Use StageStats::OnePassed.
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@@ -983,15 +983,8 @@ void ScreenEvaluation::MenuStart( PlayerNumber pn )
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GAMESTATE->m_iCurrentStageIndex += iNumStagesOfLastSong;
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// add current stage stats to accumulated total only if this song was passed
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{
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bool bOnePassed = false;
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for( int p=0; p<NUM_PLAYERS; p++ )
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if( GAMESTATE->IsHumanPlayer(p) )
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bOnePassed |= !GAMESTATE->m_CurStageStats.bFailed[p];
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if( bOnePassed )
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GAMESTATE->m_vPassedStageStats.push_back( GAMESTATE->m_CurStageStats ); // Save this stage's stats
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}
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if( GAMESTATE->m_CurStageStats.OnePassed() )
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GAMESTATE->m_vPassedStageStats.push_back( GAMESTATE->m_CurStageStats ); // Save this stage's stats
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break;
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}
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}
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