MenuTimer is in SWME; move SM_MenuTimer there, too. (Screen no longer
needs GAMESTATE.)
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@@ -20,6 +20,7 @@ public:
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virtual void BeginScreen();
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virtual ~ScreenWithMenuElements();
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virtual void HandleScreenMessage( const ScreenMessage SM );
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void Update( float fDeltaTime );
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void StartTransitioningScreen( ScreenMessage smSendWhenDone );
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virtual void Cancel( ScreenMessage smSendWhenDone );
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