This commit is contained in:
Glenn Maynard
2005-10-24 02:28:31 +00:00
parent fad2ac6ff1
commit ee5e5dd25a
+2 -1
View File
@@ -78,7 +78,8 @@ void DSound::SetPrimaryBufferMode()
else if( waveformat.nSamplesPerSec != 44100 ) else if( waveformat.nSamplesPerSec != 44100 )
LOG->Warn( "Primary buffer set to %i instead of 44100", waveformat.nSamplesPerSec ); LOG->Warn( "Primary buffer set to %i instead of 44100", waveformat.nSamplesPerSec );
/* MS docs: /*
* MS docs:
* *
* When there are no sounds playing, DirectSound stops the mixer engine and halts DMA * When there are no sounds playing, DirectSound stops the mixer engine and halts DMA
* (direct memory access) activity. If your application has frequent short intervals of * (direct memory access) activity. If your application has frequent short intervals of