Add checkpoint to track a crash
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@@ -316,6 +316,8 @@ void PlayerMinus::Update( float fDeltaTime )
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m_pNoteField->SetPressed(bar);
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m_pNoteField->SetPressed(bar);
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}
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}
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CHECKPOINT;
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//
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//
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// update HoldNotes logic
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// update HoldNotes logic
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//
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//
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