cleanup
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@@ -78,7 +78,8 @@ void DSound::SetPrimaryBufferMode()
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else if( waveformat.nSamplesPerSec != 44100 )
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else if( waveformat.nSamplesPerSec != 44100 )
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LOG->Warn( "Primary buffer set to %i instead of 44100", waveformat.nSamplesPerSec );
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LOG->Warn( "Primary buffer set to %i instead of 44100", waveformat.nSamplesPerSec );
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/* MS docs:
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/*
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* MS docs:
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*
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*
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* When there are no sounds playing, DirectSound stops the mixer engine and halts DMA
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* When there are no sounds playing, DirectSound stops the mixer engine and halts DMA
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* (direct memory access) activity. If your application has frequent short intervals of
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* (direct memory access) activity. If your application has frequent short intervals of
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