Add checkpoint to track a crash
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@@ -315,7 +315,9 @@ void PlayerMinus::Update( float fDeltaTime )
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if( bIsHoldingButton && !GAMESTATE->m_bDemonstrationOrJukebox && GAMESTATE->m_PlayerController[m_PlayerNumber]==PC_HUMAN )
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m_pNoteField->SetPressed(bar);
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}
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CHECKPOINT;
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//
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// update HoldNotes logic
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//
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