Make hold checkpoints a struct Game member, not a metric. It CANNOT be a metric because it affects max DP.
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@@ -503,6 +503,7 @@ static const Game g_Game_Dance =
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"dance", // m_szName
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g_apGame_Dance_Styles, // m_apStyles
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false, // m_bCountNotesSeparately
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false, // m_bTickHolds
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{ // m_InputScheme
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"dance", // m_szName
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NUM_DANCE_BUTTONS, // m_iButtonsPerController
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@@ -873,6 +874,7 @@ static const Game g_Game_Pump =
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"pump", // m_szName
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g_apGame_Pump_Styles, // m_apStyles
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false, // m_bCountNotesSeparately
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true, // m_bTickHolds
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{ // m_InputScheme
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"pump", // m_szName
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NUM_PUMP_BUTTONS, // m_iButtonsPerController
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@@ -1055,6 +1057,7 @@ static const Game g_Game_KB7 =
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"kb7", // m_szName
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g_apGame_KB7_Styles, // m_apStyles
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true, // m_bCountNotesSeparately
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false, // m_bTickHolds
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{ // m_InputScheme
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"kb7", // m_szName
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NUM_KB7_BUTTONS, // m_iButtonsPerController
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@@ -1326,6 +1329,7 @@ static const Game g_Game_Ez2 =
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"ez2", // m_szName
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g_apGame_Ez2_Styles, // m_apStyles
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true, // m_bCountNotesSeparately
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false, // m_bTickHolds
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{ // m_InputScheme
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"ez2", // m_szName
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NUM_EZ2_BUTTONS, // m_iButtonsPerController
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@@ -1458,6 +1462,7 @@ static const Game g_Game_Para =
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"para", // m_szName
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g_apGame_Para_Styles, // m_apStyles
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false, // m_bCountNotesSeparately
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false, // m_bTickHolds
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{ // m_InputScheme
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"para", // m_szName
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NUM_PARA_BUTTONS, // m_iButtonsPerController
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@@ -1555,6 +1560,7 @@ static const Game g_Game_DS3DDX =
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"ds3ddx", // m_szName
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g_apGame_DS3DDX_Styles, // m_apStyles
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false, // m_bCountNotesSeparately
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false, // m_bTickHolds
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{ // m_InputScheme
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"ds3ddx", // m_szName
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NUM_DS3DDX_BUTTONS, // m_iButtonsPerController
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@@ -1900,6 +1906,7 @@ static const Game g_Game_Beat =
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"beat", // m_szName
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g_apGame_Beat_Styles, // m_apStyles
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true, // m_bCountNotesSeparately
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false, // m_bTickHolds
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{ // m_InputScheme
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"beat", // m_szName
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NUM_BEAT_BUTTONS, // m_iButtonsPerController
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@@ -2079,6 +2086,7 @@ static const Game g_Game_Maniax =
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"maniax", // m_szName
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g_apGame_Maniax_Styles, // m_apStyles
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false, // m_bCountNotesSeparately
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false, // m_bTickHolds
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{ // m_InputScheme
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"maniax", // m_szName
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NUM_MANIAX_BUTTONS, // m_iButtonsPerController
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@@ -2558,6 +2566,7 @@ static const Game g_Game_Techno =
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"techno", // m_szName
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g_apGame_Techno_Styles, // m_apStyles
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false, // m_bCountNotesSeparately
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false, // m_bTickHolds
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{ // m_InputScheme
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"techno", // m_szName
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NUM_TECHNO_BUTTONS, // m_iButtonsPerController
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@@ -2708,6 +2717,7 @@ static const Game g_Game_Popn =
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"popn", // m_szName
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g_apGame_Popn_Styles, // m_apStyles
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true, // m_bCountNotesSeparately
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false, // m_bTickHolds
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{ // m_InputScheme
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"popn", // m_szName
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NUM_POPN_BUTTONS, // m_iButtonsPerController
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@@ -2813,6 +2823,7 @@ static const Game g_Game_Lights =
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"lights", // m_szName
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g_apGame_Lights_Styles, // m_apStyles
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false, // m_bCountNotesSeparately
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false, // m_bTickHolds
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{ // m_InputScheme
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"lights", // m_szName
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NUM_LIGHTS_BUTTONS, // m_iButtonsPerController
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