fix crashes when fullscreen d3d window loses focus
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@@ -469,7 +469,8 @@ void ScreenManager::Draw()
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if( m_ScreenStack.back()->IsFirstUpdate() )
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return;
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DISPLAY->BeginFrame();
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if( !DISPLAY->BeginFrame() )
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return;
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if( !m_ScreenStack.empty() && !m_ScreenStack.back()->IsTransparent() ) // top screen isn't transparent
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m_ScreenStack.back()->Draw();
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