From f08f98ee0b58df579e0e06740d81f14babe0f43e Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Sat, 6 Sep 2003 00:33:32 +0000 Subject: [PATCH] Use StageStats::OnePassed. --- stepmania/src/ScreenEvaluation.cpp | 11 ++--------- 1 file changed, 2 insertions(+), 9 deletions(-) diff --git a/stepmania/src/ScreenEvaluation.cpp b/stepmania/src/ScreenEvaluation.cpp index cbc90021e6..f93d82126d 100644 --- a/stepmania/src/ScreenEvaluation.cpp +++ b/stepmania/src/ScreenEvaluation.cpp @@ -983,15 +983,8 @@ void ScreenEvaluation::MenuStart( PlayerNumber pn ) GAMESTATE->m_iCurrentStageIndex += iNumStagesOfLastSong; // add current stage stats to accumulated total only if this song was passed - { - bool bOnePassed = false; - for( int p=0; pIsHumanPlayer(p) ) - bOnePassed |= !GAMESTATE->m_CurStageStats.bFailed[p]; - - if( bOnePassed ) - GAMESTATE->m_vPassedStageStats.push_back( GAMESTATE->m_CurStageStats ); // Save this stage's stats - } + if( GAMESTATE->m_CurStageStats.OnePassed() ) + GAMESTATE->m_vPassedStageStats.push_back( GAMESTATE->m_CurStageStats ); // Save this stage's stats break; } }