If we are not connected, we can't be on a smonline server or logged in anway.
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@@ -509,6 +509,8 @@ void NetworkSyncManager::ProcessInput()
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{
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{
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SCREENMAN->SystemMessageNoAnimate("Connection to server dropped.");
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SCREENMAN->SystemMessageNoAnimate("Connection to server dropped.");
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useSMserver=false;
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useSMserver=false;
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isSMOnline = false;
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isSMOLoggedIn = false;
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return;
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return;
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}
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}
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