move "video driver database" to text file

This commit is contained in:
Chris Danford
2003-05-31 21:34:07 +00:00
parent 379aca13c7
commit f1cc708710
4 changed files with 108 additions and 70 deletions
+6 -5
View File
@@ -63,7 +63,7 @@ PrefsManager::PrefsManager()
m_fJudgeWindowGreatSeconds = 0.090f;
m_fJudgeWindowGoodSeconds = 0.135f;
m_fJudgeWindowBooSeconds = 0.180f;
m_fJudgeWindowOKSeconds = 0.140f;
m_fJudgeWindowOKSeconds = 0.250f; // allow enough time to take foot off and put back on
m_fLifeDifficultyScale = 1.0f;
m_iMovieDecodeMS = 2;
m_bUseBGIfNoBanner = false;
@@ -112,7 +112,7 @@ PrefsManager::PrefsManager()
m_bHiddenSongs = false;
m_bVsync = true;
m_sRenderer = "";
m_sVideoRenderers = "";
m_sSoundDrivers = DEFAULT_SOUND_DRIVER_LIST;
m_fSoundVolume = DEFAULT_SOUND_VOLUME;
/* This is experimental: let's see if preloading helps people's skipping.
@@ -178,7 +178,8 @@ void PrefsManager::ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame )
ini.GetValueB( "Options", "DelayedScreenLoad", m_bDelayedScreenLoad );
ini.GetValueI( "Options", "MusicWheelUsesSections", (int&)m_MusicWheelUsesSections );
ini.GetValueI( "Options", "MusicWheelSwitchSpeed", m_iMusicWheelSwitchSpeed );
ini.GetValue ( "Options", "Renderer", m_sRenderer );
ini.GetValue ( "Options", "VideoRenderers", m_sVideoRenderers );
ini.GetValue ( "Options", "LastSeenVideoDriver", m_sLastSeenVideoDriver );
ini.GetValue ( "Options", "SoundDrivers", m_sSoundDrivers );
ini.GetValueB( "Options", "EasterEggs", m_bEasterEggs );
ini.GetValueB( "Options", "MarvelousTiming", m_bMarvelousTiming );
@@ -306,8 +307,8 @@ void PrefsManager::SaveGlobalPrefsToDisk()
ini.SetValue ( "Options", "SoundDrivers", m_sSoundDrivers );
if(m_fSoundVolume != DEFAULT_SOUND_VOLUME)
ini.SetValueF( "Options", "SoundVolume", m_fSoundVolume );
if(m_sRenderer != "")
ini.SetValue ( "Options", "Renderer", m_sRenderer );
if(m_sVideoRenderers != "")
ini.SetValue ( "Options", "Renderer", m_sVideoRenderers );
ini.SetValue( "Options", "AdditionalSongFolders", join(",", m_asAdditionalSongFolders) );