fix SHOW_LIFE_METER_FOR_DISABLED_PLAYERS
(the reason I didn't change all of these for()s is because it's easy to cause little obscure bugs ...)
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@@ -408,9 +408,9 @@ void ScreenGameplay::Init()
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case PLAY_MODE_ONI:
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case PLAY_MODE_ONI:
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case PLAY_MODE_NONSTOP:
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case PLAY_MODE_NONSTOP:
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case PLAY_MODE_ENDLESS:
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case PLAY_MODE_ENDLESS:
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FOREACH_EnabledPlayer(p)
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FOREACH_PlayerNumber(p)
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{
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{
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if( !SHOW_LIFE_METER_FOR_DISABLED_PLAYERS )
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if( !GAMESTATE->IsPlayerEnabled(p) && !SHOW_LIFE_METER_FOR_DISABLED_PLAYERS )
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continue; // skip
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continue; // skip
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switch( GAMESTATE->m_SongOptions.m_LifeType )
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switch( GAMESTATE->m_SongOptions.m_LifeType )
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