"haste" mod
This commit is contained in:
@@ -1588,6 +1588,35 @@ void ScreenGameplay::Update( float fDeltaTime )
|
||||
}
|
||||
}
|
||||
|
||||
if( GAMESTATE->m_SongOptions.GetCurrent().m_fHaste != 0.0f )
|
||||
{
|
||||
float fLife = 0;
|
||||
FOREACH_EnabledPlayerInfo( m_vPlayerInfo, pi )
|
||||
{
|
||||
if( !GAMESTATE->IsHumanPlayer(pi->m_pn) )
|
||||
continue;
|
||||
fLife = max( fLife, pi->m_pLifeMeter->GetLife() );
|
||||
}
|
||||
|
||||
/* Scale the music nonlinearly. Only slow the song down below 0.25, so we
|
||||
* don't drag the music out too long. Stick at 1x up to 0.5, so we start
|
||||
* at 1x if the life meter defaults to 0.5. Increase gradually up to 0.9.
|
||||
* Accelerate sharply above 0.9. */
|
||||
float fSpeed = 1.0f;
|
||||
if( fLife < 0.25f )
|
||||
fSpeed = SCALE( fLife, 0.0f, 0.25f, 0.5f, 1.0f );
|
||||
else if( fLife > 0.5f && fLife < 0.9f )
|
||||
fSpeed = SCALE( fLife, 0.5f, 0.9f, 1.0f, 1.25f );
|
||||
else if( fLife >= 0.9f )
|
||||
fSpeed = SCALE( fLife, 0.9f, 1.0f, 1.25f, 2.5f );
|
||||
|
||||
fSpeed *= GAMESTATE->m_SongOptions.GetCurrent().m_fHaste;
|
||||
fSpeed *= GAMESTATE->m_SongOptions.GetCurrent().m_fMusicRate;
|
||||
|
||||
RageSoundParams p = m_pSoundMusic->GetParams();
|
||||
p.m_fSpeed = fSpeed;
|
||||
m_pSoundMusic->SetParams( p );
|
||||
}
|
||||
|
||||
switch( m_DancingState )
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user