||||
- Looks for a Visualization with the file name "bg name" in the Visualizations
|
||||
<ol>
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||||
<li>Looks for a movie with file name = "bg name" in the song folder. You must
|
||||
include the file extension in "bg name". e.g. "60=falling.avi,80=flower.mpg".</li>
|
||||
<li>Looks for a BGAnimation folder with the name "bg name" in the song folder.</li>
|
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<li>Looks for a movie with file name "bg name" in the RandomMovies folder. You
|
||||
must include the file extension in "bg name". e.g. "60=falling.avi,80=flower.mpg".</li>
|
||||
<li>Looks for a BGAnimation with file name "bg name" in the BGAnimations folder.</li>
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<li>Looks for a Visualization with the file name "bg name" in the Visualizations
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||||
folder. For example, suppose you have a song B4U and special B4U-specific
|
||||
BGAnimations called "robot" and "electric". First, move the robot and electric
|
||||
BGAnimation folders into the B4U song folder (e.g. Songs\4th Mix\B4U\robot and
|
||||
Songs\4th Mix\B4U\electric). Then, using the editor, insert a new background
|
||||
change at each point in the song where you to switch to a new BGAnimation. When
|
||||
prompted for the name of the background change, you could type either "robot" or
|
||||
"electric".<br>
|
||||
<br>
|
||||
<br>
|
||||
"electric".</li>
|
||||
</ol>
|
||||
<br>
|
||||
Each pattern of notes has the same basic format:<br>
|
||||
<br>
|
||||
@@ -460,10 +432,10 @@ NotesType: Must be one of the currently supported types in StepMania:
|
||||
<br>
|
||||
Description: This will be displayed on the gameplay screen. This can be any
|
||||
text, but is most commonly:<br>
|
||||
"Basic", "Another", "Trick", "Standard", "SSR", "Maniac", "Heavy", "Challenge",
|
||||
"Beginner", "Basic", "Another", "Trick", "Standard", "SSR", "Maniac", "Heavy", "Challenge",
|
||||
"SManaic"<br>
|
||||
<br>
|
||||
DifficultyClass: This value must be "easy", "medium", or "hard". These values
|
||||
DifficultyClass: This value must be "beginner", "easy", "medium", "hard", or "challenge". These values
|
||||
correspond the levels of difficulty on the Select Difficulty screen.<br>
|
||||
<br>
|
||||
DifficultyMeter: The difficulty of these notes as a bar rating. The value must
|
||||
@@ -532,9 +504,9 @@ Example:<br>
|
||||
0000<br>
|
||||
;<br>
|
||||
<br>
|
||||
************************************************************<br>
|
||||
<a name="Backgrounds">Backgrounds</a><br>
|
||||
************************************************************<br>
|
||||
<hr>
|
||||
<a name="Backgrounds">Backgrounds</a>
|
||||
<hr>
|
||||
<br>
|
||||
StepMania supports three different modes of backgrounds. The default background
|
||||
mode can be set in the Graphic Options menu.<br>
|
||||
@@ -560,10 +532,9 @@ computers.<br>
|
||||
Sample animations, visualizations, and random movies can be found at
|
||||
<a href="http://www.stepmania.com">www.stepmania.com</a>.<br>
|
||||
<br>
|
||||
<br>
|
||||
************************************************************<br>
|
||||
<a name="BGAnimations Format">BGAnimations Format</a><br>
|
||||
************************************************************<br>
|
||||
<hr>
|
||||
<a name="BGAnimations Format">BGAnimations Format</a>
|
||||
<hr>
|
||||
<br>
|
||||
The BGAnimations folder in the StepMania program directory may contain several
|
||||
BGAnimation folders.<br>
|
||||
@@ -650,10 +621,9 @@ TileFlipY,<br>
|
||||
TilePulse,<br>
|
||||
- Tiles zoom in and out.<br>
|
||||
<br>
|
||||
<br>
|
||||
************************************************************<br>
|
||||
<a name="The .CRS File Format">The .CRS File Format</a><br>
|
||||
************************************************************<br>
|
||||
<hr>
|
||||
<a name="The .CRS File Format">The .CRS File Format</a>
|
||||
<hr>
|
||||
<br>
|
||||
CRS files define the courses used in the "Oni" Nonstop Challenge mode. All CRS
|
||||
files must reside in the "Courses" folder in the StepMania program folder.<br>
|
||||
@@ -680,26 +650,23 @@ norecover, suddendeath, power-drop, death<br>
|
||||
0.7xmusic, 0.8xmusic, 0.9xmusic, 1.0xmusic, 1.1xmusic, <br>
|
||||
1.2xmusic, 1.3xmusic, 1.4xmusic, 1.5xmusic<br>
|
||||
<br>
|
||||
<br>
|
||||
************************************************************<br>
|
||||
<a name="Extra Stages">Extra Stages</a><br>
|
||||
************************************************************<br>
|
||||
<hr>
|
||||
<a name="Extra Stages">Extra Stages</a>
|
||||
<hr>
|
||||
<br>
|
||||
You can manually specify extra stages for each song group by creating .CRS files
|
||||
called "extra1.crs" and "extra2.crs" and placing them in the song group folder
|
||||
(e.g. Songs\MAX2\extra1.crs). When it comes time to play an extra stage the
|
||||
first song in the .crs file will be used. Don't forget to specify modifiers -
|
||||
see the "CRS File Format" section of this document for more information. If a
|
||||
CRS file is not found or is invalid, the program will choose an appropriate
|
||||
song, notes, and modifiers.<br>
|
||||
CRS file is not found or is invalid, appropriate song, notes, and modifiers will be chosen.<br>
|
||||
<br>
|
||||
Don't forget: extra stage CRS files belong in the song group folder (e.g.
|
||||
"Songs/DDRMAX/"), not in "Courses".<br>
|
||||
<br>
|
||||
<br>
|
||||
************************************************************<br>
|
||||
<a name="Creating an Announcer">Creating an Announcer</a><br>
|
||||
************************************************************<br>
|
||||
<hr>
|
||||
<a name="Creating an Announcer">Creating an Announcer</a>
|
||||
<hr>
|
||||
<br>
|
||||
Announcers folders must reside in the "Announcers" folder inside the StepMania
|
||||
program directory (e.g. "Announcers\DDRMAX\"). An announcer folder contains
|
||||
@@ -716,10 +683,9 @@ trigger folder is missing, then no sound will be played for that trigger.<br>
|
||||
For a complete list of announcer trigger names, see the example announcer packs
|
||||
that are available at <a href="http://www.stepmania.com">www.stepmania.com</a>.<br>
|
||||
<br>
|
||||
<br>
|
||||
************************************************************<br>
|
||||
<a name="Creating a Note Skin">Creating a Note Skin</a><br>
|
||||
************************************************************<br>
|
||||
<hr>
|
||||
<a name="Creating a Note Skin">Creating a Note Skin</a>
|
||||
<hr>
|
||||
<br>
|
||||
Note skins allow you to customize the way notes appear. Note skins must reside
|
||||
in the folder "NoteSkins\<Game Name>\<Note Skin Name>". Note skins are specific
|
||||
@@ -748,10 +714,9 @@ wide, and hold parts which must be 4x2.<br>
|
||||
For more information on about textures with multiple frames, see the section
|
||||
"How StepMania Loads Textures" in this document.<br>
|
||||
<br>
|
||||
<br>
|
||||
************************************************************<br>
|
||||
<a name="Creating a Theme">Creating a Theme</a><br>
|
||||
************************************************************<br>
|
||||
<hr>
|
||||
<a name="Creating a Theme">Creating a Theme</a>
|
||||
<hr>
|
||||
<br>
|
||||
All themes must reside in the Themes folder below the StepMania program
|
||||
directory. Inside a theme folder, you will all or only a few of the items below:<br>
|
||||
@@ -810,7 +775,7 @@ the right size, try increasing this value. If not specified, StepMania will use
|
||||
0 for this value.<br>
|
||||
AddToAllWidths=<0..32>: The value in this line will be added to the width of
|
||||
every character in the font. Increase this value to increase character spacing
|
||||
in your font. This feature is also useful if you wish to add a black border the
|
||||
in your font. This feature is also useful if you wish to add a border to the
|
||||
characters of your font. If not specified, StepMania will use 0 for this value.
|
||||
ScaleAllWidthsBy=<0.0...2.0>: The width of every character in the font be
|
||||
multipled by this value. If not specified, StepMania will use 1 for this value.<br>
|
||||
@@ -834,7 +799,7 @@ this folder must be 5 frames by 3 frames (5x3) and follow the standard layout
|
||||
<br>
|
||||
Sounds: This folder contains sounds. Sounds may be in OGG, MP3, or WAV format.<br>
|
||||
<br>
|
||||
metrics.ini: A metric is simply a values that can alter the appearance of the
|
||||
metrics.ini: A metric is simply values that can alter the appearance of the
|
||||
game. metrics.ini is a large list of values that will allow you to alter things
|
||||
like the position of elements in the menus, and the order of menu screens. There
|
||||
is no documentation or explaination of these values other than the value name.
|
||||
@@ -852,7 +817,7 @@ found in this folder, StepMania then look for the theme element in the theme
|
||||
folder called "default". The theme "default" is a base theme and guaranteed that
|
||||
a theme is usable even if it is missing elements. <br>
|
||||
<br>
|
||||
This "fallback" system has other advantages too. User-created themes, can
|
||||
This "fallback" system has other advantages too. User-created themes can
|
||||
override as many or as few theme elements as the author pleases. For example,
|
||||
you could create a theme called "MySuperTheme" which does nothing more than
|
||||
override the title menu logo. Here's how you would create this theme:<br>
|
||||
@@ -864,10 +829,9 @@ Graphics folder "Themes\MySuperTheme\Graphics". <br>
|
||||
- Edit your new title menu graphic to be whatever you want.<br>
|
||||
- Start StepMania, go to Appearance Options, and change your theme to "MySuperTheme".<br>
|
||||
<br>
|
||||
<br>
|
||||
************************************************************<br>
|
||||
<a name="How StepMania Loads Textures">How StepMania Loads Textures</a><br>
|
||||
************************************************************<br>
|
||||
<hr>
|
||||
<a name="How StepMania Loads Textures">How StepMania Loads Textures</a>
|
||||
<hr>
|
||||
<br>
|
||||
* What are textures?<br>
|
||||
<br>
|
||||
@@ -918,7 +882,7 @@ DelayNNNN is the time in seconds to show the state.<br>
|
||||
<br>
|
||||
* My graphics show ugly banding or look washed out. What can I do?<br>
|
||||
<br>
|
||||
Change your PNG images to use "palette mode" instead of "RGB mode".
|
||||
Change your PNG images to use "palette mode" instead of "RGB mode".
|
||||
Paletted images have three advantages:<br>
|
||||
- StepMania can load paletted images with higher color precision than RGB
|
||||
images.<br>
|
||||
@@ -928,9 +892,12 @@ image.<br>
|
||||
<br>
|
||||
However, paletted PNGs have a couple limitations:<br>
|
||||
- they support you to only "on/off" alpha.<br>
|
||||
- they support a maxiumum of 256 colors. This can make smooth gradients
|
||||
- they support a maxiumum of 256 colors. This can make smooth gradients
|
||||
look ugly. <br>
|
||||
<br>
|
||||
Alternatively, inserting "dither" into filenames will instruct StepMania
|
||||
to dither the image when loading.
|
||||
<br>
|
||||
<br>
|
||||
* Why do the graphics look so blurry?<br>
|
||||
<br>
|
||||
@@ -939,10 +906,9 @@ greater in size than 256x256. If a texture is larger than the card's maximum
|
||||
texture size, the image will scaled down internally resulting in output that
|
||||
looks blurry.<br>
|
||||
<br>
|
||||
<br>
|
||||
************************************************************<br>
|
||||
<a name="Building StepMania from CVS source">Building StepMania from CVS source</a><br>
|
||||
************************************************************<br>
|
||||
<hr>
|
||||
<a name="Building StepMania from CVS source">Building StepMania from CVS source</a>
|
||||
<hr>
|
||||
<br>
|
||||
CVS is the repository that manages the StepMania source code. Our CVS server is
|
||||
graciously provided by SourceForge. You can get the absolute-latest bleeding
|
||||
@@ -1066,22 +1032,20 @@ and put "ssh.bat" into the editbox. <br>
|
||||
<br>
|
||||
* All done! Congrats.<br>
|
||||
<br>
|
||||
<br>
|
||||
************************************************************<br>
|
||||
<a name="Thanks">Thanks</a><br>
|
||||
************************************************************<br>
|
||||
<hr>
|
||||
<a name="Thanks">Thanks</a>
|
||||
<hr>
|
||||
<br>
|
||||
Thanks to:<br>
|
||||
redcrusher for help on ez2 graphics<br>
|
||||
Dj Slash & Tony Thai for the caution graphic<br>
|
||||
Kyle "KeeL" Ward for his awesome menu music (www.ampcast.com/keel)<br>
|
||||
<br>
|
||||
<br>
|
||||
************************************************************<br>
|
||||
End of document<br>
|
||||
************************************************************<br>
|
||||
</p>
|
||||
<hr>
|
||||
End of document
|
||||
<hr>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
|
||||
</html>
|
||||
</html>
|
||||
|
||||
Reference in New Issue
Block a user