kb7 is now 7 keys again

This commit is contained in:
AJ Kelly
2010-06-27 18:43:42 -05:00
parent f88e763c7c
commit eefa1dd6c3
2 changed files with 53 additions and 45 deletions
+2 -1
View File
@@ -84,7 +84,8 @@ GameButton StringToGameButton( const InputScheme* pInputs, const RString& s );
#define KB7_BUTTON_KEY4 GAME_BUTTON_CUSTOM_04
#define KB7_BUTTON_KEY5 GAME_BUTTON_CUSTOM_05
#define KB7_BUTTON_KEY6 GAME_BUTTON_CUSTOM_06
#define NUM_KB7_BUTTONS GAME_BUTTON_CUSTOM_07
#define KB7_BUTTON_KEY7 GAME_BUTTON_CUSTOM_07
#define NUM_KB7_BUTTONS GAME_BUTTON_CUSTOM_08
// ez2(dancer)
#define EZ2_BUTTON_FOOTUPLEFT GAME_BUTTON_CUSTOM_01
#define EZ2_BUTTON_FOOTUPRIGHT GAME_BUTTON_CUSTOM_02
+51 -44
View File
@@ -58,7 +58,7 @@ static const StepsTypeInfo g_StepsTypeInfos[] = {
// uh, dance-routine has that one bool as false... wtf? -aj
{ "pump-routine", 10, true, StepsTypeCategory_Routine },
// kb7
{ "kb7-single", 6, true, StepsTypeCategory_Single },
{ "kb7-single", 7, true, StepsTypeCategory_Single },
// ez2dancer
{ "ez2-single", 5, true, StepsTypeCategory_Single }, // Single: TL,LHH,D,RHH,TR
{ "ez2-double", 10, true, StepsTypeCategory_Double }, // Double: Single x2
@@ -903,19 +903,21 @@ static const AutoMappings g_AutoKeyMappings_KB7 = AutoMappings (
AutoMappingEntry( 0, KEY_Cs, KB7_BUTTON_KEY1, false ),
AutoMappingEntry( 0, KEY_Cd, KB7_BUTTON_KEY2, false ),
AutoMappingEntry( 0, KEY_Cf, KB7_BUTTON_KEY3, false ),
AutoMappingEntry( 0, KEY_Cj, KB7_BUTTON_KEY4, false ),
AutoMappingEntry( 0, KEY_Ck, KB7_BUTTON_KEY5, false ),
AutoMappingEntry( 0, KEY_Cl, KB7_BUTTON_KEY6, false ),
AutoMappingEntry( 0, KEY_SPACE, KB7_BUTTON_KEY4, false ),
AutoMappingEntry( 0, KEY_Cj, KB7_BUTTON_KEY5, false ),
AutoMappingEntry( 0, KEY_Ck, KB7_BUTTON_KEY6, false ),
AutoMappingEntry( 0, KEY_Cl, KB7_BUTTON_KEY7, false ),
AutoMappingEntry( 0, KEY_Cw, KB7_BUTTON_KEY1, true ),
AutoMappingEntry( 0, KEY_Ce, KB7_BUTTON_KEY2, true ),
AutoMappingEntry( 0, KEY_Cr, KB7_BUTTON_KEY3, true ),
AutoMappingEntry( 0, KEY_Cy, KB7_BUTTON_KEY4, true ),
AutoMappingEntry( 0, KEY_Cu, KB7_BUTTON_KEY5, true ),
AutoMappingEntry( 0, KEY_Ci, KB7_BUTTON_KEY6, true )
AutoMappingEntry( 0, KEY_Ct, KB7_BUTTON_KEY4, true ),
AutoMappingEntry( 0, KEY_Cy, KB7_BUTTON_KEY5, true ),
AutoMappingEntry( 0, KEY_Cu, KB7_BUTTON_KEY6, true ),
AutoMappingEntry( 0, KEY_Ci, KB7_BUTTON_KEY7, true )
);
//ThemeMetric<int> KB7_COL_SPACING ("ColumnSpacing","KB7");
static const int KB7_COL_SPACING = 54;
static const int KB7_COL_SPACING = 64;
static const Style g_Style_KB7_Single =
{ // STYLE_KB7_SINGLE
true, // m_bUsedForGameplay
@@ -925,31 +927,33 @@ static const Style g_Style_KB7_Single =
"single", // m_szName
StepsType_kb7_single, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
6, // m_iColsPerPlayer
7, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -KB7_COL_SPACING*2.5f, NULL },
{ TRACK_2, -KB7_COL_SPACING*1.5f, NULL },
{ TRACK_3, -KB7_COL_SPACING*0.5f, NULL },
{ TRACK_4, +KB7_COL_SPACING*0.5f, NULL },
{ TRACK_5, +KB7_COL_SPACING*1.5f, NULL },
{ TRACK_6, +KB7_COL_SPACING*2.5f, NULL },
{ TRACK_1, -KB7_COL_SPACING*3.0f, NULL },
{ TRACK_2, -KB7_COL_SPACING*2.0f, NULL },
{ TRACK_3, -KB7_COL_SPACING*1.0f, NULL },
{ TRACK_4, +KB7_COL_SPACING*0.0f, NULL },
{ TRACK_4, +KB7_COL_SPACING*1.0f, NULL },
{ TRACK_5, +KB7_COL_SPACING*2.0f, NULL },
{ TRACK_6, +KB7_COL_SPACING*3.0f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -KB7_COL_SPACING*2.5f, NULL },
{ TRACK_2, -KB7_COL_SPACING*1.5f, NULL },
{ TRACK_3, -KB7_COL_SPACING*0.5f, NULL },
{ TRACK_4, +KB7_COL_SPACING*0.5f, NULL },
{ TRACK_5, +KB7_COL_SPACING*1.5f, NULL },
{ TRACK_6, +KB7_COL_SPACING*2.5f, NULL },
{ TRACK_1, -KB7_COL_SPACING*3.0f, NULL },
{ TRACK_2, -KB7_COL_SPACING*2.0f, NULL },
{ TRACK_3, -KB7_COL_SPACING*1.0f, NULL },
{ TRACK_4, +KB7_COL_SPACING*0.0f, NULL },
{ TRACK_4, +KB7_COL_SPACING*1.0f, NULL },
{ TRACK_5, +KB7_COL_SPACING*2.0f, NULL },
{ TRACK_6, +KB7_COL_SPACING*3.0f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 1, 2, 3, 4, 5, Style::END_MAPPING },
{ 0, 1, 2, 3, 4, 5, Style::END_MAPPING },
{ 0, 1, 2, 3, 4, 5, 6, Style::END_MAPPING },
{ 0, 1, 2, 3, 4, 5, 6, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5
0,1,2,3,4,5,6
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
@@ -958,7 +962,6 @@ static const Style g_Style_KB7_Single =
static const Style g_Style_KB7_Versus =
{ // STYLE_KB7_VERSUS
// fuck player 2 in kb7(-1)
true, // m_bUsedForGameplay
false, // m_bUsedForEdit
true, // m_bUsedForDemonstration
@@ -966,31 +969,33 @@ static const Style g_Style_KB7_Versus =
"versus", // m_szName
StepsType_kb7_single, // m_StepsType
StyleType_TwoPlayersTwoSides, // m_StyleType
6, // m_iColsPerPlayer
7, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -KB7_COL_SPACING*2.5f, NULL },
{ TRACK_2, -KB7_COL_SPACING*1.5f, NULL },
{ TRACK_3, -KB7_COL_SPACING*0.5f, NULL },
{ TRACK_4, +KB7_COL_SPACING*0.5f, NULL },
{ TRACK_5, +KB7_COL_SPACING*1.5f, NULL },
{ TRACK_6, +KB7_COL_SPACING*2.5f, NULL },
{ TRACK_1, -KB7_COL_SPACING*3.0f, NULL },
{ TRACK_2, -KB7_COL_SPACING*2.0f, NULL },
{ TRACK_3, -KB7_COL_SPACING*1.0f, NULL },
{ TRACK_4, +KB7_COL_SPACING*0.0f, NULL },
{ TRACK_4, +KB7_COL_SPACING*1.0f, NULL },
{ TRACK_5, +KB7_COL_SPACING*2.0f, NULL },
{ TRACK_6, +KB7_COL_SPACING*3.0f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -KB7_COL_SPACING*2.5f, NULL },
{ TRACK_2, -KB7_COL_SPACING*1.5f, NULL },
{ TRACK_3, -KB7_COL_SPACING*0.5f, NULL },
{ TRACK_4, +KB7_COL_SPACING*0.5f, NULL },
{ TRACK_5, +KB7_COL_SPACING*1.5f, NULL },
{ TRACK_6, +KB7_COL_SPACING*2.5f, NULL },
{ TRACK_1, -KB7_COL_SPACING*3.0f, NULL },
{ TRACK_2, -KB7_COL_SPACING*2.0f, NULL },
{ TRACK_3, -KB7_COL_SPACING*1.0f, NULL },
{ TRACK_4, +KB7_COL_SPACING*0.0f, NULL },
{ TRACK_4, +KB7_COL_SPACING*1.0f, NULL },
{ TRACK_5, +KB7_COL_SPACING*2.0f, NULL },
{ TRACK_6, +KB7_COL_SPACING*3.0f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 1, 2, 3, 4, 5, Style::END_MAPPING },
{ 0, 1, 2, 3, 4, 5, Style::END_MAPPING },
{ 0, 1, 2, 3, 4, 5, 6, Style::END_MAPPING },
{ 0, 1, 2, 3, 4, 5, 6, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5
0,1,2,3,4,5,6
},
true, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
@@ -1017,9 +1022,10 @@ static const Game g_Game_KB7 =
{ "Key1", GameButton_Invalid },
{ "Key2", GAME_BUTTON_LEFT },
{ "Key3", GAME_BUTTON_DOWN },
{ "Key4", GAME_BUTTON_UP },
{ "Key5", GAME_BUTTON_RIGHT },
{ "Key6", GameButton_Invalid },
{ "Key4", GAME_BUTTON_START },
{ "Key5", GAME_BUTTON_UP },
{ "Key6", GAME_BUTTON_RIGHT },
{ "Key7", GameButton_Invalid },
},
&g_AutoKeyMappings_KB7
},
@@ -1030,6 +1036,7 @@ static const Game g_Game_KB7 =
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
},
TNS_W1, // m_mapW1To
TNS_W2, // m_mapW2To