use SWME's

This commit is contained in:
Glenn Maynard
2005-07-12 19:32:01 +00:00
parent 75d972fdfa
commit f07f362bcc
2 changed files with 0 additions and 12 deletions
-11
View File
@@ -316,11 +316,6 @@ void ScreenEvaluation::Init()
m_sprLargeBannerFrame->SetName( "LargeBannerFrame" ); m_sprLargeBannerFrame->SetName( "LargeBannerFrame" );
SET_XY_AND_ON_COMMAND( m_sprLargeBannerFrame ); SET_XY_AND_ON_COMMAND( m_sprLargeBannerFrame );
this->AddChild( m_sprLargeBannerFrame ); this->AddChild( m_sprLargeBannerFrame );
m_sprStage.Load( THEME->GetPathG(m_sName,"stage "+StageToString(GAMESTATE->GetCurrentStage())) );
m_sprStage->SetName( "Stage" );
SET_XY_AND_ON_COMMAND( m_sprStage );
this->AddChild( m_sprStage );
} }
break; break;
case summary: case summary:
@@ -354,11 +349,6 @@ void ScreenEvaluation::Init()
m_sprLargeBannerFrame->SetName( "LargeBannerFrame" ); m_sprLargeBannerFrame->SetName( "LargeBannerFrame" );
SET_XY_AND_ON_COMMAND( m_sprLargeBannerFrame ); SET_XY_AND_ON_COMMAND( m_sprLargeBannerFrame );
this->AddChild( m_sprLargeBannerFrame ); this->AddChild( m_sprLargeBannerFrame );
m_sprStage.Load( THEME->GetPathG(m_sName,"stage "+StageToString(GAMESTATE->GetCurrentStage())) );
m_sprStage->SetName( "Stage" );
SET_XY_AND_ON_COMMAND( m_sprStage );
this->AddChild( m_sprStage );
} }
break; break;
default: default:
@@ -1102,7 +1092,6 @@ void ScreenEvaluation::TweenOffScreen()
// large banner area // large banner area
OFF_COMMAND( m_LargeBanner ); OFF_COMMAND( m_LargeBanner );
OFF_COMMAND( m_sprLargeBannerFrame ); OFF_COMMAND( m_sprLargeBannerFrame );
OFF_COMMAND( m_sprStage );
FOREACH_EnabledPlayer( p ) FOREACH_EnabledPlayer( p )
{ {
OFF_COMMAND( m_DifficultyIcon[p] ); OFF_COMMAND( m_DifficultyIcon[p] );
-1
View File
@@ -60,7 +60,6 @@ protected:
// banner area // banner area
Banner m_LargeBanner; Banner m_LargeBanner;
AutoActor m_sprLargeBannerFrame; AutoActor m_sprLargeBannerFrame;
AutoActor m_sprStage;
DifficultyIcon m_DifficultyIcon[NUM_PLAYERS]; DifficultyIcon m_DifficultyIcon[NUM_PLAYERS];
DifficultyMeter m_DifficultyMeter[NUM_PLAYERS]; DifficultyMeter m_DifficultyMeter[NUM_PLAYERS];
BitmapText m_textPlayerOptions[NUM_PLAYERS]; BitmapText m_textPlayerOptions[NUM_PLAYERS];