use SWME's
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@@ -316,11 +316,6 @@ void ScreenEvaluation::Init()
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m_sprLargeBannerFrame->SetName( "LargeBannerFrame" );
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m_sprLargeBannerFrame->SetName( "LargeBannerFrame" );
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SET_XY_AND_ON_COMMAND( m_sprLargeBannerFrame );
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SET_XY_AND_ON_COMMAND( m_sprLargeBannerFrame );
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this->AddChild( m_sprLargeBannerFrame );
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this->AddChild( m_sprLargeBannerFrame );
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m_sprStage.Load( THEME->GetPathG(m_sName,"stage "+StageToString(GAMESTATE->GetCurrentStage())) );
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m_sprStage->SetName( "Stage" );
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SET_XY_AND_ON_COMMAND( m_sprStage );
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this->AddChild( m_sprStage );
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}
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}
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break;
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break;
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case summary:
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case summary:
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@@ -354,11 +349,6 @@ void ScreenEvaluation::Init()
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m_sprLargeBannerFrame->SetName( "LargeBannerFrame" );
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m_sprLargeBannerFrame->SetName( "LargeBannerFrame" );
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SET_XY_AND_ON_COMMAND( m_sprLargeBannerFrame );
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SET_XY_AND_ON_COMMAND( m_sprLargeBannerFrame );
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this->AddChild( m_sprLargeBannerFrame );
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this->AddChild( m_sprLargeBannerFrame );
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m_sprStage.Load( THEME->GetPathG(m_sName,"stage "+StageToString(GAMESTATE->GetCurrentStage())) );
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m_sprStage->SetName( "Stage" );
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SET_XY_AND_ON_COMMAND( m_sprStage );
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this->AddChild( m_sprStage );
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}
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}
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break;
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break;
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default:
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default:
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@@ -1102,7 +1092,6 @@ void ScreenEvaluation::TweenOffScreen()
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// large banner area
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// large banner area
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OFF_COMMAND( m_LargeBanner );
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OFF_COMMAND( m_LargeBanner );
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OFF_COMMAND( m_sprLargeBannerFrame );
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OFF_COMMAND( m_sprLargeBannerFrame );
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OFF_COMMAND( m_sprStage );
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FOREACH_EnabledPlayer( p )
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FOREACH_EnabledPlayer( p )
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{
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{
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OFF_COMMAND( m_DifficultyIcon[p] );
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OFF_COMMAND( m_DifficultyIcon[p] );
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@@ -60,7 +60,6 @@ protected:
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// banner area
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// banner area
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Banner m_LargeBanner;
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Banner m_LargeBanner;
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AutoActor m_sprLargeBannerFrame;
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AutoActor m_sprLargeBannerFrame;
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AutoActor m_sprStage;
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DifficultyIcon m_DifficultyIcon[NUM_PLAYERS];
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DifficultyIcon m_DifficultyIcon[NUM_PLAYERS];
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DifficultyMeter m_DifficultyMeter[NUM_PLAYERS];
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DifficultyMeter m_DifficultyMeter[NUM_PLAYERS];
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BitmapText m_textPlayerOptions[NUM_PLAYERS];
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BitmapText m_textPlayerOptions[NUM_PLAYERS];
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