kb7 is now 7 keys again
This commit is contained in:
+2
-1
@@ -84,7 +84,8 @@ GameButton StringToGameButton( const InputScheme* pInputs, const RString& s );
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#define KB7_BUTTON_KEY4 GAME_BUTTON_CUSTOM_04
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#define KB7_BUTTON_KEY5 GAME_BUTTON_CUSTOM_05
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#define KB7_BUTTON_KEY6 GAME_BUTTON_CUSTOM_06
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#define NUM_KB7_BUTTONS GAME_BUTTON_CUSTOM_07
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#define KB7_BUTTON_KEY7 GAME_BUTTON_CUSTOM_07
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#define NUM_KB7_BUTTONS GAME_BUTTON_CUSTOM_08
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// ez2(dancer)
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#define EZ2_BUTTON_FOOTUPLEFT GAME_BUTTON_CUSTOM_01
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#define EZ2_BUTTON_FOOTUPRIGHT GAME_BUTTON_CUSTOM_02
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+51
-44
@@ -58,7 +58,7 @@ static const StepsTypeInfo g_StepsTypeInfos[] = {
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// uh, dance-routine has that one bool as false... wtf? -aj
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{ "pump-routine", 10, true, StepsTypeCategory_Routine },
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// kb7
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{ "kb7-single", 6, true, StepsTypeCategory_Single },
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{ "kb7-single", 7, true, StepsTypeCategory_Single },
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// ez2dancer
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{ "ez2-single", 5, true, StepsTypeCategory_Single }, // Single: TL,LHH,D,RHH,TR
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{ "ez2-double", 10, true, StepsTypeCategory_Double }, // Double: Single x2
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@@ -903,19 +903,21 @@ static const AutoMappings g_AutoKeyMappings_KB7 = AutoMappings (
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AutoMappingEntry( 0, KEY_Cs, KB7_BUTTON_KEY1, false ),
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AutoMappingEntry( 0, KEY_Cd, KB7_BUTTON_KEY2, false ),
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AutoMappingEntry( 0, KEY_Cf, KB7_BUTTON_KEY3, false ),
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AutoMappingEntry( 0, KEY_Cj, KB7_BUTTON_KEY4, false ),
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AutoMappingEntry( 0, KEY_Ck, KB7_BUTTON_KEY5, false ),
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AutoMappingEntry( 0, KEY_Cl, KB7_BUTTON_KEY6, false ),
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AutoMappingEntry( 0, KEY_SPACE, KB7_BUTTON_KEY4, false ),
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AutoMappingEntry( 0, KEY_Cj, KB7_BUTTON_KEY5, false ),
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AutoMappingEntry( 0, KEY_Ck, KB7_BUTTON_KEY6, false ),
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AutoMappingEntry( 0, KEY_Cl, KB7_BUTTON_KEY7, false ),
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AutoMappingEntry( 0, KEY_Cw, KB7_BUTTON_KEY1, true ),
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AutoMappingEntry( 0, KEY_Ce, KB7_BUTTON_KEY2, true ),
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AutoMappingEntry( 0, KEY_Cr, KB7_BUTTON_KEY3, true ),
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AutoMappingEntry( 0, KEY_Cy, KB7_BUTTON_KEY4, true ),
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AutoMappingEntry( 0, KEY_Cu, KB7_BUTTON_KEY5, true ),
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AutoMappingEntry( 0, KEY_Ci, KB7_BUTTON_KEY6, true )
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AutoMappingEntry( 0, KEY_Ct, KB7_BUTTON_KEY4, true ),
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AutoMappingEntry( 0, KEY_Cy, KB7_BUTTON_KEY5, true ),
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AutoMappingEntry( 0, KEY_Cu, KB7_BUTTON_KEY6, true ),
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AutoMappingEntry( 0, KEY_Ci, KB7_BUTTON_KEY7, true )
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);
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//ThemeMetric<int> KB7_COL_SPACING ("ColumnSpacing","KB7");
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static const int KB7_COL_SPACING = 54;
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static const int KB7_COL_SPACING = 64;
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static const Style g_Style_KB7_Single =
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{ // STYLE_KB7_SINGLE
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true, // m_bUsedForGameplay
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@@ -925,31 +927,33 @@ static const Style g_Style_KB7_Single =
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"single", // m_szName
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StepsType_kb7_single, // m_StepsType
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StyleType_OnePlayerOneSide, // m_StyleType
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6, // m_iColsPerPlayer
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7, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, -KB7_COL_SPACING*2.5f, NULL },
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{ TRACK_2, -KB7_COL_SPACING*1.5f, NULL },
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{ TRACK_3, -KB7_COL_SPACING*0.5f, NULL },
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{ TRACK_4, +KB7_COL_SPACING*0.5f, NULL },
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{ TRACK_5, +KB7_COL_SPACING*1.5f, NULL },
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{ TRACK_6, +KB7_COL_SPACING*2.5f, NULL },
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{ TRACK_1, -KB7_COL_SPACING*3.0f, NULL },
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{ TRACK_2, -KB7_COL_SPACING*2.0f, NULL },
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{ TRACK_3, -KB7_COL_SPACING*1.0f, NULL },
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{ TRACK_4, +KB7_COL_SPACING*0.0f, NULL },
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{ TRACK_4, +KB7_COL_SPACING*1.0f, NULL },
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{ TRACK_5, +KB7_COL_SPACING*2.0f, NULL },
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{ TRACK_6, +KB7_COL_SPACING*3.0f, NULL },
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},
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{ // PLAYER_2
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{ TRACK_1, -KB7_COL_SPACING*2.5f, NULL },
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{ TRACK_2, -KB7_COL_SPACING*1.5f, NULL },
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{ TRACK_3, -KB7_COL_SPACING*0.5f, NULL },
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{ TRACK_4, +KB7_COL_SPACING*0.5f, NULL },
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{ TRACK_5, +KB7_COL_SPACING*1.5f, NULL },
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{ TRACK_6, +KB7_COL_SPACING*2.5f, NULL },
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{ TRACK_1, -KB7_COL_SPACING*3.0f, NULL },
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{ TRACK_2, -KB7_COL_SPACING*2.0f, NULL },
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{ TRACK_3, -KB7_COL_SPACING*1.0f, NULL },
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{ TRACK_4, +KB7_COL_SPACING*0.0f, NULL },
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{ TRACK_4, +KB7_COL_SPACING*1.0f, NULL },
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{ TRACK_5, +KB7_COL_SPACING*2.0f, NULL },
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{ TRACK_6, +KB7_COL_SPACING*3.0f, NULL },
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},
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},
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{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
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{ 0, 1, 2, 3, 4, 5, Style::END_MAPPING },
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{ 0, 1, 2, 3, 4, 5, Style::END_MAPPING },
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{ 0, 1, 2, 3, 4, 5, 6, Style::END_MAPPING },
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{ 0, 1, 2, 3, 4, 5, 6, Style::END_MAPPING },
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0,1,2,3,4,5
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0,1,2,3,4,5,6
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},
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false, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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@@ -958,7 +962,6 @@ static const Style g_Style_KB7_Single =
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static const Style g_Style_KB7_Versus =
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{ // STYLE_KB7_VERSUS
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// fuck player 2 in kb7(-1)
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true, // m_bUsedForGameplay
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false, // m_bUsedForEdit
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true, // m_bUsedForDemonstration
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@@ -966,31 +969,33 @@ static const Style g_Style_KB7_Versus =
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"versus", // m_szName
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StepsType_kb7_single, // m_StepsType
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StyleType_TwoPlayersTwoSides, // m_StyleType
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6, // m_iColsPerPlayer
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7, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, -KB7_COL_SPACING*2.5f, NULL },
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{ TRACK_2, -KB7_COL_SPACING*1.5f, NULL },
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{ TRACK_3, -KB7_COL_SPACING*0.5f, NULL },
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{ TRACK_4, +KB7_COL_SPACING*0.5f, NULL },
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{ TRACK_5, +KB7_COL_SPACING*1.5f, NULL },
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{ TRACK_6, +KB7_COL_SPACING*2.5f, NULL },
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{ TRACK_1, -KB7_COL_SPACING*3.0f, NULL },
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{ TRACK_2, -KB7_COL_SPACING*2.0f, NULL },
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{ TRACK_3, -KB7_COL_SPACING*1.0f, NULL },
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{ TRACK_4, +KB7_COL_SPACING*0.0f, NULL },
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{ TRACK_4, +KB7_COL_SPACING*1.0f, NULL },
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{ TRACK_5, +KB7_COL_SPACING*2.0f, NULL },
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{ TRACK_6, +KB7_COL_SPACING*3.0f, NULL },
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},
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{ // PLAYER_2
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{ TRACK_1, -KB7_COL_SPACING*2.5f, NULL },
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{ TRACK_2, -KB7_COL_SPACING*1.5f, NULL },
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{ TRACK_3, -KB7_COL_SPACING*0.5f, NULL },
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{ TRACK_4, +KB7_COL_SPACING*0.5f, NULL },
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{ TRACK_5, +KB7_COL_SPACING*1.5f, NULL },
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{ TRACK_6, +KB7_COL_SPACING*2.5f, NULL },
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{ TRACK_1, -KB7_COL_SPACING*3.0f, NULL },
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{ TRACK_2, -KB7_COL_SPACING*2.0f, NULL },
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{ TRACK_3, -KB7_COL_SPACING*1.0f, NULL },
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{ TRACK_4, +KB7_COL_SPACING*0.0f, NULL },
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{ TRACK_4, +KB7_COL_SPACING*1.0f, NULL },
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{ TRACK_5, +KB7_COL_SPACING*2.0f, NULL },
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{ TRACK_6, +KB7_COL_SPACING*3.0f, NULL },
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},
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},
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{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
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{ 0, 1, 2, 3, 4, 5, Style::END_MAPPING },
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{ 0, 1, 2, 3, 4, 5, Style::END_MAPPING },
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{ 0, 1, 2, 3, 4, 5, 6, Style::END_MAPPING },
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{ 0, 1, 2, 3, 4, 5, 6, Style::END_MAPPING },
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0,1,2,3,4,5
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0,1,2,3,4,5,6
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},
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true, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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@@ -1017,9 +1022,10 @@ static const Game g_Game_KB7 =
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{ "Key1", GameButton_Invalid },
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{ "Key2", GAME_BUTTON_LEFT },
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{ "Key3", GAME_BUTTON_DOWN },
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{ "Key4", GAME_BUTTON_UP },
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{ "Key5", GAME_BUTTON_RIGHT },
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{ "Key6", GameButton_Invalid },
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{ "Key4", GAME_BUTTON_START },
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{ "Key5", GAME_BUTTON_UP },
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{ "Key6", GAME_BUTTON_RIGHT },
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{ "Key7", GameButton_Invalid },
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},
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&g_AutoKeyMappings_KB7
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},
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@@ -1030,6 +1036,7 @@ static const Game g_Game_KB7 =
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{ GameButtonType_Step },
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{ GameButtonType_Step },
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{ GameButtonType_Step },
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{ GameButtonType_Step },
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},
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TNS_W1, // m_mapW1To
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TNS_W2, // m_mapW2To
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