Merge pull request #2103 from DinsFire64/5_1-new
stac support & Linux LED refactor (2078)
This commit is contained in:
@@ -227,17 +227,22 @@ if(NOT APPLE)
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endif()
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else() # Unix/Linux TODO: Linux HAVE_PARALLEL_PORT
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if(LINUX)
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list(APPEND SMDATA_LINK_LIB "udev")
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list(APPEND SMDATA_ARCH_LIGHTS_SRC
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"arch/Lights/LightsDriver_Linux_Leds.cpp"
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"arch/Lights/LightsDriver_Linux_PIUIO.cpp"
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"arch/Lights/LightsDriver_Linux_PIUIO_Leds.cpp"
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"arch/Lights/LightsDriver_Linux_PIUIOBTN_Leds.cpp"
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"arch/Lights/LightsDriver_Linux_ITGIO.cpp"
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"arch/Lights/LightsDriver_Linux_stac.cpp"
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"arch/Lights/LightsDriver_LinuxWeedTech.cpp")
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list(APPEND SMDATA_ARCH_LIGHTS_HPP
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"arch/Lights/LightsDriver_Linux_Leds.h"
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"arch/Lights/LightsDriver_Linux_PIUIO.h"
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"arch/Lights/LightsDriver_Linux_PIUIO_Leds.h"
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"arch/Lights/LightsDriver_Linux_PIUIOBTN_Leds.h"
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"arch/Lights/LightsDriver_Linux_ITGIO.h"
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"arch/Lights/LightsDriver_Linux_stac.h"
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"arch/Lights/LightsDriver_LinuxWeedTech.h")
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if(WITH_PARALLEL_PORT)
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list(APPEND SMDATA_ARCH_LIGHTS_SRC
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@@ -18,121 +18,100 @@
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REGISTER_LIGHTS_DRIVER_CLASS2(ITGIO, Linux_ITGIO);
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//NOTE: light index 14 is not mapped, this is the coin drop "light"
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//NOTE: light index 14 is not mapped,
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//this is the coin drop "light" to increment the coin counter.
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namespace {
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const char *cabinet_leds[NUM_CabinetLight] = {
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//UL, UR, LL, LR, Bass L, Bass R
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"/sys/class/leds/itgio::output8/brightness",
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"/sys/class/leds/itgio::output10/brightness",
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"/sys/class/leds/itgio::output9/brightness",
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"/sys/class/leds/itgio::output11/brightness",
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"/sys/class/leds/itgio::output15/brightness",
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"/sys/class/leds/itgio::output15/brightness",
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namespace
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{
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const int cabinet_lights[NUM_CabinetLight] = {
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8, //LIGHT_MARQUEE_UP_LEFT
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10, //LIGHT_MARQUEE_UP_RIGHT
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9, //LIGHT_MARQUEE_LR_LEFT
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11, //LIGHT_MARQUEE_LR_RIGHT
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15, //LIGHT_BASS_LEFT
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15, //LIGHT_BASS_RIGHT
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};
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const char *dance_leds[NUM_GameController][NUM_GameButton] = {
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{
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nullptr, nullptr, nullptr, nullptr,
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//player start
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"/sys/class/leds/itgio::output13/brightness",
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nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
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//left right up down
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"/sys/class/leds/itgio::output1/brightness",
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"/sys/class/leds/itgio::output0/brightness",
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"/sys/class/leds/itgio::output3/brightness",
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"/sys/class/leds/itgio::output2/brightness",
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},
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{
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nullptr, nullptr, nullptr, nullptr,
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//player start
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"/sys/class/leds/itgio::output12/brightness",
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nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
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//left right up down
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"/sys/class/leds/itgio::output5/brightness",
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"/sys/class/leds/itgio::output4/brightness",
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"/sys/class/leds/itgio::output7/brightness",
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"/sys/class/leds/itgio::output6/brightness",
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},
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const int player1_lights[NUM_GameButton] = {
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-1, //GAME_BUTTON_MENULEFT
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-1, //GAME_BUTTON_MENURIGHT
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-1, //GAME_BUTTON_MENUUP
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-1, //GAME_BUTTON_MENUDOWN
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13, //GAME_BUTTON_START
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-1, //GAME_BUTTON_SELECT
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-1, //GAME_BUTTON_BACK
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-1, //GAME_BUTTON_COIN
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-1, //GAME_BUTTON_OPERATOR
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-1, //GAME_BUTTON_EFFECT_UP
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-1, //GAME_BUTTON_EFFECT_DOWN
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1, //GAME_BUTTON_CUSTOM_01
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0, //GAME_BUTTON_CUSTOM_02
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3, //GAME_BUTTON_CUSTOM_03
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2, //GAME_BUTTON_CUSTOM_04
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-1, //GAME_BUTTON_CUSTOM_05
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-1, //GAME_BUTTON_CUSTOM_06
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-1, //GAME_BUTTON_CUSTOM_07
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-1, //GAME_BUTTON_CUSTOM_08
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-1, //GAME_BUTTON_CUSTOM_09
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-1, //GAME_BUTTON_CUSTOM_10
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-1, //GAME_BUTTON_CUSTOM_11
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-1, //GAME_BUTTON_CUSTOM_12
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-1, //GAME_BUTTON_CUSTOM_13
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-1, //GAME_BUTTON_CUSTOM_14
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-1, //GAME_BUTTON_CUSTOM_15
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-1, //GAME_BUTTON_CUSTOM_16
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-1, //GAME_BUTTON_CUSTOM_17
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-1, //GAME_BUTTON_CUSTOM_18
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-1, //GAME_BUTTON_CUSTOM_19
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};
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bool SetLight(const char *filename, bool on)
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{
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if (filename == nullptr)
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return true;
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FILE *f = fopen(filename, "w");
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if (f == nullptr)
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{
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return false;
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}
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fprintf(f, "%d", on ? 255 : 0);
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fclose(f);
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return true;
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}
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}
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const int player2_lights[NUM_GameButton] = {
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-1, //GAME_BUTTON_MENULEFT
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-1, //GAME_BUTTON_MENURIGHT
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-1, //GAME_BUTTON_MENUUP
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-1, //GAME_BUTTON_MENUDOWN
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12, //GAME_BUTTON_START
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-1, //GAME_BUTTON_SELECT
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-1, //GAME_BUTTON_BACK
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-1, //GAME_BUTTON_COIN
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-1, //GAME_BUTTON_OPERATOR
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-1, //GAME_BUTTON_EFFECT_UP
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-1, //GAME_BUTTON_EFFECT_DOWN
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5, //GAME_BUTTON_CUSTOM_01
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4, //GAME_BUTTON_CUSTOM_02
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7, //GAME_BUTTON_CUSTOM_03
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6, //GAME_BUTTON_CUSTOM_04
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-1, //GAME_BUTTON_CUSTOM_05
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-1, //GAME_BUTTON_CUSTOM_06
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-1, //GAME_BUTTON_CUSTOM_07
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-1, //GAME_BUTTON_CUSTOM_08
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-1, //GAME_BUTTON_CUSTOM_09
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-1, //GAME_BUTTON_CUSTOM_10
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-1, //GAME_BUTTON_CUSTOM_11
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-1, //GAME_BUTTON_CUSTOM_12
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-1, //GAME_BUTTON_CUSTOM_13
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-1, //GAME_BUTTON_CUSTOM_14
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-1, //GAME_BUTTON_CUSTOM_15
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-1, //GAME_BUTTON_CUSTOM_16
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-1, //GAME_BUTTON_CUSTOM_17
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-1, //GAME_BUTTON_CUSTOM_18
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-1, //GAME_BUTTON_CUSTOM_19
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};
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LightsDriver_Linux_ITGIO::LightsDriver_Linux_ITGIO()
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} // namespace
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void LightsDriver_Linux_ITGIO::Set(const LightsState *ls)
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{
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}
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SetCabinetLights(cabinet_lights, ls);
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LightsDriver_Linux_ITGIO::~LightsDriver_Linux_ITGIO()
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{
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}
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void LightsDriver_Linux_ITGIO::SetGameControllerLight(const LightsState *ls, GameController c, GameButton gb)
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{
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//only push a change in the light iff it's an actual change.
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if (ls->m_bGameButtonLights[c][gb] == previousLS.m_bGameButtonLights[c][gb])
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{
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return;
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}
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if (!SetLight(dance_leds[c][gb], ls->m_bGameButtonLights[c][gb]))
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{
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//grab the game info for a proper debug log.
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const InputScheme *pInput = &GAMESTATE->GetCurrentGame()->m_InputScheme;
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RString sInputName = pInput->m_szName;
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LOG->Warn("Error setting button light %s", GameButtonToString(pInput, gb).c_str());
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}
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}
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void LightsDriver_Linux_ITGIO::Set( const LightsState *ls )
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{
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FOREACH_CabinetLight(light)
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{
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// Only SetLight if LightsState has changed since previous iteration.
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// This reduces unncessary strain on udev. -dguzek
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if (ls->m_bCabinetLights[light] == previousLS.m_bCabinetLights[light] )
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{
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continue;
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}
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if (!SetLight(cabinet_leds[light], ls->m_bCabinetLights[light]))
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{
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LOG->Warn("Error setting cabinet light %s",
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CabinetLightToString(light).c_str());
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return;
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}
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}
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FOREACH_ENUM(GameController, c)
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{
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//takes care of each of the player buttons (UDLR)
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FOREACH_GameButton_Custom(gb)
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{
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SetGameControllerLight(ls, c, gb);
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}
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//Takes care of the cabinet based player lights.
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SetGameControllerLight(ls, c, GAME_BUTTON_START);
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}
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SetGameControllerLights(GameController_1, player1_lights, ls);
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SetGameControllerLights(GameController_2, player1_lights, ls);
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previousLS = *ls;
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}
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/*
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* (c) 2020 StepMania team
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* (c) 2020 din
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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@@ -154,4 +133,6 @@ void LightsDriver_Linux_ITGIO::Set( const LightsState *ls )
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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*
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* i love lamp
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*/
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@@ -1,27 +1,26 @@
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/* LightsDriver_Linux_ITGIO: Control ITGIO lights via /sys/class/leds */
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#ifndef LightsDriver_Linux_ITGIO_H
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#define LightsDriver_Linux_ITGIO_H
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#include "arch/Lights/LightsDriver.h"
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#include "arch/Lights/LightsDriver_Linux_Leds.h"
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class LightsDriver_Linux_ITGIO : public LightsDriver
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class LightsDriver_Linux_ITGIO : public LightsDriver_Linux_Leds
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{
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private:
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LightsState previousLS;
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void SetGameControllerLight(const LightsState *ls, GameController c, GameButton gb);
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public:
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LightsDriver_Linux_ITGIO();
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virtual ~LightsDriver_Linux_ITGIO();
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LightsDriver_Linux_ITGIO() {}
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virtual ~LightsDriver_Linux_ITGIO() {}
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virtual void Set( const LightsState *ls );
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virtual void Set(const LightsState *ls);
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virtual const char *GetGameControllerLightFile()
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{
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return "/sys/class/leds/itgio::output%d/brightness";
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}
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};
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#endif
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/*
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* (c) 2020 StepMania team
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* (c) 2020 din
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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@@ -43,4 +42,6 @@ public:
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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*
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* i love lamp
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*/
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@@ -0,0 +1,163 @@
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#include "global.h"
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#include <stdio.h>
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#if defined(HAVE_UNISTD_H)
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#include <unistd.h>
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#endif
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#include <sys/types.h>
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#include <sys/stat.h>
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#if defined(HAVE_FCNTL_H)
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#include <fcntl.h>
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#endif
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#include <errno.h>
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#include "LightsDriver_Linux_Leds.h"
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#include "GameState.h"
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#include "Game.h"
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#include "RageLog.h"
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bool LightsDriver_Linux_Leds::WriteLight(const char *filename, bool state)
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{
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//if we are setting a light that doesn't exist, let the caller know the function was a "success"
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//nullptr is used to define that the stepmania light is not mapped by the caller.
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if (filename == nullptr)
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{
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return true;
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}
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//LOG->Trace("LED: %s -> %d", filename, state);
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FILE *f = fopen(filename, "w");
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//if the filename should exist, but doesn't, let the caller know of the failure (if desired) and log it.
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if (f == nullptr)
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{
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LOG->Warn("Failed to set Linux_Led at %s. Check device permissions or udev rules. errno: %d: %s",
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filename, errno, strerror(errno));
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return false;
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}
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//write and close the file.
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fprintf(f, "%d", state ? LINUX_LED_STATE_ON : LINUX_LED_STATE_OFF);
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fclose(f);
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return true;
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}
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bool LightsDriver_Linux_Leds::IsDance()
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{
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pInput = &GAMESTATE->GetCurrentGame()->m_InputScheme;
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sInputName = pInput->m_szName;
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return sInputName.EqualsNoCase("dance");
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}
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bool LightsDriver_Linux_Leds::IsPump()
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{
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pInput = &GAMESTATE->GetCurrentGame()->m_InputScheme;
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sInputName = pInput->m_szName;
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return sInputName.EqualsNoCase("pump");
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}
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void LightsDriver_Linux_Leds::SetLight(const char *filename, bool previous, bool desired)
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{
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//don't overload the linux system if the light has not been changed.
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if (previous != desired)
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{
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WriteLight(filename, desired);
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}
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}
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void LightsDriver_Linux_Leds::SetCabinetLights(const char *stringArray[], const LightsState *ls)
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{
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FOREACH_CabinetLight(light)
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{
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SetLight(stringArray[light], previousLS.m_bCabinetLights[light], ls->m_bCabinetLights[light]);
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}
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}
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void LightsDriver_Linux_Leds::SetCabinetLights(const int intArray[], const LightsState *ls)
|
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{
|
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const char *baseFileLocation = GetGameControllerLightFile();
|
||||
|
||||
if (baseFileLocation != nullptr)
|
||||
{
|
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char fileName[LINUX_LED_MAX_DIRECTORY_LENGTH];
|
||||
|
||||
FOREACH_CabinetLight(light)
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||||
{
|
||||
//valid lights are zero and positive.
|
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if (intArray[light] >= 0)
|
||||
{
|
||||
//don't waste sprintf time if we don't need to change the light
|
||||
if (previousLS.m_bCabinetLights[light] != ls->m_bCabinetLights[light])
|
||||
{
|
||||
sprintf(fileName, baseFileLocation, intArray[light]);
|
||||
SetLight(fileName, previousLS.m_bCabinetLights[light], ls->m_bCabinetLights[light]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LightsDriver_Linux_Leds::SetGameControllerLights(GameController gc, const char *stringArray[], const LightsState *ls)
|
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{
|
||||
//iterate over all gamebuttons, including the menu/start/etc buttons.
|
||||
FOREACH_ENUM(GameButton, gb)
|
||||
{
|
||||
SetLight(stringArray[gb], previousLS.m_bGameButtonLights[gc][gb], ls->m_bGameButtonLights[gc][gb]);
|
||||
}
|
||||
}
|
||||
|
||||
void LightsDriver_Linux_Leds::SetGameControllerLights(GameController gc, const int intArray[], const LightsState *ls)
|
||||
{
|
||||
const char *baseFileLocation = GetGameControllerLightFile();
|
||||
|
||||
if (baseFileLocation != nullptr)
|
||||
{
|
||||
char fileName[LINUX_LED_MAX_DIRECTORY_LENGTH];
|
||||
|
||||
//iterate over all gamebuttons, including the menu/start/etc buttons.
|
||||
FOREACH_ENUM(GameButton, gb)
|
||||
{
|
||||
//valid lights are zero and positive.
|
||||
if (intArray[gb] >= 0)
|
||||
{
|
||||
//don't waste sprintf time if we don't need to change the light
|
||||
if (previousLS.m_bGameButtonLights[gc][gb] != ls->m_bGameButtonLights[gc][gb])
|
||||
{
|
||||
sprintf(fileName, baseFileLocation, intArray[gb]);
|
||||
SetLight(fileName, previousLS.m_bGameButtonLights[gc][gb], ls->m_bGameButtonLights[gc][gb]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* (c) 2020 din
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*
|
||||
* i love lamp
|
||||
*/
|
||||
@@ -0,0 +1,66 @@
|
||||
/* LightsDriver_Linux_Leds: Control Linux system lights via /sys/class/leds */
|
||||
|
||||
#ifndef LightsDriver_Linux_Leds_H
|
||||
#define LightsDriver_Linux_Leds_H
|
||||
|
||||
#include "arch/Lights/LightsDriver.h"
|
||||
|
||||
class LightsDriver_Linux_Leds : public LightsDriver
|
||||
{
|
||||
private:
|
||||
static const uint8_t LINUX_LED_STATE_ON = 255;
|
||||
static const uint8_t LINUX_LED_STATE_OFF = 0;
|
||||
static const int LINUX_LED_MAX_DIRECTORY_LENGTH = PATH_MAX;
|
||||
|
||||
const InputScheme *pInput;
|
||||
RString sInputName;
|
||||
|
||||
bool WriteLight(const char *filename, bool state);
|
||||
|
||||
protected:
|
||||
LightsState previousLS;
|
||||
|
||||
bool IsDance();
|
||||
bool IsPump();
|
||||
|
||||
void SetLight(const char *filename, bool previous, bool desired);
|
||||
|
||||
void SetCabinetLights(const char *stringArray[], const LightsState *ls);
|
||||
void SetCabinetLights(const int intArray[], const LightsState *ls);
|
||||
|
||||
void SetGameControllerLights(GameController gc, const char *stringArray[], const LightsState *ls);
|
||||
void SetGameControllerLights(GameController gc, const int intArray[], const LightsState *ls);
|
||||
|
||||
public:
|
||||
virtual void Set(const LightsState *ls) = 0;
|
||||
virtual const char *GetGameControllerLightFile() = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
* (c) 2020 din
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*
|
||||
* i love lamp
|
||||
*/
|
||||
@@ -10,6 +10,7 @@
|
||||
#include <fcntl.h>
|
||||
#endif
|
||||
|
||||
#include <errno.h>
|
||||
#include "LightsDriver_Linux_PIUIOBTN_Leds.h"
|
||||
#include "GameState.h"
|
||||
#include "Game.h"
|
||||
@@ -17,75 +18,85 @@
|
||||
|
||||
REGISTER_LIGHTS_DRIVER_CLASS2(PIUIOBTN_Leds, Linux_PIUIOBTN_Leds);
|
||||
|
||||
namespace {
|
||||
const char *game_btn_leds[NUM_GameController][NUM_GameButton] = {
|
||||
{
|
||||
"/sys/class/leds/piuio::bboutput6/brightness", //P1 GAME_BUTTON_MENULEFT
|
||||
"/sys/class/leds/piuio::bboutput5/brightness", //P1 GAME_BUTTON_MENURIGHT
|
||||
nullptr, nullptr,
|
||||
"/sys/class/leds/piuio::bboutput4/brightness", //P1 GAME_BUTTON_START
|
||||
"/sys/class/leds/piuio::bboutput7/brightness", //P1 GAME_BUTTON_SELECT
|
||||
},
|
||||
{
|
||||
"/sys/class/leds/piuio::bboutput2/brightness", //P2 GAME_BUTTON_MENULEFT
|
||||
"/sys/class/leds/piuio::bboutput1/brightness", //P2 GAME_BUTTON_MENURIGHT
|
||||
nullptr, nullptr,
|
||||
"/sys/class/leds/piuio::bboutput0/brightness", //P2 GAME_BUTTON_START
|
||||
"/sys/class/leds/piuio::bboutput3/brightness", //P2 GAME_BUTTON_SELECT
|
||||
},
|
||||
namespace
|
||||
{
|
||||
const int player1_lights[NUM_GameButton] = {
|
||||
6, //GAME_BUTTON_MENULEFT
|
||||
5, //GAME_BUTTON_MENURIGHT
|
||||
-1, //GAME_BUTTON_MENUUP
|
||||
-1, //GAME_BUTTON_MENUDOWN
|
||||
4, //GAME_BUTTON_START
|
||||
7, //GAME_BUTTON_SELECT
|
||||
-1, //GAME_BUTTON_BACK
|
||||
-1, //GAME_BUTTON_COIN
|
||||
-1, //GAME_BUTTON_OPERATOR
|
||||
-1, //GAME_BUTTON_EFFECT_UP
|
||||
-1, //GAME_BUTTON_EFFECT_DOWN
|
||||
-1, //GAME_BUTTON_CUSTOM_01
|
||||
-1, //GAME_BUTTON_CUSTOM_02
|
||||
-1, //GAME_BUTTON_CUSTOM_03
|
||||
-1, //GAME_BUTTON_CUSTOM_04
|
||||
-1, //GAME_BUTTON_CUSTOM_05
|
||||
-1, //GAME_BUTTON_CUSTOM_06
|
||||
-1, //GAME_BUTTON_CUSTOM_07
|
||||
-1, //GAME_BUTTON_CUSTOM_08
|
||||
-1, //GAME_BUTTON_CUSTOM_09
|
||||
-1, //GAME_BUTTON_CUSTOM_10
|
||||
-1, //GAME_BUTTON_CUSTOM_11
|
||||
-1, //GAME_BUTTON_CUSTOM_12
|
||||
-1, //GAME_BUTTON_CUSTOM_13
|
||||
-1, //GAME_BUTTON_CUSTOM_14
|
||||
-1, //GAME_BUTTON_CUSTOM_15
|
||||
-1, //GAME_BUTTON_CUSTOM_16
|
||||
-1, //GAME_BUTTON_CUSTOM_17
|
||||
-1, //GAME_BUTTON_CUSTOM_18
|
||||
-1, //GAME_BUTTON_CUSTOM_19
|
||||
};
|
||||
|
||||
bool SetLight(const char *filename, bool on)
|
||||
{
|
||||
if (filename == nullptr)
|
||||
return true;
|
||||
FILE *f = fopen(filename, "w");
|
||||
if (f == nullptr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
fprintf(f, "%d", on ? 255 : 0);
|
||||
fclose(f);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
const int player2_lights[NUM_GameButton] = {
|
||||
2, //GAME_BUTTON_MENULEFT
|
||||
1, //GAME_BUTTON_MENURIGHT
|
||||
-1, //GAME_BUTTON_MENUUP
|
||||
-1, //GAME_BUTTON_MENUDOWN
|
||||
0, //GAME_BUTTON_START
|
||||
3, //GAME_BUTTON_SELECT
|
||||
-1, //GAME_BUTTON_BACK
|
||||
-1, //GAME_BUTTON_COIN
|
||||
-1, //GAME_BUTTON_OPERATOR
|
||||
-1, //GAME_BUTTON_EFFECT_UP
|
||||
-1, //GAME_BUTTON_EFFECT_DOWN
|
||||
-1, //GAME_BUTTON_CUSTOM_01
|
||||
-1, //GAME_BUTTON_CUSTOM_02
|
||||
-1, //GAME_BUTTON_CUSTOM_03
|
||||
-1, //GAME_BUTTON_CUSTOM_04
|
||||
-1, //GAME_BUTTON_CUSTOM_05
|
||||
-1, //GAME_BUTTON_CUSTOM_06
|
||||
-1, //GAME_BUTTON_CUSTOM_07
|
||||
-1, //GAME_BUTTON_CUSTOM_08
|
||||
-1, //GAME_BUTTON_CUSTOM_09
|
||||
-1, //GAME_BUTTON_CUSTOM_10
|
||||
-1, //GAME_BUTTON_CUSTOM_11
|
||||
-1, //GAME_BUTTON_CUSTOM_12
|
||||
-1, //GAME_BUTTON_CUSTOM_13
|
||||
-1, //GAME_BUTTON_CUSTOM_14
|
||||
-1, //GAME_BUTTON_CUSTOM_15
|
||||
-1, //GAME_BUTTON_CUSTOM_16
|
||||
-1, //GAME_BUTTON_CUSTOM_17
|
||||
-1, //GAME_BUTTON_CUSTOM_18
|
||||
-1, //GAME_BUTTON_CUSTOM_19
|
||||
};
|
||||
} // namespace
|
||||
|
||||
LightsDriver_Linux_PIUIOBTN_Leds::LightsDriver_Linux_PIUIOBTN_Leds()
|
||||
void LightsDriver_Linux_PIUIOBTN_Leds::Set(const LightsState *ls)
|
||||
{
|
||||
}
|
||||
|
||||
LightsDriver_Linux_PIUIOBTN_Leds::~LightsDriver_Linux_PIUIOBTN_Leds()
|
||||
{
|
||||
}
|
||||
|
||||
void LightsDriver_Linux_PIUIOBTN_Leds::Set( const LightsState *ls )
|
||||
{
|
||||
const InputScheme *pInput = &GAMESTATE->GetCurrentGame()->m_InputScheme;
|
||||
RString sInputName = pInput->m_szName;
|
||||
|
||||
FOREACH_ENUM(GameController, c)
|
||||
{
|
||||
FOREACH_ENUM( GameButton, gb )
|
||||
{
|
||||
if (ls->m_bGameButtonLights[c][gb] == previousLS.m_bGameButtonLights[c][gb])
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!SetLight(game_btn_leds[c][gb], ls->m_bGameButtonLights[c][gb]))
|
||||
{
|
||||
LOG->Warn("Error setting button light %s",
|
||||
GameButtonToString(pInput, gb).c_str());
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
SetGameControllerLights(GameController_1, player1_lights, ls);
|
||||
SetGameControllerLights(GameController_2, player2_lights, ls);
|
||||
|
||||
previousLS = *ls;
|
||||
}
|
||||
|
||||
/*
|
||||
* (c) 2020 StepMania team
|
||||
* (c) 2020 din
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
@@ -107,4 +118,6 @@ void LightsDriver_Linux_PIUIOBTN_Leds::Set( const LightsState *ls )
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
*
|
||||
* i love lamp
|
||||
*/
|
||||
@@ -1,26 +1,26 @@
|
||||
/* LightsDriver_Linux_PIUIOBTN_Leds: Control PIUIO Button Board lights via /sys/class/leds */
|
||||
|
||||
#ifndef LightsDriver_Linux_PIUIOBTN_Leds_H
|
||||
#define LightsDriver_Linux_PIUIOBTN_Leds_H
|
||||
|
||||
#include "arch/Lights/LightsDriver.h"
|
||||
#include "arch/Lights/LightsDriver_Linux_Leds.h"
|
||||
|
||||
class LightsDriver_Linux_PIUIOBTN_Leds : public LightsDriver
|
||||
class LightsDriver_Linux_PIUIOBTN_Leds : public LightsDriver_Linux_Leds
|
||||
{
|
||||
private:
|
||||
LightsState previousLS;
|
||||
|
||||
public:
|
||||
LightsDriver_Linux_PIUIOBTN_Leds();
|
||||
virtual ~LightsDriver_Linux_PIUIOBTN_Leds();
|
||||
LightsDriver_Linux_PIUIOBTN_Leds() {}
|
||||
virtual ~LightsDriver_Linux_PIUIOBTN_Leds() {}
|
||||
|
||||
virtual void Set( const LightsState *ls );
|
||||
virtual void Set(const LightsState *ls);
|
||||
|
||||
virtual const char *GetGameControllerLightFile()
|
||||
{
|
||||
return "/sys/class/leds/piuio::bboutput%d/brightness";
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
* (c) 2020 StepMania team
|
||||
* (c) 2020 din
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
@@ -42,4 +42,6 @@ public:
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
*
|
||||
* i love lamp
|
||||
*/
|
||||
@@ -18,146 +18,178 @@
|
||||
|
||||
REGISTER_LIGHTS_DRIVER_CLASS2(PIUIO_Leds, Linux_PIUIO_Leds);
|
||||
|
||||
namespace {
|
||||
const char *cabinet_leds[NUM_CabinetLight] = {
|
||||
"/sys/class/leds/piuio::output23/brightness",
|
||||
"/sys/class/leds/piuio::output26/brightness",
|
||||
"/sys/class/leds/piuio::output25/brightness",
|
||||
"/sys/class/leds/piuio::output24/brightness",
|
||||
"/sys/class/leds/piuio::output10/brightness",
|
||||
"/sys/class/leds/piuio::output10/brightness",
|
||||
//NOTE: front usb ports are off by default, index 27 enables them.
|
||||
//It is currently unmapped.
|
||||
|
||||
namespace
|
||||
{
|
||||
const int cabinet_lights[NUM_CabinetLight] = {
|
||||
23, //LIGHT_MARQUEE_UP_LEFT
|
||||
26, //LIGHT_MARQUEE_UP_RIGHT
|
||||
25, //LIGHT_MARQUEE_LR_LEFT
|
||||
24, //LIGHT_MARQUEE_LR_RIGHT
|
||||
10, //LIGHT_BASS_LEFT
|
||||
10, //LIGHT_BASS_RIGHT
|
||||
};
|
||||
|
||||
const char *dance_leds[NUM_GameController][NUM_GameButton] = {
|
||||
{
|
||||
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
|
||||
"/sys/class/leds/piuio::output20/brightness",
|
||||
"/sys/class/leds/piuio::output21/brightness",
|
||||
"/sys/class/leds/piuio::output18/brightness",
|
||||
"/sys/class/leds/piuio::output19/brightness",
|
||||
},
|
||||
{
|
||||
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
|
||||
"/sys/class/leds/piuio::output4/brightness",
|
||||
"/sys/class/leds/piuio::output5/brightness",
|
||||
"/sys/class/leds/piuio::output2/brightness",
|
||||
"/sys/class/leds/piuio::output3/brightness",
|
||||
},
|
||||
const int player1_dance_lights[NUM_GameButton] = {
|
||||
-1, //GAME_BUTTON_MENULEFT
|
||||
-1, //GAME_BUTTON_MENURIGHT
|
||||
-1, //GAME_BUTTON_MENUUP
|
||||
-1, //GAME_BUTTON_MENUDOWN
|
||||
-1, //GAME_BUTTON_START
|
||||
-1, //GAME_BUTTON_SELECT
|
||||
-1, //GAME_BUTTON_BACK
|
||||
-1, //GAME_BUTTON_COIN
|
||||
-1, //GAME_BUTTON_OPERATOR
|
||||
-1, //GAME_BUTTON_EFFECT_UP
|
||||
-1, //GAME_BUTTON_EFFECT_DOWN
|
||||
20, //GAME_BUTTON_CUSTOM_01
|
||||
21, //GAME_BUTTON_CUSTOM_02
|
||||
18, //GAME_BUTTON_CUSTOM_03
|
||||
19, //GAME_BUTTON_CUSTOM_04
|
||||
-1, //GAME_BUTTON_CUSTOM_05
|
||||
-1, //GAME_BUTTON_CUSTOM_06
|
||||
-1, //GAME_BUTTON_CUSTOM_07
|
||||
-1, //GAME_BUTTON_CUSTOM_08
|
||||
-1, //GAME_BUTTON_CUSTOM_09
|
||||
-1, //GAME_BUTTON_CUSTOM_10
|
||||
-1, //GAME_BUTTON_CUSTOM_11
|
||||
-1, //GAME_BUTTON_CUSTOM_12
|
||||
-1, //GAME_BUTTON_CUSTOM_13
|
||||
-1, //GAME_BUTTON_CUSTOM_14
|
||||
-1, //GAME_BUTTON_CUSTOM_15
|
||||
-1, //GAME_BUTTON_CUSTOM_16
|
||||
-1, //GAME_BUTTON_CUSTOM_17
|
||||
-1, //GAME_BUTTON_CUSTOM_18
|
||||
-1, //GAME_BUTTON_CUSTOM_19
|
||||
};
|
||||
|
||||
const char *pump_leds[NUM_GameController][NUM_GameButton] = {
|
||||
{
|
||||
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
|
||||
"/sys/class/leds/piuio::output2/brightness",
|
||||
"/sys/class/leds/piuio::output3/brightness",
|
||||
"/sys/class/leds/piuio::output4/brightness",
|
||||
"/sys/class/leds/piuio::output5/brightness",
|
||||
"/sys/class/leds/piuio::output6/brightness",
|
||||
},
|
||||
{
|
||||
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
|
||||
"/sys/class/leds/piuio::output18/brightness",
|
||||
"/sys/class/leds/piuio::output19/brightness",
|
||||
"/sys/class/leds/piuio::output20/brightness",
|
||||
"/sys/class/leds/piuio::output21/brightness",
|
||||
"/sys/class/leds/piuio::output22/brightness",
|
||||
},
|
||||
const int player2_dance_lights[NUM_GameButton] = {
|
||||
-1, //GAME_BUTTON_MENULEFT
|
||||
-1, //GAME_BUTTON_MENURIGHT
|
||||
-1, //GAME_BUTTON_MENUUP
|
||||
-1, //GAME_BUTTON_MENUDOWN
|
||||
-1, //GAME_BUTTON_START
|
||||
-1, //GAME_BUTTON_SELECT
|
||||
-1, //GAME_BUTTON_BACK
|
||||
-1, //GAME_BUTTON_COIN
|
||||
-1, //GAME_BUTTON_OPERATOR
|
||||
-1, //GAME_BUTTON_EFFECT_UP
|
||||
-1, //GAME_BUTTON_EFFECT_DOWN
|
||||
4, //GAME_BUTTON_CUSTOM_01
|
||||
5, //GAME_BUTTON_CUSTOM_02
|
||||
2, //GAME_BUTTON_CUSTOM_03
|
||||
3, //GAME_BUTTON_CUSTOM_04
|
||||
-1, //GAME_BUTTON_CUSTOM_05
|
||||
-1, //GAME_BUTTON_CUSTOM_06
|
||||
-1, //GAME_BUTTON_CUSTOM_07
|
||||
-1, //GAME_BUTTON_CUSTOM_08
|
||||
-1, //GAME_BUTTON_CUSTOM_09
|
||||
-1, //GAME_BUTTON_CUSTOM_10
|
||||
-1, //GAME_BUTTON_CUSTOM_11
|
||||
-1, //GAME_BUTTON_CUSTOM_12
|
||||
-1, //GAME_BUTTON_CUSTOM_13
|
||||
-1, //GAME_BUTTON_CUSTOM_14
|
||||
-1, //GAME_BUTTON_CUSTOM_15
|
||||
-1, //GAME_BUTTON_CUSTOM_16
|
||||
-1, //GAME_BUTTON_CUSTOM_17
|
||||
-1, //GAME_BUTTON_CUSTOM_18
|
||||
-1, //GAME_BUTTON_CUSTOM_19
|
||||
};
|
||||
|
||||
bool SetLight(const char *filename, bool on)
|
||||
{
|
||||
if (filename == nullptr)
|
||||
return true;
|
||||
FILE *f = fopen(filename, "w");
|
||||
if (f == nullptr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
fprintf(f, "%d", on ? 255 : 0);
|
||||
fclose(f);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
const int player1_pump_lights[NUM_GameButton] = {
|
||||
-1, //GAME_BUTTON_MENULEFT
|
||||
-1, //GAME_BUTTON_MENURIGHT
|
||||
-1, //GAME_BUTTON_MENUUP
|
||||
-1, //GAME_BUTTON_MENUDOWN
|
||||
-1, //GAME_BUTTON_START
|
||||
-1, //GAME_BUTTON_SELECT
|
||||
-1, //GAME_BUTTON_BACK
|
||||
-1, //GAME_BUTTON_COIN
|
||||
-1, //GAME_BUTTON_OPERATOR
|
||||
-1, //GAME_BUTTON_EFFECT_UP
|
||||
-1, //GAME_BUTTON_EFFECT_DOWN
|
||||
2, //GAME_BUTTON_CUSTOM_01
|
||||
3, //GAME_BUTTON_CUSTOM_02
|
||||
4, //GAME_BUTTON_CUSTOM_03
|
||||
5, //GAME_BUTTON_CUSTOM_04
|
||||
6, //GAME_BUTTON_CUSTOM_05
|
||||
-1, //GAME_BUTTON_CUSTOM_06
|
||||
-1, //GAME_BUTTON_CUSTOM_07
|
||||
-1, //GAME_BUTTON_CUSTOM_08
|
||||
-1, //GAME_BUTTON_CUSTOM_09
|
||||
-1, //GAME_BUTTON_CUSTOM_10
|
||||
-1, //GAME_BUTTON_CUSTOM_11
|
||||
-1, //GAME_BUTTON_CUSTOM_12
|
||||
-1, //GAME_BUTTON_CUSTOM_13
|
||||
-1, //GAME_BUTTON_CUSTOM_14
|
||||
-1, //GAME_BUTTON_CUSTOM_15
|
||||
-1, //GAME_BUTTON_CUSTOM_16
|
||||
-1, //GAME_BUTTON_CUSTOM_17
|
||||
-1, //GAME_BUTTON_CUSTOM_18
|
||||
-1, //GAME_BUTTON_CUSTOM_19
|
||||
};
|
||||
|
||||
LightsDriver_Linux_PIUIO_Leds::LightsDriver_Linux_PIUIO_Leds()
|
||||
const int player2_pump_lights[NUM_GameButton] = {
|
||||
-1, //GAME_BUTTON_MENULEFT
|
||||
-1, //GAME_BUTTON_MENURIGHT
|
||||
-1, //GAME_BUTTON_MENUUP
|
||||
-1, //GAME_BUTTON_MENUDOWN
|
||||
-1, //GAME_BUTTON_START
|
||||
-1, //GAME_BUTTON_SELECT
|
||||
-1, //GAME_BUTTON_BACK
|
||||
-1, //GAME_BUTTON_COIN
|
||||
-1, //GAME_BUTTON_OPERATOR
|
||||
-1, //GAME_BUTTON_EFFECT_UP
|
||||
-1, //GAME_BUTTON_EFFECT_DOWN
|
||||
18, //GAME_BUTTON_CUSTOM_01
|
||||
19, //GAME_BUTTON_CUSTOM_02
|
||||
20, //GAME_BUTTON_CUSTOM_03
|
||||
21, //GAME_BUTTON_CUSTOM_04
|
||||
22, //GAME_BUTTON_CUSTOM_05
|
||||
-1, //GAME_BUTTON_CUSTOM_06
|
||||
-1, //GAME_BUTTON_CUSTOM_07
|
||||
-1, //GAME_BUTTON_CUSTOM_08
|
||||
-1, //GAME_BUTTON_CUSTOM_09
|
||||
-1, //GAME_BUTTON_CUSTOM_10
|
||||
-1, //GAME_BUTTON_CUSTOM_11
|
||||
-1, //GAME_BUTTON_CUSTOM_12
|
||||
-1, //GAME_BUTTON_CUSTOM_13
|
||||
-1, //GAME_BUTTON_CUSTOM_14
|
||||
-1, //GAME_BUTTON_CUSTOM_15
|
||||
-1, //GAME_BUTTON_CUSTOM_16
|
||||
-1, //GAME_BUTTON_CUSTOM_17
|
||||
-1, //GAME_BUTTON_CUSTOM_18
|
||||
-1, //GAME_BUTTON_CUSTOM_19
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
void LightsDriver_Linux_PIUIO_Leds::Set(const LightsState *ls)
|
||||
{
|
||||
}
|
||||
SetCabinetLights(cabinet_lights, ls);
|
||||
|
||||
LightsDriver_Linux_PIUIO_Leds::~LightsDriver_Linux_PIUIO_Leds()
|
||||
{
|
||||
}
|
||||
|
||||
void LightsDriver_Linux_PIUIO_Leds::Set( const LightsState *ls )
|
||||
{
|
||||
FOREACH_CabinetLight(light)
|
||||
//gamemode is checked here as gamemode can change during runtime
|
||||
//...although I'd be impressed if someone wanted to swap from pump to dance
|
||||
//on a cabinet without shutting down first...
|
||||
//...including swapping pads from your pump cabinet to your itg cabinet...
|
||||
if (IsDance())
|
||||
{
|
||||
// Only SetLight if LightsState has changed since previous iteration.
|
||||
// This reduces unncessary strain on udev. -dguzek
|
||||
if (ls->m_bCabinetLights[light] == previousLS.m_bCabinetLights[light] )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!SetLight(cabinet_leds[light], ls->m_bCabinetLights[light]))
|
||||
{
|
||||
LOG->Warn("Error setting cabinet light %s",
|
||||
CabinetLightToString(light).c_str());
|
||||
return;
|
||||
}
|
||||
SetGameControllerLights(GameController_1, player1_dance_lights, ls);
|
||||
SetGameControllerLights(GameController_2, player1_dance_lights, ls);
|
||||
}
|
||||
|
||||
const InputScheme *pInput = &GAMESTATE->GetCurrentGame()->m_InputScheme;
|
||||
RString sInputName = pInput->m_szName;
|
||||
if (sInputName.EqualsNoCase("dance"))
|
||||
else if (IsPump())
|
||||
{
|
||||
FOREACH_ENUM(GameController, c)
|
||||
{
|
||||
FOREACH_GameButton_Custom(gb)
|
||||
{
|
||||
if (ls->m_bGameButtonLights[c][gb] == previousLS.m_bGameButtonLights[c][gb])
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!SetLight(dance_leds[c][gb], ls->m_bGameButtonLights[c][gb]))
|
||||
{
|
||||
LOG->Warn("Error setting button light %s",
|
||||
GameButtonToString(pInput, gb).c_str());
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (sInputName.EqualsNoCase("pump"))
|
||||
{
|
||||
FOREACH_ENUM(GameController, c)
|
||||
{
|
||||
FOREACH_GameButton_Custom(gb)
|
||||
{
|
||||
if (ls->m_bGameButtonLights[c][gb] == previousLS.m_bGameButtonLights[c][gb])
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!SetLight(pump_leds[c][gb], ls->m_bGameButtonLights[c][gb]))
|
||||
{
|
||||
LOG->Warn("Error setting button light %s",
|
||||
GameButtonToString(pInput, gb).c_str());
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
SetGameControllerLights(GameController_1, player1_pump_lights, ls);
|
||||
SetGameControllerLights(GameController_2, player1_pump_lights, ls);
|
||||
}
|
||||
|
||||
previousLS = *ls;
|
||||
}
|
||||
|
||||
/*
|
||||
* (c) 2014 StepMania team
|
||||
* (c) 2020 din
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
@@ -179,4 +211,6 @@ void LightsDriver_Linux_PIUIO_Leds::Set( const LightsState *ls )
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
*
|
||||
* i love lamp
|
||||
*/
|
||||
@@ -1,26 +1,27 @@
|
||||
/* LightsDriver_Linux_PIUIO_Leds: Control PIUIO lights via /sys/class/leds */
|
||||
|
||||
#ifndef LightsDriver_Linux_PIUIO_Leds_H
|
||||
#define LightsDriver_Linux_PIUIO_Leds_H
|
||||
|
||||
#include "arch/Lights/LightsDriver.h"
|
||||
#include "arch/Lights/LightsDriver_Linux_Leds.h"
|
||||
|
||||
class LightsDriver_Linux_PIUIO_Leds : public LightsDriver
|
||||
class LightsDriver_Linux_PIUIO_Leds : public LightsDriver_Linux_Leds
|
||||
{
|
||||
private:
|
||||
LightsState previousLS;
|
||||
|
||||
public:
|
||||
LightsDriver_Linux_PIUIO_Leds();
|
||||
virtual ~LightsDriver_Linux_PIUIO_Leds();
|
||||
LightsDriver_Linux_PIUIO_Leds() {}
|
||||
virtual ~LightsDriver_Linux_PIUIO_Leds() {}
|
||||
|
||||
virtual void Set( const LightsState *ls );
|
||||
virtual void Set(const LightsState *ls);
|
||||
|
||||
virtual const char *GetGameControllerLightFile()
|
||||
{
|
||||
|
||||
return "/sys/class/leds/piuio::output%d/brightness";
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
* (c) 2014 StepMania team
|
||||
* (c) 2020 din
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
@@ -42,4 +43,6 @@ public:
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
*
|
||||
* i love lamp
|
||||
*/
|
||||
@@ -0,0 +1,286 @@
|
||||
#include "global.h"
|
||||
#include <stdio.h>
|
||||
#if defined(HAVE_UNISTD_H)
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h>
|
||||
|
||||
#if defined(HAVE_FCNTL_H)
|
||||
#include <fcntl.h>
|
||||
#endif
|
||||
|
||||
#include <errno.h>
|
||||
#include "LightsDriver_Linux_stac.h"
|
||||
#include "GameState.h"
|
||||
#include "Game.h"
|
||||
#include "RageLog.h"
|
||||
|
||||
#include <libudev.h>
|
||||
#include <fcntl.h>
|
||||
#include <linux/hidraw.h>
|
||||
#include <sys/ioctl.h>
|
||||
|
||||
REGISTER_LIGHTS_DRIVER_CLASS2(stac, Linux_stac);
|
||||
|
||||
StacDevice::StacDevice(uint8_t pn)
|
||||
{
|
||||
memset(outputBuffer, 0x00, sizeof(outputBuffer));
|
||||
|
||||
deviceVID = STAC_VID;
|
||||
playerNumber = pn;
|
||||
|
||||
switch (playerNumber)
|
||||
{
|
||||
case 1:
|
||||
devicePID = STAC_PID_P1;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
devicePID = STAC_PID_P2;
|
||||
break;
|
||||
|
||||
default:
|
||||
LOG->Warn("STAC: Invalid player number instantiated, no PID set.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//function adapted from example in:
|
||||
//https://web.archive.org/web/20190312223426/http://www.signal11.us/oss/udev/
|
||||
//allows us to find the /dev/hidraw device that matches the Snek usb VID and PID.
|
||||
void StacDevice::FindDevice()
|
||||
{
|
||||
struct udev *udev;
|
||||
struct udev_enumerate *enumerate;
|
||||
struct udev_list_entry *devices, *dev_list_entry;
|
||||
struct udev_device *dev;
|
||||
|
||||
const char *devVID;
|
||||
const char *devPID;
|
||||
|
||||
bool found = false;
|
||||
|
||||
/* Create the udev object */
|
||||
udev = udev_new();
|
||||
if (!udev)
|
||||
{
|
||||
LOG->Warn("Can't create udev");
|
||||
return;
|
||||
}
|
||||
|
||||
/* Create a list of the devices in the 'hidraw' subsystem. */
|
||||
enumerate = udev_enumerate_new(udev);
|
||||
udev_enumerate_add_match_subsystem(enumerate, "hidraw");
|
||||
udev_enumerate_scan_devices(enumerate);
|
||||
devices = udev_enumerate_get_list_entry(enumerate);
|
||||
/* For each item enumerated, print out its information.
|
||||
udev_list_entry_foreach is a macro which expands to
|
||||
a loop. The loop will be executed for each member in
|
||||
devices, setting dev_list_entry to a list entry
|
||||
which contains the device's path in /sys. */
|
||||
udev_list_entry_foreach(dev_list_entry, devices)
|
||||
{
|
||||
const char *path;
|
||||
|
||||
/* Get the filename of the /sys entry for the device
|
||||
and create a udev_device object (dev) representing it */
|
||||
path = udev_list_entry_get_name(dev_list_entry);
|
||||
dev = udev_device_new_from_syspath(udev, path);
|
||||
|
||||
devicePath = udev_device_get_devnode(dev);
|
||||
|
||||
/* The device pointed to by dev contains information about
|
||||
the hidraw device. In order to get information about the
|
||||
USB device, get the parent device with the
|
||||
subsystem/devtype pair of "usb"/"usb_device". This will
|
||||
be several levels up the tree, but the function will find
|
||||
it.*/
|
||||
dev = udev_device_get_parent_with_subsystem_devtype(
|
||||
dev,
|
||||
"usb",
|
||||
"usb_device");
|
||||
|
||||
if (!dev)
|
||||
{
|
||||
LOG->Warn("Unable to find parent usb device.");
|
||||
return;
|
||||
}
|
||||
|
||||
devVID = udev_device_get_sysattr_value(dev, "idVendor");
|
||||
devPID = udev_device_get_sysattr_value(dev, "idProduct");
|
||||
|
||||
udev_device_unref(dev);
|
||||
|
||||
if (strcmp(devVID, deviceVID) == 0 &&
|
||||
strcmp(devPID, devicePID) == 0)
|
||||
{
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* Free the enumerator object */
|
||||
udev_enumerate_unref(enumerate);
|
||||
|
||||
udev_unref(udev);
|
||||
|
||||
if (!found)
|
||||
{
|
||||
devicePath = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void StacDevice::Connect()
|
||||
{
|
||||
devicePath = nullptr;
|
||||
fd = -1;
|
||||
|
||||
FindDevice();
|
||||
|
||||
if (devicePath == nullptr)
|
||||
{
|
||||
LOG->Warn("stac pn%d not found. Please ensure device is connected to system.", playerNumber);
|
||||
}
|
||||
else
|
||||
{
|
||||
fd = open(devicePath, O_RDWR | O_NONBLOCK);
|
||||
|
||||
if (!IsConnected())
|
||||
{
|
||||
LOG->Warn("Could not open stac pn%d at %s. Check device permissions or udev rules. errno: %d: %s", playerNumber, devicePath, errno, strerror(errno));
|
||||
}
|
||||
else
|
||||
{
|
||||
LOG->Info("Successfully opened stac pn%d at: %s", playerNumber, devicePath);
|
||||
|
||||
//ensure the device, when connected, gets a fresh state.
|
||||
newState = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void StacDevice::Close()
|
||||
{
|
||||
if (fd >= 0)
|
||||
{
|
||||
close(fd);
|
||||
|
||||
LOG->Info("Closed stac pn%d at: %s", playerNumber, devicePath);
|
||||
|
||||
fd = -1;
|
||||
}
|
||||
}
|
||||
|
||||
void StacDevice::SetInBuffer(int index, bool lightState)
|
||||
{
|
||||
//the first byte is the report ID, so we offset it here to adjust.
|
||||
uint8_t index_offset = index + 1;
|
||||
|
||||
//each index in the array represents a single light,
|
||||
//the light will turn on for any value that isn't 0x00
|
||||
uint8_t val = lightState ? 0xFF : 0x00;
|
||||
|
||||
//ensure the index is valid and the light value has changed.
|
||||
if (index_offset < STAC_HIDREPORT_SIZE && outputBuffer[index_offset] != val)
|
||||
{
|
||||
outputBuffer[index_offset] = val;
|
||||
|
||||
//signal the loop to push the new buffer to the device.
|
||||
newState = true;
|
||||
}
|
||||
}
|
||||
|
||||
void StacDevice::PushBufferToDevice()
|
||||
{
|
||||
//first check to make sure we have *new* data to send to the device.
|
||||
if (newState)
|
||||
{
|
||||
//Always ensure there is a report ID before writing,
|
||||
//otherwise linux will complain and throw errors.
|
||||
outputBuffer[0] = STAC_REPORT_ID;
|
||||
|
||||
int res = write(fd, outputBuffer, STAC_HIDREPORT_SIZE);
|
||||
|
||||
if (res < 0)
|
||||
{
|
||||
LOG->Warn("stac pn%d Write Error: %d: %s", playerNumber, errno, strerror(errno));
|
||||
|
||||
//close on error write to signal a reconnect.
|
||||
Close();
|
||||
}
|
||||
|
||||
newState = false;
|
||||
}
|
||||
}
|
||||
|
||||
LightsDriver_Linux_stac::LightsDriver_Linux_stac()
|
||||
{
|
||||
//attempt to connect on game launch
|
||||
stacPlayer1->Connect();
|
||||
stacPlayer2->Connect();
|
||||
|
||||
//we keep track of if the device has *ever* been connected to signal
|
||||
//if we want to try to reconnect.
|
||||
//because if there is no P2 stac connected, then we don't want to go
|
||||
//searching for something that was *never* there.
|
||||
haveSeenP1 = stacPlayer1->IsConnected();
|
||||
haveSeenP2 = stacPlayer2->IsConnected();
|
||||
}
|
||||
|
||||
LightsDriver_Linux_stac::~LightsDriver_Linux_stac()
|
||||
{
|
||||
stacPlayer1->Close();
|
||||
stacPlayer2->Close();
|
||||
|
||||
delete stacPlayer1;
|
||||
delete stacPlayer2;
|
||||
}
|
||||
|
||||
void LightsDriver_Linux_stac::HandleState(const LightsState *ls, StacDevice *dev, GameController ctrlNum)
|
||||
{
|
||||
//check to see which game we are running as it can change during gameplay.
|
||||
const InputScheme *pInput = &GAMESTATE->GetCurrentGame()->m_InputScheme;
|
||||
RString sInputName = pInput->m_szName;
|
||||
|
||||
if (sInputName.EqualsNoCase("dance"))
|
||||
{
|
||||
dev->SetInBuffer(STAC_LIGHTINDEX_BTN1, ls->m_bGameButtonLights[ctrlNum][DANCE_BUTTON_UP]);
|
||||
dev->SetInBuffer(STAC_LIGHTINDEX_BTN2, ls->m_bGameButtonLights[ctrlNum][DANCE_BUTTON_DOWN]);
|
||||
dev->SetInBuffer(STAC_LIGHTINDEX_BTN3, ls->m_bGameButtonLights[ctrlNum][DANCE_BUTTON_LEFT]);
|
||||
dev->SetInBuffer(STAC_LIGHTINDEX_BTN4, ls->m_bGameButtonLights[ctrlNum][DANCE_BUTTON_RIGHT]);
|
||||
}
|
||||
else if (sInputName.EqualsNoCase("pump"))
|
||||
{
|
||||
dev->SetInBuffer(STAC_LIGHTINDEX_BTN1, ls->m_bGameButtonLights[ctrlNum][PUMP_BUTTON_UPLEFT]);
|
||||
dev->SetInBuffer(STAC_LIGHTINDEX_BTN2, ls->m_bGameButtonLights[ctrlNum][PUMP_BUTTON_UPRIGHT]);
|
||||
dev->SetInBuffer(STAC_LIGHTINDEX_BTN3, ls->m_bGameButtonLights[ctrlNum][PUMP_BUTTON_CENTER]);
|
||||
dev->SetInBuffer(STAC_LIGHTINDEX_BTN4, ls->m_bGameButtonLights[ctrlNum][PUMP_BUTTON_DOWNLEFT]);
|
||||
dev->SetInBuffer(STAC_LIGHTINDEX_BTN5, ls->m_bGameButtonLights[ctrlNum][PUMP_BUTTON_DOWNRIGHT]);
|
||||
}
|
||||
|
||||
dev->PushBufferToDevice();
|
||||
}
|
||||
|
||||
void LightsDriver_Linux_stac::Set(const LightsState *ls)
|
||||
{
|
||||
if (stacPlayer1->IsConnected())
|
||||
{
|
||||
HandleState(ls, stacPlayer1, GameController_1);
|
||||
}
|
||||
else if (haveSeenP1)
|
||||
{
|
||||
//only attempt to connect again if it was connected on launch.
|
||||
stacPlayer1->Connect();
|
||||
}
|
||||
|
||||
if (stacPlayer2->IsConnected())
|
||||
{
|
||||
HandleState(ls, stacPlayer2, GameController_2);
|
||||
}
|
||||
else if (haveSeenP2)
|
||||
{
|
||||
//only attempt to connect again if it was connected on launch.
|
||||
stacPlayer2->Connect();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,135 @@
|
||||
/* LightsDriver_Linux_stac: Control lights for the stac by icedragon.io via direct hidraw writes. */
|
||||
|
||||
#ifndef LightsDriver_Linux_stac_H
|
||||
#define LightsDriver_Linux_stac_H
|
||||
|
||||
/*
|
||||
<<<<<<< ours
|
||||
* -------------------------- NOTE --------------------------
|
||||
*
|
||||
* This driver needs user read/write access to the icedragon.io stac.
|
||||
* This can be achieved by using a udev rule like this:
|
||||
*
|
||||
* (player 1 then player 2)
|
||||
* SUBSYSTEMS=="usb", ATTRS{idVendor}=="04d8", ATTRS{idProduct}=="eb5b", OWNER="dance", GROUP="dance", MODE="0660"
|
||||
* SUBSYSTEMS=="usb", ATTRS{idVendor}=="04d8", ATTRS{idProduct}=="eb5a", OWNER="dance", GROUP="dance", MODE="0660"
|
||||
*
|
||||
* Refer to your distrobution's documentation on how to properly apply a udev rule.
|
||||
*
|
||||
* -------------------------- NOTE --------------------------
|
||||
=======
|
||||
* -------------------------- NOTE --------------------------
|
||||
*
|
||||
* This driver needs user read/write access to the icedragon.io stac.
|
||||
* This can be achieved by using a udev rule like this:
|
||||
*
|
||||
* (player 1 then player 2)
|
||||
* SUBSYSTEMS=="usb", ATTRS{idVendor}=="04d8", ATTRS{idProduct}=="eb5b", OWNER="dance", GROUP="dance", MODE="0660"
|
||||
* SUBSYSTEMS=="usb", ATTRS{idVendor}=="04d8", ATTRS{idProduct}=="eb5a", OWNER="dance", GROUP="dance", MODE="0660"
|
||||
*
|
||||
* Refer to your distrobution's documentation on how to properly apply a udev rule.
|
||||
*
|
||||
* -------------------------- NOTE --------------------------
|
||||
>>>>>>> theirs
|
||||
*/
|
||||
|
||||
#include "arch/Lights/LightsDriver.h"
|
||||
|
||||
//static information about the device(s) in question.
|
||||
#define STAC_VID "04d8"
|
||||
#define STAC_PID_P1 "ea4b"
|
||||
#define STAC_PID_P2 "ea4a"
|
||||
#define STAC_NUMOF_LIGHTS 5
|
||||
|
||||
//the first byte of the buffer is a static report id.
|
||||
#define STAC_HIDREPORT_SIZE (STAC_NUMOF_LIGHTS + 1)
|
||||
#define STAC_REPORT_ID 0x01
|
||||
|
||||
//all indicies contain their respective 573 pinouts
|
||||
enum StacLightIndex
|
||||
{
|
||||
STAC_LIGHTINDEX_BTN1 = 0,
|
||||
STAC_LIGHTINDEX_BTN2 = 1,
|
||||
STAC_LIGHTINDEX_BTN3 = 2,
|
||||
STAC_LIGHTINDEX_BTN4 = 3,
|
||||
STAC_LIGHTINDEX_BTN5 = 4,
|
||||
STAC_LIGHTINDEX_MAX
|
||||
};
|
||||
|
||||
class StacDevice
|
||||
{
|
||||
public:
|
||||
const char *deviceVID;
|
||||
const char *devicePID;
|
||||
|
||||
const char *devicePath;
|
||||
int fd = -1;
|
||||
|
||||
uint8_t playerNumber = 0;
|
||||
bool newState = false;
|
||||
|
||||
uint8_t outputBuffer[STAC_HIDREPORT_SIZE];
|
||||
|
||||
StacDevice(uint8_t pn);
|
||||
|
||||
void FindDevice();
|
||||
void Connect();
|
||||
void Close();
|
||||
|
||||
bool IsConnected()
|
||||
{
|
||||
//a zero/positive file descriptor is a valid one.
|
||||
//and if we have opened it, then we are connected.
|
||||
//if there is an error, then we close it.
|
||||
return (fd >= 0);
|
||||
}
|
||||
|
||||
void SetInBuffer(int index, bool lightState);
|
||||
|
||||
void PushBufferToDevice();
|
||||
};
|
||||
|
||||
class LightsDriver_Linux_stac : public LightsDriver
|
||||
{
|
||||
private:
|
||||
StacDevice *stacPlayer1 = new StacDevice(1);
|
||||
StacDevice *stacPlayer2 = new StacDevice(2);
|
||||
|
||||
bool haveSeenP1 = false;
|
||||
bool haveSeenP2 = false;
|
||||
|
||||
void HandleState(const LightsState *ls, StacDevice *dev, GameController ctrlNum);
|
||||
|
||||
public:
|
||||
LightsDriver_Linux_stac();
|
||||
virtual ~LightsDriver_Linux_stac();
|
||||
|
||||
virtual void Set(const LightsState *ls);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
* (c) 2021 StepMania team
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
Reference in New Issue
Block a user