Revert. Screens should not maintain state across BeginScreen().

This commit is contained in:
Steve Checkoway
2006-09-01 08:32:28 +00:00
parent cc7e78d058
commit ee1d3212af
2 changed files with 1 additions and 7 deletions
+1 -6
View File
@@ -182,7 +182,6 @@ void ScreenOptions::Init()
m_framePage.AddChild( m_sprMore );
m_OptionRowType.Load( m_sName );
m_bFirstTime = true;
}
void ScreenOptions::InitMenu( const vector<OptionRowHandler*> &vHands )
@@ -301,11 +300,7 @@ void ScreenOptions::BeginScreen()
{
ScreenWithMenuElements::BeginScreen();
if( m_bFirstTime )
{
RestartOptions();
m_bFirstTime = false;
}
RestartOptions();
FOREACH_PlayerNumber( p )
m_bGotAtLeastOneStartPressed[p] = false;