Initialize in the correct order.
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@@ -10,8 +10,8 @@ WheelItemBaseData::WheelItemBaseData( WheelItemDataType type, RString sText, Rag
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WheelItemBase::WheelItemBase( const WheelItemBase &cpy ):
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ActorFrame( cpy ),
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m_bExpanded( cpy.m_bExpanded ),
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m_pData( cpy.m_pData )
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m_pData( cpy.m_pData ),
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m_bExpanded( cpy.m_bExpanded )
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{
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// FIXME
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//if( cpy.m_pGrayBar == cpy.m_sprBar )
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