remove old note, reorganize dead code slightly

This commit is contained in:
AJ Kelly
2011-05-14 22:41:57 -05:00
parent afaa711038
commit f1bc24160b
+3 -2
View File
@@ -1455,7 +1455,9 @@ void ScreenSelectMusic::MenuBack( const InputEventPlus &input )
// Handle unselect song (ffff) // Handle unselect song (ffff)
// todo: this isn't right at all. -aj // todo: this isn't right at all. -aj
/* /*
if( m_SelectionState == SelectionState_SelectingSteps && !m_bStepsChosen[input.pn] && input.MenuI == GAME_BUTTON_BACK && input.type == IET_FIRST_PRESS ) if( m_SelectionState == SelectionState_SelectingSteps &&
!m_bStepsChosen[input.pn] && input.MenuI == GAME_BUTTON_BACK &&
input.type == IET_FIRST_PRESS )
{ {
// if a player has chosen their steps already, don't unchoose song. // if a player has chosen their steps already, don't unchoose song.
FOREACH_HumanPlayer( p ) FOREACH_HumanPlayer( p )
@@ -1530,7 +1532,6 @@ void ScreenSelectMusic::AfterStepsOrTrailChange( const vector<PlayerNumber> &vpn
else else
{ {
// The numbers shouldn't stay if the current selection is NULL. // The numbers shouldn't stay if the current selection is NULL.
// todo: Let themers set the text value instead of just using 0. -aj
m_textHighScore[pn].SetText( NULL_SCORE_STRING ); m_textHighScore[pn].SetText( NULL_SCORE_STRING );
} }
} }