remove old comment and unused code
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@@ -1229,11 +1229,6 @@ void RageDisplay_D3D::UpdateTexture(
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IDirect3DTexture8* pTex = (IDirect3DTexture8*)uTexHandle;
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IDirect3DTexture8* pTex = (IDirect3DTexture8*)uTexHandle;
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ASSERT( pTex != NULL );
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ASSERT( pTex != NULL );
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/* Make sure that the pixel format of the image is legit. We don't actually
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* care, but the OpenGL renderer does, so make sure people coding in the D3D
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* renderer don't accidentally break the OpenGL one. */
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FindPixelFormat( img->format->BitsPerPixel, img->format->Rmask, img->format->Gmask, img->format->Bmask, img->format->Amask );
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RECT rect;
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RECT rect;
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rect.left = xoffset;
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rect.left = xoffset;
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rect.top = yoffset;
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rect.top = yoffset;
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