cleanup, const fix

This commit is contained in:
Glenn Maynard
2003-11-25 21:46:57 +00:00
parent 9b2f146605
commit ee339d712e
+3 -3
View File
@@ -27,17 +27,17 @@ public:
virtual void Update( float fDeltaTime );
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
static bool ChangeCoinModeInput( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ); // return true if CoinMode changed
static bool JoinInput( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ); // return true if a player joined
virtual void HandleScreenMessage( const ScreenMessage SM ) {};
void PostScreenMessage( const ScreenMessage SM, const float fDelay );
void ClearMessageQueue();
void ClearMessageQueue( const ScreenMessage SM ); // clear of a specific SM
bool IsTransparent() { return m_bIsTransparent; }
bool IsTransparent() const { return m_bIsTransparent; }
static Screen* Create( CString sClassName );
static bool ChangeCoinModeInput( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ); // return true if CoinMode changed
static bool JoinInput( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ); // return true if a player joined
protected:
// structure for holding messages sent to a Screen