[sm130futures] Well, this code isn't needed.
Revert it to how it was.
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@@ -106,17 +106,11 @@ class LunaRollingNumbers: public Luna<RollingNumbers>
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public:
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public:
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static int Load( T* p, lua_State *L ) { p->Load(SArg(1)); return 0; }
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static int Load( T* p, lua_State *L ) { p->Load(SArg(1)); return 0; }
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static int targetnumber( T* p, lua_State *L ) { p->SetTargetNumber( FArg(1) ); return 0; }
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static int targetnumber( T* p, lua_State *L ) { p->SetTargetNumber( FArg(1) ); return 0; }
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static int ForceReload( T* p, lua_State *L )
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{
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p->Update( GAMESTATE->m_LastBeatUpdate.GetDeltaTime() );
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return 0;
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}
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LunaRollingNumbers()
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LunaRollingNumbers()
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{
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{
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ADD_METHOD( Load );
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ADD_METHOD( Load );
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ADD_METHOD( targetnumber );
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ADD_METHOD( targetnumber );
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ADD_METHOD( ForceReload );
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}
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}
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};
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};
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