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@@ -64,8 +64,8 @@ void GrayArrow::CalculateColor( const float fBeatsTilStep )
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}
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// shift the level a little so we never have entirely black or white.
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fOutline *= 0.5f;
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fOutline += 0.25f;
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fOutline *= 0.45f;
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fOutline += 0.3f;
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fMidSection *= 0.4f;
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fMidSection += 0.4f;
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