diff --git a/stepmania/src/ScreenOptions.cpp b/stepmania/src/ScreenOptions.cpp index 788d26f5df..3adfbef3ef 100644 --- a/stepmania/src/ScreenOptions.cpp +++ b/stepmania/src/ScreenOptions.cpp @@ -182,7 +182,6 @@ void ScreenOptions::Init() m_framePage.AddChild( m_sprMore ); m_OptionRowType.Load( m_sName ); - m_bFirstTime = true; } void ScreenOptions::InitMenu( const vector &vHands ) @@ -301,11 +300,7 @@ void ScreenOptions::BeginScreen() { ScreenWithMenuElements::BeginScreen(); - if( m_bFirstTime ) - { - RestartOptions(); - m_bFirstTime = false; - } + RestartOptions(); FOREACH_PlayerNumber( p ) m_bGotAtLeastOneStartPressed[p] = false; diff --git a/stepmania/src/ScreenOptions.h b/stepmania/src/ScreenOptions.h index 71b3fe6bee..fd30062c27 100644 --- a/stepmania/src/ScreenOptions.h +++ b/stepmania/src/ScreenOptions.h @@ -103,7 +103,6 @@ protected: // derived classes need access to these int m_iFocusX[NUM_PLAYERS]; bool m_bWasOnExit[NUM_PLAYERS]; - bool m_bFirstTime; // TRICKY: People hold Start to get to PlayerOptions, then // the repeat events cause them to zip to the bottom. So, ignore