handle signals like in *nix; handles stack overflow and thread crashes better
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@@ -50,11 +50,32 @@ SInt16 ShowAlert(int type, CFStringRef message, CFStringRef OK, CFStringRef canc
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return result;
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}
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/* The signal handler is only used to trap SIGABRT; for other signals, just return
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* and the exceptoin handler will take care of it. */
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static bool IsFatalSignal( int signal )
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{
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switch( signal )
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{
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case SIGINT:
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case SIGTERM:
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case SIGHUP:
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return false;
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default:
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return true;
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}
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}
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static void DoCleanShutdown( int signal, siginfo_t *si, const ucontext_t *uc )
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{
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if( IsFatalSignal(signal) )
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return;
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/* ^C. */
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ExitGame();
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}
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static void DoCrashSignalHandler( int signal, siginfo_t *si, const ucontext_t *uc )
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{
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if( signal != SIGABRT )
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/* Don't dump a debug file if the user just hit ^C. */
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if( !IsFatalSignal(signal) )
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return;
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CrashSignalHandler( signal, si, uc );
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@@ -64,7 +85,10 @@ static void DoCrashSignalHandler( int signal, siginfo_t *si, const ucontext_t *u
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ArchHooks_darwin::ArchHooks_darwin()
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{
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CrashHandlerHandleArgs(g_argc, g_argv);
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InstallExceptionHandler(CrashExceptionHandler);
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/* First, handle non-fatal termination signals. */
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SignalHandler::OnClose( DoCleanShutdown );
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SignalHandler::OnClose( DoCrashSignalHandler );
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TimeCritMutex = new RageMutex("TimeCritMutex");
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}
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