Remove old propagation for diffuse
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@@ -376,12 +376,9 @@ void ActorFrame::UpdateInternal( float fDeltaTime )
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}
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PropagateActorFrameCommand( FinishTweening )
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PropagateActorFrameCommand1Param( SetDiffuse, RageColor )
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PropagateActorFrameCommand1Param( SetZTestMode, ZTestMode )
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PropagateActorFrameCommand1Param( SetZWrite, bool )
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PropagateActorFrameCommand1Param( HurryTweening, float )
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PropagateActorFrameCommand1Param( SetDiffuseAlpha, float )
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PropagateActorFrameCommand1Param( SetBaseAlpha, float )
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float ActorFrame::GetTweenTimeLeft() const
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