diff --git a/src/ScreenSelectMusic.cpp b/src/ScreenSelectMusic.cpp index fe4aee3aab..eb3acff4d9 100644 --- a/src/ScreenSelectMusic.cpp +++ b/src/ScreenSelectMusic.cpp @@ -1455,7 +1455,9 @@ void ScreenSelectMusic::MenuBack( const InputEventPlus &input ) // Handle unselect song (ffff) // todo: this isn't right at all. -aj /* - if( m_SelectionState == SelectionState_SelectingSteps && !m_bStepsChosen[input.pn] && input.MenuI == GAME_BUTTON_BACK && input.type == IET_FIRST_PRESS ) + if( m_SelectionState == SelectionState_SelectingSteps && + !m_bStepsChosen[input.pn] && input.MenuI == GAME_BUTTON_BACK && + input.type == IET_FIRST_PRESS ) { // if a player has chosen their steps already, don't unchoose song. FOREACH_HumanPlayer( p ) @@ -1530,7 +1532,6 @@ void ScreenSelectMusic::AfterStepsOrTrailChange( const vector &vpn else { // The numbers shouldn't stay if the current selection is NULL. - // todo: Let themers set the text value instead of just using 0. -aj m_textHighScore[pn].SetText( NULL_SCORE_STRING ); } }