Make hold checkpoints a struct Game member, not a metric. It CANNOT be a metric because it affects max DP.

This commit is contained in:
Ben "root" Anderson
2013-12-19 18:06:07 -06:00
parent fb09908916
commit ee84f9263c
5 changed files with 22 additions and 41 deletions
+11
View File
@@ -503,6 +503,7 @@ static const Game g_Game_Dance =
"dance", // m_szName
g_apGame_Dance_Styles, // m_apStyles
false, // m_bCountNotesSeparately
false, // m_bTickHolds
{ // m_InputScheme
"dance", // m_szName
NUM_DANCE_BUTTONS, // m_iButtonsPerController
@@ -873,6 +874,7 @@ static const Game g_Game_Pump =
"pump", // m_szName
g_apGame_Pump_Styles, // m_apStyles
false, // m_bCountNotesSeparately
true, // m_bTickHolds
{ // m_InputScheme
"pump", // m_szName
NUM_PUMP_BUTTONS, // m_iButtonsPerController
@@ -1055,6 +1057,7 @@ static const Game g_Game_KB7 =
"kb7", // m_szName
g_apGame_KB7_Styles, // m_apStyles
true, // m_bCountNotesSeparately
false, // m_bTickHolds
{ // m_InputScheme
"kb7", // m_szName
NUM_KB7_BUTTONS, // m_iButtonsPerController
@@ -1326,6 +1329,7 @@ static const Game g_Game_Ez2 =
"ez2", // m_szName
g_apGame_Ez2_Styles, // m_apStyles
true, // m_bCountNotesSeparately
false, // m_bTickHolds
{ // m_InputScheme
"ez2", // m_szName
NUM_EZ2_BUTTONS, // m_iButtonsPerController
@@ -1458,6 +1462,7 @@ static const Game g_Game_Para =
"para", // m_szName
g_apGame_Para_Styles, // m_apStyles
false, // m_bCountNotesSeparately
false, // m_bTickHolds
{ // m_InputScheme
"para", // m_szName
NUM_PARA_BUTTONS, // m_iButtonsPerController
@@ -1555,6 +1560,7 @@ static const Game g_Game_DS3DDX =
"ds3ddx", // m_szName
g_apGame_DS3DDX_Styles, // m_apStyles
false, // m_bCountNotesSeparately
false, // m_bTickHolds
{ // m_InputScheme
"ds3ddx", // m_szName
NUM_DS3DDX_BUTTONS, // m_iButtonsPerController
@@ -1900,6 +1906,7 @@ static const Game g_Game_Beat =
"beat", // m_szName
g_apGame_Beat_Styles, // m_apStyles
true, // m_bCountNotesSeparately
false, // m_bTickHolds
{ // m_InputScheme
"beat", // m_szName
NUM_BEAT_BUTTONS, // m_iButtonsPerController
@@ -2079,6 +2086,7 @@ static const Game g_Game_Maniax =
"maniax", // m_szName
g_apGame_Maniax_Styles, // m_apStyles
false, // m_bCountNotesSeparately
false, // m_bTickHolds
{ // m_InputScheme
"maniax", // m_szName
NUM_MANIAX_BUTTONS, // m_iButtonsPerController
@@ -2558,6 +2566,7 @@ static const Game g_Game_Techno =
"techno", // m_szName
g_apGame_Techno_Styles, // m_apStyles
false, // m_bCountNotesSeparately
false, // m_bTickHolds
{ // m_InputScheme
"techno", // m_szName
NUM_TECHNO_BUTTONS, // m_iButtonsPerController
@@ -2708,6 +2717,7 @@ static const Game g_Game_Popn =
"popn", // m_szName
g_apGame_Popn_Styles, // m_apStyles
true, // m_bCountNotesSeparately
false, // m_bTickHolds
{ // m_InputScheme
"popn", // m_szName
NUM_POPN_BUTTONS, // m_iButtonsPerController
@@ -2813,6 +2823,7 @@ static const Game g_Game_Lights =
"lights", // m_szName
g_apGame_Lights_Styles, // m_apStyles
false, // m_bCountNotesSeparately
false, // m_bTickHolds
{ // m_InputScheme
"lights", // m_szName
NUM_LIGHTS_BUTTONS, // m_iButtonsPerController