remove old note, reorganize dead code slightly
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@@ -1455,7 +1455,9 @@ void ScreenSelectMusic::MenuBack( const InputEventPlus &input )
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// Handle unselect song (ffff)
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// Handle unselect song (ffff)
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// todo: this isn't right at all. -aj
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// todo: this isn't right at all. -aj
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/*
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/*
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if( m_SelectionState == SelectionState_SelectingSteps && !m_bStepsChosen[input.pn] && input.MenuI == GAME_BUTTON_BACK && input.type == IET_FIRST_PRESS )
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if( m_SelectionState == SelectionState_SelectingSteps &&
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!m_bStepsChosen[input.pn] && input.MenuI == GAME_BUTTON_BACK &&
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input.type == IET_FIRST_PRESS )
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{
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{
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// if a player has chosen their steps already, don't unchoose song.
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// if a player has chosen their steps already, don't unchoose song.
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FOREACH_HumanPlayer( p )
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FOREACH_HumanPlayer( p )
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@@ -1530,7 +1532,6 @@ void ScreenSelectMusic::AfterStepsOrTrailChange( const vector<PlayerNumber> &vpn
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else
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else
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{
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{
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// The numbers shouldn't stay if the current selection is NULL.
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// The numbers shouldn't stay if the current selection is NULL.
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// todo: Let themers set the text value instead of just using 0. -aj
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m_textHighScore[pn].SetText( NULL_SCORE_STRING );
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m_textHighScore[pn].SetText( NULL_SCORE_STRING );
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}
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}
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}
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}
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