fixup
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@@ -0,0 +1,3 @@
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return Def.ActorFrame {
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};
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@@ -1,11 +1,9 @@
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local t = {};
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t[#t+1] = Def.ActorFrame {
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LoadActor("horizon") .. {
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InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;);
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};
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LoadActor("sun") .. {
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InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;);
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};
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local t = Def.ActorFrame {};
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t[#t+1] = LoadActor("horizon") .. {
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InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;);
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};
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t[#t+1] = LoadActor("sun") .. {
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InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;);
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};
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local InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;);
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local OnCommand=cmd(cropbottom,1;linear,0.5;cropbottom,0;sleep,10;);
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@@ -0,0 +1 @@
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return Def.Actor { StartTransitioningCommand=cmd(sleep,2;); }
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@@ -8,7 +8,7 @@ return Def.ActorFrame {
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InitCommand=cmd(horizalign,left;y,4);
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};
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LoadFont( "_sf sports night ns upright 26px header text" ) .. {
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InitCommand=cmd(x,64;y,-7;horizalign,left;shadowlength,0;settext,ScreenString("HeaderText");skewx,-0.15;zoomx,1.2;);
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InitCommand=cmd(x,64;y,-7;horizalign,left;shadowlength,0;settext,ScreenString("HeaderText");skewx,-0.15;zoomx,1.2;maxwidth,250;);
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Name="HeaderText";
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};
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LoadFont( "_venacti 10px header subtext" ) .. {
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@@ -1924,4 +1924,8 @@ Zulu=isiZulu
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[ScreenPlayerOptions]
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HeaderText=Select Modifiers
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HeaderSubText=Challenge yourself to achieve ultimate skill!
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HeaderSubText=Challenge yourself to achieve the ultimate skill!
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[ScreenSongOptions]
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HeaderText=Song Modifiers
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HeaderSubText=You picked a great song. Now let's dance!
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@@ -805,22 +805,18 @@ Fallback="ScreenWithMenuElements2"
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[ScreenSplash]
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Class="ScreenSplash"
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Fallback="ScreenWithMenuElements"
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MinimumLoadDelaySeconds=2
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Fallback="ScreenWithMenuElementsBlank"
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MinimumScreenPrepareDelaySeconds=0
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AllowStartToSkip=false
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PrepareScreen=false
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PrepareScreen=
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[ScreenStage]
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Class="ScreenStage"
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Fallback="Screen"
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Fallback="ScreenSplash"
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PrepareScreen=GetGameplayScreen()
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NextScreen=GetGameplayScreen()
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PrevScreen=SongSelectionScreen()
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LightsMode="LightsMode_Stage"
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// This is the minimum delay after the "in" transition before the
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// "out" transition will begin. (NextScreen is loaded during this
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// time.)
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MinimumDelay=10
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AllowBack=true
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TimerSeconds=3
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[ScreenGameplay]
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Class="ScreenGameplayNormal"
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@@ -2134,16 +2130,16 @@ RowInitCommand=
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RowOnCommand=
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RowOffCommand=
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RowPositionTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) self:y(SCREEN_CENTER_Y-146+36*offsetFromCenter) end
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ExplanationP1X=SCREEN_CENTER_X-250
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ExplanationP1Y=SCREEN_CENTER_Y+182
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ExplanationP1X=SCREEN_CENTER_X-300
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ExplanationP1Y=SCREEN_CENTER_Y+184
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ExplanationP1OnCommand=shadowlength,0;wrapwidthpixels,500;horizalign,left;cropright,1;linear,0.5;cropright,0
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ExplanationP1OffCommand=
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ExplanationP2X=SCREEN_CENTER_X+250
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ExplanationP2Y=SCREEN_CENTER_Y+182
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ExplanationP2Y=SCREEN_CENTER_Y+184
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ExplanationP2OnCommand=shadowlength,0;wrapwidthpixels,500;horizalign,right;cropright,1;linear,0.5;cropright,0
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ExplanationP2OffCommand=
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ExplanationTogetherX=SCREEN_CENTER_X-302
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ExplanationTogetherY=SCREEN_CENTER_Y+182
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ExplanationTogetherY=SCREEN_CENTER_Y+184
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ExplanationTogetherOnCommand=shadowlength,0;wrapwidthpixels,1000;horizalign,left;cropright,1;linear,0.5;cropright,0
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ExplanationTogetherOffCommand=
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DisqualifyP1X=
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@@ -4264,7 +4260,7 @@ TimerSeconds=-1
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[PaneDisplay]
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ShiftP1X=-40
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ShiftP1Y=0
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ShiftP2X=-40
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ShiftP2X=-70
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ShiftP2Y=0
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CountFormat="%3.0f"
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NumStepsTextX=-18+64*-0.5
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