Well EXCUUUUUUUUUUUUUUUUUUUUUUUUUSE ME, Princess!
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@@ -78,6 +78,7 @@ void SMLoader::LoadFromTokens(
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out.m_StepsType = GAMEMAN->StringToStepsType( sStepsType );
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out.SetDescription( sDescription );
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out.SetCredit( sDescription ); // this is often used for both.
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out.SetChartName(sDescription); // yeah, one more for good measure.
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out.SetDifficulty( StringToDifficulty(sDifficulty) );
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// Handle hacks that originated back when StepMania didn't have
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@@ -461,6 +461,11 @@ bool SSCLoader::LoadFromSimfile( const RString &sPath, Song &out, bool bFromCach
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else if( sValueName=="DESCRIPTION" )
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{
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if (out.m_fVersion < VERSION_CHART_NAME_TAG)
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{
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pNewNotes->SetChartName(sParams[1]);
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}
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// TODO: Make this the else clause?
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pNewNotes->SetDescription( sParams[1] );
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}
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@@ -28,6 +28,8 @@ const float VERSION_WARP_SEGMENT = 0.56f;
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const float VERSION_SPLIT_TIMING = 0.7f;
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/** @brief The version that moved the step's Offset higher up. */
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const float VERSION_OFFSET_BEFORE_ATTACK = 0.72f;
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/** @brief The version that introduced the Chart Name tag. */
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const float VERSION_CHART_NAME_TAG = 0.74f;
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/**
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* @brief The SSCLoader handles all of the parsing needed for .ssc files.
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@@ -302,6 +302,7 @@ static RString GetSSCNoteData( const Song &song, const Steps &in, bool bSavingCa
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lines.push_back( ssprintf("//---------------%s - %s----------------",
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GAMEMAN->GetStepsTypeInfo(in.m_StepsType).szName, SmEscape(in.GetDescription()).c_str()) );
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lines.push_back( "#NOTEDATA:;" ); // our new separator.
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lines.push_back( ssprintf( "#CHARTNAME:%s:", SmEscape(in.GetChartName()).c_str()));
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lines.push_back( ssprintf( "#STEPSTYPE:%s;", GAMEMAN->GetStepsTypeInfo(in.m_StepsType).szName ) );
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lines.push_back( ssprintf( "#DESCRIPTION:%s;", SmEscape(in.GetDescription()).c_str() ) );
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lines.push_back( ssprintf( "#CHARTSTYLE:%s;", SmEscape(in.GetChartStyle()).c_str() ) );
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+1
-1
@@ -20,7 +20,7 @@ void FixupPath( RString &path, const RString &sSongPath );
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RString GetSongAssetPath( RString sPath, const RString &sSongPath );
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/** @brief The version of the .ssc file format. */
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const static float STEPFILE_VERSION_NUMBER = 0.73f;
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const static float STEPFILE_VERSION_NUMBER = 0.74f;
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/** @brief How many edits for this song can each profile have? */
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const int MAX_EDITS_PER_SONG_PER_PROFILE = 15;
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