Use StageStats::OnePassed.

This commit is contained in:
Glenn Maynard
2003-09-06 00:33:32 +00:00
parent 9ff98a51cb
commit f08f98ee0b
+1 -8
View File
@@ -983,15 +983,8 @@ void ScreenEvaluation::MenuStart( PlayerNumber pn )
GAMESTATE->m_iCurrentStageIndex += iNumStagesOfLastSong; GAMESTATE->m_iCurrentStageIndex += iNumStagesOfLastSong;
// add current stage stats to accumulated total only if this song was passed // add current stage stats to accumulated total only if this song was passed
{ if( GAMESTATE->m_CurStageStats.OnePassed() )
bool bOnePassed = false;
for( int p=0; p<NUM_PLAYERS; p++ )
if( GAMESTATE->IsHumanPlayer(p) )
bOnePassed |= !GAMESTATE->m_CurStageStats.bFailed[p];
if( bOnePassed )
GAMESTATE->m_vPassedStageStats.push_back( GAMESTATE->m_CurStageStats ); // Save this stage's stats GAMESTATE->m_vPassedStageStats.push_back( GAMESTATE->m_CurStageStats ); // Save this stage's stats
}
break; break;
} }
} }