Conflicts:
	Themes/default/Graphics/ScreenWithMenuElements header/default.lua
	Themes/default/metrics.ini
This commit is contained in:
Jonathan Payne
2014-09-01 05:43:51 -07:00
51 changed files with 781 additions and 122 deletions
+8 -5
View File
@@ -1,9 +1,12 @@
local Color1 = color(Var "Color1");
local Color2 = color(Var "Color2");
-- Alternating files being played back at once
local t = Def.ActorFrame {
LoadActor(Var "File1") .. { OnCommand=cmd(x,scale(1,0,4,SCREEN_LEFT,SCREEN_RIGHT);y,scale(1,0,4,SCREEN_TOP,SCREEN_BOTTOM);cropto,SCREEN_WIDTH/2,SCREEN_HEIGHT/2;rate,0.25) };
LoadActor(Var "File2") .. { OnCommand=cmd(x,scale(3,0,4,SCREEN_LEFT,SCREEN_RIGHT);y,scale(1,0,4,SCREEN_TOP,SCREEN_BOTTOM);cropto,SCREEN_WIDTH/2,SCREEN_HEIGHT/2;rate,0.25) };
LoadActor(Var "File2") .. { OnCommand=cmd(x,scale(1,0,4,SCREEN_LEFT,SCREEN_RIGHT);y,scale(3,0,4,SCREEN_TOP,SCREEN_BOTTOM);cropto,SCREEN_WIDTH/2,SCREEN_HEIGHT/2;rate,0.25) };
LoadActor(Var "File1") .. { OnCommand=cmd(x,scale(3,0,4,SCREEN_LEFT,SCREEN_RIGHT);y,scale(3,0,4,SCREEN_TOP,SCREEN_BOTTOM);cropto,SCREEN_WIDTH/2,SCREEN_HEIGHT/2;rate,0.25) };
LoadActor(Var "File1") .. { OnCommand=cmd(x,scale(1,0,4,SCREEN_LEFT,SCREEN_RIGHT);y,scale(1,0,4,SCREEN_TOP,SCREEN_BOTTOM);cropto,SCREEN_WIDTH/2,SCREEN_HEIGHT/2;diffuse,Color1;rate,0.25) };
LoadActor(Var "File2") .. { OnCommand=cmd(x,scale(3,0,4,SCREEN_LEFT,SCREEN_RIGHT);y,scale(1,0,4,SCREEN_TOP,SCREEN_BOTTOM);cropto,SCREEN_WIDTH/2,SCREEN_HEIGHT/2;diffuse,Color2;rate,0.25) };
LoadActor(Var "File2") .. { OnCommand=cmd(x,scale(1,0,4,SCREEN_LEFT,SCREEN_RIGHT);y,scale(3,0,4,SCREEN_TOP,SCREEN_BOTTOM);cropto,SCREEN_WIDTH/2,SCREEN_HEIGHT/2;diffuse,Color1;rate,0.25) };
LoadActor(Var "File1") .. { OnCommand=cmd(x,scale(3,0,4,SCREEN_LEFT,SCREEN_RIGHT);y,scale(3,0,4,SCREEN_TOP,SCREEN_BOTTOM);cropto,SCREEN_WIDTH/2,SCREEN_HEIGHT/2;diffuse,Color2;rate,0.25) };
};
return t
return t
+3 -3
View File
@@ -11,9 +11,9 @@ t[#t+1] = LoadActor(Var "File1") .. {
if Var("File2") ~= nil then
t[#t+1] = LoadActor(Var("File2")) .. {
OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scale_or_crop_background;diffuse,Color1;effectclock,"music");
GainFocusCommand=cmd(play);
LoseFocusCommand=cmd(pause);
OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scale_or_crop_background;diffuse,Color1;effectclock,"music");
GainFocusCommand=cmd(play);
LoseFocusCommand=cmd(pause);
};
end;
+1 -1
View File
@@ -1,4 +1,4 @@
local Color = color(Var "Color1");
local Color1 = color(Var "Color1");
local t = Def.ActorFrame {
LoadActor(Var "File1") .. {
+3 -2
View File
@@ -725,8 +725,8 @@
<Function name='IsGameEnabled'/>
<Function name='StepsTypeToLocalizedString'/>
<Function name='SetGame'/>
<Function name='GetEnabledGames'/>
<Function name='GetStylesForGame'/>
<Function name='GetEnabledGames'/>
<Function name='GetStylesForGame'/>
</Class>
<Class name='GameSoundManager'>
<Function name='DimMusic'/>
@@ -1770,6 +1770,7 @@
<Function name='GetColor'/>
<Function name='GetText'/>
<Function name='GetType'/>
<Function name='IsLoaded'/>
</Class>
<Class base='ActorFrame' name='WorkoutGraph'>
<Function name='SetFromCurrentWorkout'/>
+6 -2
View File
@@ -2188,10 +2188,10 @@ save yourself some time, copy this for undocumented things:
</Function>
<Function name='GetEnabledGames' return='{string}'>
Returns a table of all selectable games.
</Function>
</Function>
<Function name='GetStylesForGame' return='{style}' arguments='string game'>
Returns a table of all the styles for the that exist for <code>game</code>.
</Function>
</Function>
<Function name='SetGame' return='void' arguments='string Game, string Theme' >
Sets the current game to <code>Game</code>. The second argument is optional, and if provided will determine which theme is loaded when the game changes. If the second argument is not provided, the default theme from the preferences for the new game type will be loaded.<br />
If only the game changes, the screen specified by the Common::AfterGameChangeScreen metric will be loaded.<br />
@@ -4995,6 +4995,10 @@ save yourself some time, copy this for undocumented things:
<Function name='GetType' return='WheelItemDataType' arguments=''>
Returns the type of this wheel item.
</Function>
<Function name='IsLoaded' return='bool' arguments=''>
Returns whether the wheel item has been loaded yet. If this function returns false, calling any other WheelItemBase function will result in an error. <br />
A specific case where this is known to happen is commands that trigger on CurrentSongChanged because the music wheel clears the current song before it finishes loading if the current song is longer than the number of stages remaining.
</Function>
</Class>
<Class name='WorkoutGraph'>
<Function name='SetFromCurrentWorkout' return='void' arguments=''>
@@ -24,18 +24,18 @@ t[#t+1] = Def.ActorFrame {
LoadFont("Common Normal") .. {
Text=ProductID();
InitCommand=cmd(y,-20;zoom,0.75);
OnCommand=cmd(diffuse,color("0,0,0,1");strokecolor,color("#f7941d"));
OnCommand=cmd(diffuse,color("0,0,0,1"));
};
LoadFont("Common Normal") .. {
Text=THEME:GetThemeDisplayName();
OnCommand=cmd(diffuse,color("0,0,0,1");strokecolor,color("#f7941d"));
OnCommand=cmd(diffuse,color("0,0,0,1"));
};
LoadFont("Common Normal") .. {
Text="Created by " .. THEME:GetThemeAuthor();
InitCommand=cmd(y,24;zoom,0.75);
OnCommand=cmd(diffuse,color("0,0,0,1");strokecolor,color("#f7941d"));
OnCommand=cmd(diffuse,color("0,0,0,1"));
};
};
};
return t
return t
+9
View File
@@ -392,6 +392,7 @@ Exit=
Fail=Fail
FastLoad=If enabled, don't check songs for changes on load.
FastLoadAdditionalSongs=If enabled, don't check songs for changes to Additional Songs on load.
FastNoteRendering=If enabled, the z buffer is not cleared after every note. This causes 3d noteskins to collide, but substantially improves performance in gameplay.
Fill Machine Stats=
Game=Change the current game type with this option.
GetRankingName=Determines if name entry should never be shown, always be shown, or shown when the course is listed on the high scores screen.
@@ -597,6 +598,7 @@ AllGroups=All Groups
Alternate=Alternate
Always=Always
Animations=Animations
Arbitrary Remap Columns=Arbitrarily Remap
Arcade Style=Arcade Style
Ask=Ask
AttackMines=AttackMines
@@ -668,6 +670,7 @@ Expand 2->3=Expand 2->3
Expand 2x=Expand 2x
Expand 3->4=Expand 3->4
Fast=Fast
FastNoteRendering=Fast Note Rendering
FitInside=Fit Inside
FitInsideAvoidLetter=Avoid Letter
FitInsideAvoidPillar=Avoid Pillar
@@ -791,6 +794,7 @@ SuddenOffset=Sudden Offset
SuperShuffle=Cement Mixer
SoftShuffle=Soft Shuffle
Swap Sides=Swap Sides
Swap Up/Down=Swap Up/Down
Sync Machine=Sync Machine
Sync Song=Sync Song
Sync Tempo=Sync Tempo
@@ -917,6 +921,7 @@ DisplayResolution=Display Resolution
Duration seconds=Duration seconds
EasterEggs=Easter Eggs
Edit Songs/Steps=Edit Songs/Steps
FastNoteRendering=Fast Note Rendering
Genre=Genre
Practice Songs/Steps=Practice Songs/Steps
Edit Courses=Edit Courses
@@ -1358,6 +1363,7 @@ or=or
Zoom In Camera=Zoom In Camera
[ScreenEdit]
'%s' is not a track id.='%s' is not a track id.
Adding New Attack=Enter the new modifier for this attack.\nThe length can be adjusted later.\nLeave it blank to cancel.
Adding New Mod=Please enter the new modifier for this attack.\n\nLeave it blank to cancel.
Edit Existing Mod=Please adjust the present modifier below.\n\nLeave it blank to erase the mod.
@@ -1401,6 +1407,8 @@ Enter a new preview start.=Enter when the music sample starts.
Enter a new preview length.=Enter how long the music sample lasts.
Enter a new min BPM.=Enter the minimum displayed BPM.
Enter a new max BPM.=Enter the maximum displayed BPM.
Enter the new track mapping.=Enter the new track mapping.
Entry %d, '%d', is out of range 1 to %d.=Entry %d, '%d', is out of range 1 to %d.
More than %d notes per measure is not allowed. This change has been reverted.=More than %d notes per measure is not allowed. This change has been reverted.
No backgrounds available=No backgrounds available
EditHelpText=Up/Down:\n change beat\nLeft/Right:\n change snap\nNumber keys:\n add/remove\n tap note\nN and M keys:\n swap tap notes\nCtrl + N/M:\n swap cycled segment\nCtrl + ,/.:\n cycle segments\nCreate hold note:\n Hold a number\n while moving\n Up or Down\nCreate roll note:\n Hold Shift,\n then create a\n hold note.\nSpace bar: Set area\n marker\nT key: Switch Timing\nEnter: Area Menu\nA Key: Alter Menu\nEscape: Main Menu\nF4: Timing Menu\nF1: Show help\n
@@ -1413,6 +1421,7 @@ The change has been reverted.=The change has been reverted.
This change creates more than %d notes in a measure.=This change creates more than %d notes in a measure.
This change creates notes past the end of the music and is not allowed.=This change creates notes past the end of the music and is not allowed.
This will destroy all unsaved changes.=This will destroy all unsaved changes.
Too many tracks specified.=Too many tracks specified.
Undo=Undo
You must be in Song Timing Mode to edit BG Changes.=You must be in Song Timing Mode to edit BG Changes.
You must have an area selected to enter the Alter Menu.=You must have an area selected to enter the Alter Menu.
+6 -1
View File
@@ -178,7 +178,7 @@ bg_fit_functions= {
end
}
function Actor:scale_or_crop_background()
function Actor:scale_or_crop_background_no_move()
local fit_mode= PREFSMAN:GetPreference("BackgroundFitMode")
if bg_fit_functions[fit_mode] then
bg_fit_functions[fit_mode](self, SCREEN_WIDTH, SCREEN_HEIGHT)
@@ -187,6 +187,11 @@ function Actor:scale_or_crop_background()
end
end
function Actor:scale_or_crop_background()
self:scale_or_crop_background_no_move()
self:xy(SCREEN_CENTER_X, SCREEN_CENTER_Y)
end
function Actor:CenterX() self:x(SCREEN_CENTER_X) end
function Actor:CenterY() self:y(SCREEN_CENTER_Y) end
function Actor:Center() self:xy(SCREEN_CENTER_X,SCREEN_CENTER_Y) end
+22 -4
View File
@@ -59,6 +59,13 @@ Branch = {
return "ScreenTitleJoin"
end
end,
AfterTitleMenu = function()
if PREFSMAN:GetPreference("ShowCaution") then
return "ScreenCaution"
else
return Branch.StartGame()
end
end,
StartGame = function()
-- Check to see if there are 0 songs installed. Also make sure to check
-- that the additional song count is also 0, because there is
@@ -119,12 +126,12 @@ Branch = {
if GAMESTATE:IsEventMode() then
return SelectMusicOrCourse()
elseif STATSMAN:GetCurStageStats():AllFailed() then
return "ScreenGameOver"
return "ScreenContinue"
elseif GAMESTATE:GetSmallestNumStagesLeftForAnyHumanPlayer() == 0 then
if IsCourse() then
if not GAMESTATE:IsCourseMode() then
return "ScreenEvaluationSummary"
else
return "ScreenGameOver"
return "ScreenContinue"
end
else
return SelectMusicOrCourse()
@@ -215,8 +222,19 @@ Branch = {
return IsNetConnected() and "ScreenTitleMenu" or "ScreenTitleMenu"
end,
AfterSaveSummary = function()
return "ScreenGameOver"
return "ScreenContinue"
-- [[ Enable when Finished ]]
-- return GAMESTATE:AnyPlayerHasRankingFeats() and "ScreenNameEntryTraditional" or "ScreenGameOver"
end,
AfterContinue = function()
if GAMESTATE:GetNumPlayersEnabled() == 0 then
return "ScreenGameOver"
end
if STATSMAN:GetStagesPlayed() == 0 then
return "ScreenSelectPlayMode"
end
return "ScreenProfileLoad"
end
}
+2 -2
View File
@@ -12,7 +12,7 @@ Color = {
Yellow = color("#fff200"),
Orange = color("#f7941d"),
Purple = color("#92278f"),
Outline = color("0,0,0,0.5"),
Outline = color("0,0,0,0.675"),
Invisible = color("1,1,1,0"),
Stealth = color("0,0,0,0"),
-- Android Design Stencil Colors
@@ -402,4 +402,4 @@ function Alpha(color,percent)
end;
c.Alpha = percent;
return HSVToColor(c);
end;
end;
+1 -1
View File
@@ -149,7 +149,7 @@ local log_display_mt= {
-- Long ago, someone decided that "::" should be an alias for "\n"
-- and hardcoded it into BitmapText.
local message= tostring(mess.message):gsub("::", ":")
if params.IgnoreIdentical then
if params.IgnoreIdentical and not self.hidden then
for i, prevmess in ipairs(self.message_log) do
if message == prevmess then return end
end
+26 -4
View File
@@ -1837,12 +1837,13 @@ UpdateOnMessage=""
NumChoicesOnPage1=100
DefaultChoice="GameStart"
ChoiceNames="GameStart,Options,Edit,Jukebox,GameSelect,Exit"
ChoiceGameStart="applydefaultoptions;text,Game Start;screen,"..Branch.StartGame()
ChoiceGameStart="applydefaultoptions;text,Game Start;screen,"..Branch.AfterTitleMenu()
#ChoiceQuickPlay="applydefaultoptions;text,Quick Play;"
ChoiceOptions="screen,ScreenOptionsService;text,Options"
ChoiceEdit="text,Edit/Share;screen,"..Branch.OptionsEdit()
ChoiceExit="screen,ScreenExit;text,Exit"
# Aliases for the future.
ChoiceContinue="screen,ScreenContinue;text,Continue?"
ChoiceOnline="screen,ScreenNetworkOptions;text,Play Online"
ChoiceGameSelect="screen,ScreenSelectGame;text,Select Game"
ChoiceJukebox="screen,ScreenJukeboxMenu;text,Jukebox"
@@ -1891,6 +1892,14 @@ LogoY=SCREEN_CENTER_Y-80
LogoOnCommand=bob;effectperiod,4;effectmagnitude,0,8,0;zoom,0;bounceend,0.35;zoom,1
LogoOffCommand=
[ScreenCaution]
Fallback="ScreenSplash"
PrepareScreen=""
NextScreen=Branch.StartGame()
PrevScreen=Branch.TitleMenu()
TimerSeconds=3
AllowStartToSkip=true
[ScreenProfileLoad]
Class="ScreenProfileLoad"
Fallback="ScreenWithMenuElementsBlank"
@@ -2894,12 +2903,13 @@ PrevScreen="ScreenOptionsService"
Fallback="ScreenOptionsServiceChild"
PrevScreen="ScreenOptionsService"
NextScreen="ScreenOptionsService"
LineNames="1,2,3,4,5,6,7,8,9,FA,10,11,12,13,14,15,16,17,18,19,20,21,22"
LineNames="1,2,3,4,5,FNR,6,7,8,9,FA,10,11,12,13,14,15,16,17,18,19,20,21,22"
Line1="conf,Windowed"
Line2="conf,DisplayResolution"
Line3="conf,DisplayAspectRatio"
Line4="conf,HighResolutionTextures"
Line5="conf,Vsync"
LineFNR="conf,FastNoteRendering"
Line6="conf,SoundVolume"
Line7="conf,TimingWindowScale"
Line8="conf,LifeDifficulty"
@@ -2923,7 +2933,7 @@ Line22="conf,EventMode"
Fallback="ScreenOptionsServiceChild"
NextScreen="ScreenOptionsService"
PrevScreen="ScreenOptionsService"
LineNames="1,2,3,4,5,6,7,8,9,10,11,12,13,14,17,18,19,20"
LineNames="1,2,3,4,5,6,7,8,9,10,11,12,13,FNR,14,17,18,19,20"
Line1="conf,Windowed"
Line2="conf,DisplayResolution"
Line3="conf,DisplayAspectRatio"
@@ -2937,6 +2947,7 @@ Line10="conf,CelShadeModels"
Line11="conf,DelayedTextureDelete"
Line12="conf,RefreshRate"
Line13="conf,Vsync"
LineFNR="conf,FastNoteRendering"
Line14="conf,ShowStats"
Line15="conf,ShowBanners"
Line16="conf,AttractSoundFrequency"
@@ -2998,7 +3009,7 @@ Line19="conf,NumBackgrounds"
Fallback="ScreenOptionsServiceChild"
NextScreen="ScreenOptionsService"
PrevScreen="ScreenOptionsService"
LineNames="1,3,4,6,7,9,10,11,12,14"
LineNames="1,3,4,6,7,8,9,10,11,12,14"
Line1="conf,Center1Player"
Line3="conf,DancePointsForOni"
Line4="conf,MenuTimer"
@@ -3654,6 +3665,17 @@ CodeBackspace="@Select-MenuLeft"
CodeJumpToEnter="@Select-Start"
CodeEnter="Start"
[ScreenContinue]
Class="ScreenContinue"
Fallback="ScreenWithMenuElements"
NextScreen=Branch.AfterContinue()
PrevScreen=Branch.AfterContinue()
PrepareScreens=""
HelpText="100"
TimerSeconds=15
ForceTimer=true
ForceTimerWait=true
[ScreenProfileSave]
Class="ScreenProfileSave"
Fallback="ScreenWithMenuElementsBlank"
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@@ -0,0 +1,46 @@
local t = Def.ActorFrame {};
-- Fade
t[#t+1] = Def.ActorFrame {
InitCommand=cmd(Center);
Def.Quad {
InitCommand=cmd(scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT);
OnCommand=cmd(diffuse,Color.Black;diffusealpha,0;linear,0.5;diffusealpha,0.75);
OffCommand=cmd(linear,0.25;diffusealpha,0);
};
};
-- Emblem
t[#t+1] = Def.ActorFrame {
InitCommand=cmd(Center);
OnCommand=cmd(diffusealpha,0.5);
LoadActor("_warning bg") .. {
OnCommand=cmd(diffuse,Color.Yellow);
};
Def.ActorFrame {
LoadActor("_exclamation") .. {
OnCommand=cmd(diffuse,Color.Yellow);
};
};
};
-- Text
t[#t+1] = Def.ActorFrame {
InitCommand=cmd(Center;y,SCREEN_CENTER_Y);
OnCommand=cmd(addy,-96);
-- Underline
Def.Quad {
InitCommand=cmd(y,16;zoomto,256,1);
OnCommand=cmd(diffuse,color("#ffd400");shadowlength,1;shadowcolor,BoostColor(color("#ffd40077"),0.25);linear,0.25;zoomtowidth,256;fadeleft,0.25;faderight,0.25);
};
LoadFont("Common Bold") .. {
Text=Screen.String("Caution");
OnCommand=cmd(skewx,-0.125;diffuse,color("#ffd400");shadowlength,2;shadowcolor,BoostColor(color("#ffd40077"),0.25));
};
LoadFont("Common Normal") .. {
Text=Screen.String("CautionText");
InitCommand=cmd(y,128);
OnCommand=cmd(strokecolor,color("0,0,0,0.5");shadowlength,1;wrapwidthpixels,SCREEN_WIDTH-80);
};
};
--
return t
@@ -0,0 +1,34 @@
local timer_seconds = THEME:GetMetric(Var "LoadingScreen","TimerSeconds");
local t = Def.ActorFrame {};
-- Fade
t[#t+1] = Def.ActorFrame {
InitCommand=cmd(Center);
Def.Quad {
InitCommand=cmd(scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT);
OnCommand=cmd(diffuse,Color.Black;diffusealpha,0;linear,0.5;diffusealpha,0.25;
sleep,timer_seconds/2;
linear,timer_seconds/2-0.5;diffusealpha,1);
};
-- Warning Fade
Def.Quad {
InitCommand=cmd(y,16;scaletoclipped,SCREEN_WIDTH,148);
OnCommand=cmd(diffuse,Color.Black;diffusealpha,0.5;
linear,timer_seconds;zoomtoheight,148*0.75);
}
};
--
t[#t+1] = Def.ActorFrame {
InitCommand=cmd(Center;y,SCREEN_CENTER_Y-24);
-- Underline
Def.Quad {
InitCommand=cmd(y,16;zoomto,256,1);
OnCommand=cmd(diffuse,color("#ffd400");shadowlength,1;shadowcolor,BoostColor(color("#ffd40077"),0.25);linear,0.25;zoomtowidth,256;fadeleft,0.25;faderight,0.25);
};
LoadFont("Common Bold") .. {
Text="Continue?";
OnCommand=cmd(skewx,-0.125;diffuse,color("#ffd400");shadowlength,2;shadowcolor,BoostColor(color("#ffd40077"),0.25));
};
};
--
return t
@@ -1,5 +1,8 @@
local function GraphDisplay( pn )
local t = Def.ActorFrame {
LoadActor( THEME:GetPathG("_GraphDisplay","overlay")) .. {
InitCommand=cmd(y,6);
};
Def.GraphDisplay {
InitCommand=cmd(Load,"GraphDisplay";);
BeginCommand=function(self)
@@ -253,4 +256,4 @@ t[#t+1] = Def.ActorFrame {
OnCommand=cmd(diffusealpha,0;zoom,0.85;bounceend,1;zoom,1;diffusealpha,1;sleep,0;glow,Color("White");decelerate,1;glow,Color("Invisible");smooth,0.35;zoom,0.25;y,SCREEN_BOTTOM-72);
};
};
return t
return t
@@ -58,11 +58,11 @@ end;
local t = Def.ActorFrame {};
GAMESTATE:IsPlayerEnabled(PLAYER_1)
t[#t+1] = Def.ActorFrame {
InitCommand=cmd(hide_if,not GAMESTATE:IsPlayerEnabled(PLAYER_1);x,WideScale(math.floor(SCREEN_CENTER_X*0.3)-8,math.floor(SCREEN_CENTER_X*0.5)-8);y,SCREEN_CENTER_Y-34);
InitCommand=cmd(hide_if,not GAMESTATE:IsPlayerEnabled(PLAYER_1);x,WideScale(math.floor(SCREEN_CENTER_X*0.3)-8,math.floor(SCREEN_CENTER_X*0.5)-8);y,SCREEN_CENTER_Y-20);
CreateStats( PLAYER_1 );
};
t[#t+1] = Def.ActorFrame {
InitCommand=cmd(hide_if,not GAMESTATE:IsPlayerEnabled(PLAYER_2);x,WideScale(math.floor(SCREEN_CENTER_X*1.7)+8,math.floor(SCREEN_CENTER_X*1.5)+8);y,SCREEN_CENTER_Y-34);
InitCommand=cmd(hide_if,not GAMESTATE:IsPlayerEnabled(PLAYER_2);x,WideScale(math.floor(SCREEN_CENTER_X*1.7)+8,math.floor(SCREEN_CENTER_X*1.5)+8);y,SCREEN_CENTER_Y-20);
CreateStats( PLAYER_2 );
};
return t
return t
@@ -1,10 +1,29 @@
local timer_seconds = THEME:GetMetric(Var "LoadingScreen","TimerSeconds");
return Def.ActorFrame {
InitCommand=cmd(Center),
-- Fade
Def.ActorFrame {
InitCommand=cmd();
Def.Quad {
InitCommand=cmd(scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT),
OnCommand=cmd(diffuse,Color.Black;diffusealpha,0;linear,0.5;diffusealpha,0.25;
sleep,timer_seconds/2;
linear,timer_seconds/2-0.5;diffusealpha,0.8),
},
-- Warning Fade
Def.Quad {
InitCommand=cmd(y,-4;scaletoclipped,SCREEN_WIDTH,164),
OnCommand=cmd(diffuse,Color.Black;diffusealpha,0.5;
linear,timer_seconds;zoomtoheight,164*0.75),
}
},
--
LoadActor(THEME:GetPathG("ScreenGameOver","gameover"))..{
InitCommand=cmd(y,-16;shadowlength,2)
},
LoadFont("Common Normal")..{
Text=ScreenString("Play again soon!"),
InitCommand=cmd(y,36;shadowlength,1)
InitCommand=cmd(y,36;shadowlength,2)
}
}
@@ -28,7 +28,7 @@ for i=1,NumColumns do
OnCommand=cmd(diffuse,CustomDifficultyToDarkColor(s);diffusealpha,0.5);
};
LoadActor(THEME:GetPathB("_frame","3x1"),"rounded gloss", 18) .. {
OnCommand=cmd(diffuse,CustomDifficultyToColor(s);diffusealpha,0.35);
OnCommand=cmd(diffuse,CustomDifficultyToColor(s);diffusealpha,0.125);
};
LoadFont("Common Normal") .. {
InitCommand=cmd(uppercase,true;settext,CustomDifficultyToLocalizedString(s));
@@ -39,9 +39,9 @@ end
t[#t+1] = LoadFont("Common Bold") .. {
InitCommand=cmd(settext,stString;x,SCREEN_CENTER_X-220;y,SCREEN_CENTER_Y-168);
OnCommand=cmd(zoom,0.675;skewx,-0.125;shadowlength,1);
OnCommand=cmd(skewx,-0.125;diffusebottomedge,color("0.75,0.75,0.75");shadowlength,2);
};
t.OnCommand=cmd(draworder,105);
return t;
return t;
@@ -170,7 +170,6 @@ if not GAMESTATE:IsCourseMode() then
local song = GAMESTATE:GetCurrentSong();
local cdtitle = self:GetChild("CDTitle");
local height = cdtitle:GetHeight();
local width = cdtitle:GetWidth();
if song then
if song:HasCDTitle() then
@@ -183,27 +182,15 @@ if not GAMESTATE:IsCourseMode() then
cdtitle:visible(false);
end;
if height >= 60 and width >= 80 then
if height*(80/60) >= width then
cdtitle:zoom(60/height);
else
cdtitle:zoom(80/width);
end;
elseif height >= 60 then
cdtitle:zoom(60/height);
elseif width >= 80 then
cdtitle:zoom(80/width);
else
cdtitle:zoom(1);
end;
self:zoom(scale(height,32,480,1,32/480))
end;
t[#t+1] = Def.ActorFrame {
OnCommand=cmd(draworder,105;x,SCREEN_CENTER_X-76;y,SCREEN_CENTER_Y-72;zoomy,0;sleep,0.5;decelerate,0.25;zoomy,1;SetUpdateFunction,CDTitleUpdate);
OnCommand=cmd(draworder,105;x,SCREEN_CENTER_X-256;y,SCREEN_CENTER_Y-84;zoom,0;sleep,0.5;decelerate,0.25;zoom,1;SetUpdateFunction,CDTitleUpdate);
OffCommand=cmd(bouncebegin,0.15;zoomx,0);
Def.Sprite {
Name="CDTitle";
InitCommand=cmd(y,19);
--OnCommand=cmd(draworder,106;shadowlength,1;zoom,0.75;diffusealpha,1;zoom,0;bounceend,0.35;zoom,0.75;spin;effectmagnitude,0,180,0);
OnCommand=cmd(draworder,106;shadowlength,1;zoom,0.75;diffusealpha,1;zoom,0;bounceend,0.35;zoom,0.75;spin;effectperiod,2;effectmagnitude,0,180,0);
BackCullCommand=cmd(diffuse,color("0.5,0.5,0.5,1"));
};
};
t[#t+1] = StandardDecorationFromFileOptional("NewSong","NewSong") .. {
@@ -276,11 +263,16 @@ t[#t+1] = StandardDecorationFromFileOptional("DifficultyDisplay","DifficultyDisp
t[#t+1] = StandardDecorationFromFileOptional("SortOrder","SortOrderText") .. {
BeginCommand=cmd(playcommand,"Set");
SortOrderChangedMessageCommand=cmd(playcommand,"Set";);
SortOrderChangedMessageCommand=cmd(playcommand,"Set");
SetCommand=function(self)
local s = SortOrderToLocalizedString( GAMESTATE:GetSortOrder() );
self:settext( s );
self:playcommand("Sort");
local s = GAMESTATE:GetSortOrder()
if s ~= nil then
local s = SortOrderToLocalizedString( s )
self:settext( s )
self:playcommand("Sort")
else
return
end
end;
};
@@ -0,0 +1 @@
_roboto Bold 80px
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@@ -0,0 +1,30 @@
[common]
Baseline=66
Top=28
LineSpacing=106
DrawExtraPixelsLeft=0
DrawExtraPixelsRight=0
AdvanceExtraPixels=0
[numbers]
Line 0=0123
Line 1=4567
Line 2=89%.
Line 3= :x,
0=46
1=46
2=46
3=46
4=46
5=46
6=46
7=46
8=46
9=46
10=59
11=23
12=20
13=23
14=41
15=21
@@ -1,3 +1,3 @@
return LoadFont("Combo Numbers") .. {
InitCommand=cmd(zoom,12/54;y,-1;shadowlengthx,0;shadowlengthy,1;strokecolor,color("#00000077"););
};
return LoadFont("Common Bold") .. {
InitCommand=cmd(zoom,12/54;y,-1;shadowlength,1;strokecolor,Color.Outline);
};
@@ -2,7 +2,6 @@ local t = Def.ActorFrame{
InitCommand=cmd(fov,70);
LoadActor("_arrow")..{
InitCommand=cmd(x,225;);
OnCommand=cmd(wag;effectmagnitude,0,0,16;effectperiod,2.5;);
};
LoadActor("_text");
LoadActor("_text")..{
@@ -1,11 +1,23 @@
local t = Def.ActorFrame {};
local function Update(self)
local c = self:GetChildren();
local bps = GAMESTATE:GetSongBPS() or 1
c.TextureStripe:texcoordvelocity(bps/3,0);
end
local function IsVisible()
local r = Screen.String("HeaderText");
return string.len(r) > 0 and true or false
end
t[#t+1] = Def.Quad {
InitCommand=cmd(vertalign,top;zoomto,SCREEN_WIDTH+1,50;diffuse,color("#161616"));
}
t[#t+1] = LoadActor("_texture stripe") .. {
InitCommand=cmd(x,-SCREEN_CENTER_X;y,-2;horizalign,left;vertalign,top;zoomto,320,50;customtexturerect,0,0,(320/1.5)/8,50/32);
OnCommand=cmd(faderight,0.5;texcoordvelocity,1.5,0;skewx,-0.0375;diffuse,Color("White");diffusealpha,0.125);
Name="TextureStripe";
InitCommand=cmd(x,-SCREEN_CENTER_X-8;y,-2;horizalign,left;vertalign,top;zoomto,320,50;customtexturerect,0,0,(320/2)/8,50/32);
OnCommand=cmd(texcoordvelocity,2,0;skewx,-0.0575;diffuse,color("#594300");diffuserightedge,color("#59430000"));
};
t[#t+1] = LoadActor("Header") .. {
InitCommand=cmd(y,1;vertalign,top;zoomtowidth,SCREEN_WIDTH+1;diffuse,color("#ffd400"));
@@ -16,7 +28,7 @@ t[#t+1] = LoadFont("Common Bold") .. {
Name="HeaderText";
Text=Screen.String("HeaderText");
InitCommand=cmd(x,-SCREEN_CENTER_X+24;y,26;zoom,1;horizalign,left;shadowlength,0;maxwidth,200);
OnCommand=cmd(skewx,-0.125;diffuse,color("#ffd400");shadowlength,2;shadowcolor,BoostColor(color("#ffd40077"),0.25));
OnCommand=cmd(visible,IsVisible();skewx,-0.125;diffuse,color("#ffd400");shadowlength,2;shadowcolor,BoostColor(color("#ffd40077"),0.25));
UpdateScreenHeaderMessageCommand=function(self,param)
self:settext(param.Header);
end;
@@ -28,5 +40,8 @@ t[#t+1] = Def.Quad {
OnCommand=cmd(diffuse,color("#ffd400");shadowlength,2;shadowcolor,BoostColor(color("#ffd40077"),0.25);linear,0.25;zoomtowidth,192;faderight,0.5);
};
t.BeginCommand=function(self)
self:SetUpdateFunction( Update );
end
return t
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@@ -1 +1 @@
_Music title
_silent
@@ -1 +1 @@
_Music title
_silent
+32 -5
View File
@@ -212,16 +212,25 @@ MiddleOnCommand=;diffuse,PlayerColor(PLAYER_2)
RightOnCommand=horizalign,left;diffuse,PlayerColor(PLAYER_2)
[MenuTimer]
Text1OnCommand=stopeffect;stoptweening;halign,1;shadowlength,0;strokecolor,Color("Outline")
Text1OnCommand=horizalign,right;stopeffect;finishtweening;shadowlength,2;strokecolor,Color("Outline");
Text1FormatFunction=function(fSeconds) fSeconds=math.floor(fSeconds); return string.format("%02.0f",fSeconds) end
Text2OnCommand=x,2;y,-3;stopeffect;stoptweening;halign,0;shadowlength,0;strokecolor,Color("Outline");zoom,0.65
Text2OnCommand=x,2;y,3;stopeffect;stoptweening;halign,0;shadowlength,0;strokecolor,Color("Outline");zoom,0.65
Text2FormatFunction=function(fSeconds) local remainder=fSeconds-math.floor(fSeconds); local digit=math.floor(remainder*100); return string.format("%02.0f",digit) end
Warning10Command=diffuseshift;effectperiod,1;effectcolor2,Color("Red");effectcolor1,color("0.5,0,0,1");
Warning10Command=diffuseshift;effectperiod,1;effectcolor1,Color.White;effectcolor2,Color.Red;
[MenuTimerNoSound]
[MenuTimerContinue]
Fallback="MenuTimer"
Text1OnCommand=strokecolor,Color.Outline;shadowlength,2
Text1FormatFunction=function(fSeconds) return string.format("%02.2f",fSeconds) end;
Text2OnCommand=visible,false
Text2FormatFunction=function(fSeconds) return "" end;
[MusicWheel]
SwitchSeconds=0.04
LockedInitialVelocity=7
@@ -597,7 +606,7 @@ AlternateHelpDisplayOnCommand=SetSecsBetweenSwitches,4;zoom,0.675;maxwidth,480/0
AlternateHelpDisplayOffCommand=linear,0.175;zoomy,0
TimerX=SCREEN_RIGHT-36-4
TimerY=SCREEN_TOP+24
TimerY=SCREEN_TOP+23
TimerOnCommand=draworder,2;visible,PREFSMAN:GetPreference("MenuTimer");
# TimerOnCommand=fov,90;vanishpoint,SCREEN_RIGHT-36-4,SCREEN_TOP+20;draworder,5;visible,PREFSMAN:GetPreference("MenuTimer");rotationy,90;decelerate,0.4;rotationy,0;
TimerOffCommand=
@@ -699,6 +708,7 @@ NetworkStatusOffCommand=linear,0.5;cropright,1
#
[ScreenQuickSetupOverview]
IconStartX=SCREEN_CENTER_X-160
IconStartY=SCREEN_BOTTOM-60
IconSetX=SCREEN_CENTER_X-160
@@ -894,7 +904,7 @@ MusicWheelOnCommand=draworder,-5;fov,90;vanishpoint,SCREEN_CENTER_X+160,SCREEN_C
MusicWheelOffCommand=bouncebegin,0.15;zoomx,0;
#
ShowNewSong=not GAMESTATE:IsCourseMode()
NewSongX=SCREEN_CENTER_X-160+128-30
NewSongX=SCREEN_CENTER_X-160+128-24
NewSongY=SCREEN_TOP+160-2
NewSongOnCommand=finishtweening;diffuse,Color("Orange");diffusetopedge,Color("Yellow");strokecolor,Color("Black");zoom,0.675;draworder,106;playcommand,"Set"
NewSongOffCommand=bouncebegin,0.1;zoom,0;diffusealpha,0
@@ -905,6 +915,7 @@ ShowSongTime=true
SongTimeX=SCREEN_CENTER_X-160
SongTimeY=SCREEN_TOP+160+(36/2)+8
SongTimeOnCommand=zoom,0.75;strokecolor,Color("Outline");shadowlength,1
SongTimeOffCommand=bouncebegin,0.15;zoom,0;diffusealpha,0;
SongTimeResetCommand=diffuse,Color("White");
SongTimeAutogenCommand=diffuse,Color("Green");
@@ -1091,6 +1102,9 @@ ShowNumCourseSongs=true
UsePlayerSelectMenu=false
SelectMenuAvailable=false
#
ShowSortOrder=true
SortOrderOnCommand=visible,false
#
ShowPaneDisplayFrameP1=false
ShowPaneDisplayTextP1=false
ShowPaneDisplayFrameP2=false
@@ -2011,6 +2025,19 @@ SmallBanner6OffCommand=
[ScreenNameEntry]
[ScreenNameEntryTraditional]
[ScreenContinue]
ShowHeader=false
ShowFooter=false
#
TimerSeconds=20
TimerMetricsGroup="MenuTimerContinue"
TimerX=SCREEN_CENTER_X
TimerY=SCREEN_CENTER_Y+24
TimerOnCommand=visible,true
TimerOffCommand=
[ScreenProfileSave]
[ScreenProfileSaveSummary]
-4
View File
@@ -3,7 +3,3 @@
FallbackTheme=default
# Now you can edit or add things. ##############################################
[ScreenEdit]
EditModifiers="midi-note"
[MusicWheel]
+26 -6
View File
@@ -1,15 +1,35 @@
StepMania Scripts For OS X
=========
This script can be used to bundle a .dmg installer of StepMania.
These scripts can be used to bundle a .dmg installer of StepMania.
It assumes you have already built a StepMania.app using Xcode and
that your stepmania directory structure is intact as you cloned it.
that your *stepmania* directory structure is intact as you cloned it.
To use this script, open a terminal and cd to your stepmania directory,
then run the following commands:
Bundling a Release:
-------------------
To bundle a release version of StepMania open a terminal and cd to
your *stepmania* directory, then run the following commands:
```
cd Xcode/scripts
ruby mkrelease.rb
```
You'll see output as each stepmania sub-directory is copied into a tmp directory.
If all goes well, you'll be notified that the dmg was created in your stepmania directory.
This will create a disk image like *StepMania-v5.0-beta-4-mac.dmg*
in the root of your *stepmania* directory.
Bundling a Nightly:
-------------------
To bundle an intermediate or "nightly" .dmg installer, cd to your
*stepmania* directory, and run the following commands:
```
cd Xcode/scripts
ruby mkrelease.rb nightly
```
This will create a disk image like *StepMania-v5.0-31-8-2014-mac.dmg*
in the root of your *stepmania* directory.
+27 -11
View File
@@ -6,8 +6,19 @@ require 'tmpdir'
# cd to the StepMania 5 src directory
Dir.chdir "../../src"
# check the command line for the presence of the "nightly" option, used
# if we are bundling a nightly build as opposed to an official release
nightly = (true and ARGV[0] == "nightly") or false
# initialize empty strings
family, version = ""
family, version, date = ""
# if this is to be a nightly build, store the system date;
# we'll use it below to name the bundle
if nightly
time = time = Time.new
date = "#{time.day}-#{time.month}-#{time.year}"
end
# open ProductInfo.h in read-only mode
File.open("#{Dir.pwd}/ProductInfo.h", "r") do |f|
@@ -15,43 +26,48 @@ File.open("#{Dir.pwd}/ProductInfo.h", "r") do |f|
f.each do |line|
if line.match( /^#define\s+PRODUCT_FAMILY_BARE\s+(.*?)\s*$/ )
family = $1;
elsif line.match( /^#define\s+PRODUCT_VER_BARE\s+(.*?)\s*$/ )
version = $1;
end
end
end
# replace whitespace with hyphens in version string
# replace whitespace with hyphens in the version string
version.gsub!(/\s+/,"-")
# the name of the .dmg file
name = "#{family}-#{version}-mac.dmg"
# the name of what we are bundling
if nightly
version = version.partition("-")[0]
name = "#{family}-#{version}-#{date}"
else
name = "#{family}-#{version}"
end
# a list of directories we want to include in our .dmg
directories = [ "Announcers", "BackgroundEffects", "BackgroundTransitions",
"BGAnimations", "Characters", "Courses", "Data", "Docs", "Manual",
"NoteSkins", "Scripts", "Songs", "StepMania.app", "Themes" ]
"BGAnimations", "Characters", "Courses", "Data", "Docs", "Manual",
"NoteSkins", "Scripts", "Songs", "StepMania.app", "Themes" ]
# cd back to the root of the StepMania 5 directory
Dir.chdir ".."
# create a temp directory; this will be automatically deleted when the block completes
Dir.mktmpdir {|temp|
# nest two directories named by family and version within the temp directory
# the outer will become the root of the dmg
# the inner will neatly tidy all the contents together so users can easily drag/drop everything at once
FileUtils.mkdir_p("#{temp}/#{family}-#{version}/#{family}-#{version}/")
FileUtils.mkdir_p("#{temp}/#{name}/#{name}/")
# loop through the directories array
directories.each do |directory|
# recursively copy each directory into our temp directory
FileUtils.cp_r directory, "#{temp}/#{family}-#{version}/#{family}-#{version}/", :verbose => true
FileUtils.cp_r directory, "#{temp}/#{name}/#{name}/", :verbose => true
end
#construct the shell command that will create the dmg
cmd = "hdiutil create #{Dir.pwd}/#{name} -srcfolder #{temp}/#{family}-#{version} -ov"
cmd = "hdiutil create #{Dir.pwd}/#{name}-mac.dmg -srcfolder #{temp}/#{name} -ov"
#execute the command in a subshell
system( cmd )
+2 -1
View File
@@ -299,7 +299,8 @@ if LINUX
arch/InputHandler/InputHandler_Linux_PIUIO.cpp arch/InputHandler/InputHandler_Linux_PIUIO.h
Lights += arch/Lights/LightsDriver_LinuxWeedTech.cpp arch/Lights/LightsDriver_LinuxWeedTech.h \
arch/Lights/LightsDriver_Linux_PIUIO.cpp arch/Lights/LightsDriver_Linux_PIUIO.h
arch/Lights/LightsDriver_Linux_PIUIO.cpp arch/Lights/LightsDriver_Linux_PIUIO.h \
arch/Lights/LightsDriver_Linux_PIUIO_Leds.cpp arch/Lights/LightsDriver_Linux_PIUIO_Leds.h
MemoryCard += arch/MemoryCard/MemoryCardDriverThreaded_Linux.cpp arch/MemoryCard/MemoryCardDriverThreaded_Linux.h
+61
View File
@@ -1453,6 +1453,49 @@ static void GetTrackMapping( StepsType st, NoteDataUtil::TrackMapping tt, int Nu
break;
}
break;
case NoteDataUtil::swap_up_down:
switch(st)
{
case StepsType_dance_single:
case StepsType_dance_double:
case StepsType_dance_couple:
case StepsType_dance_routine:
iTakeFromTrack[0]= 0;
iTakeFromTrack[1]= 2;
iTakeFromTrack[2]= 1;
iTakeFromTrack[3]= 3;
iTakeFromTrack[4]= 4;
iTakeFromTrack[5]= 6;
iTakeFromTrack[6]= 5;
iTakeFromTrack[7]= 7;
break;
case StepsType_pump_single:
case StepsType_pump_double:
case StepsType_pump_couple:
case StepsType_pump_routine:
iTakeFromTrack[0]= 1;
iTakeFromTrack[1]= 0;
iTakeFromTrack[2]= 2;
iTakeFromTrack[3]= 4;
iTakeFromTrack[4]= 3;
iTakeFromTrack[5]= 6;
iTakeFromTrack[6]= 5;
iTakeFromTrack[7]= 7;
iTakeFromTrack[8]= 9;
iTakeFromTrack[9]= 8;
break;
case StepsType_pump_halfdouble:
iTakeFromTrack[0]= 0;
iTakeFromTrack[1]= 2;
iTakeFromTrack[2]= 1;
iTakeFromTrack[3]= 4;
iTakeFromTrack[4]= 3;
iTakeFromTrack[5]= 5;
break;
default:
break;
}
break;
default:
ASSERT(0);
}
@@ -2221,6 +2264,24 @@ void NoteDataUtil::ShiftRight( NoteData &inout )
ShiftTracks( inout, +1 );
}
void NoteDataUtil::SwapUpDown(NoteData& inout, StepsType st)
{
int TakeFrom[MAX_NOTE_TRACKS];
GetTrackMapping(st, NoteDataUtil::swap_up_down, inout.GetNumTracks(), TakeFrom);
NoteData tempND;
tempND.LoadTransformed(inout, inout.GetNumTracks(), TakeFrom);
inout.CopyAll(tempND);
inout.RevalidateATIs(vector<int>(), false);
}
void NoteDataUtil::ArbitraryRemap(NoteData& inout, int* mapping)
{
NoteData tempND;
tempND.LoadTransformed(inout, inout.GetNumTracks(), mapping);
inout.CopyAll(tempND);
inout.RevalidateATIs(vector<int>(), false);
}
struct ValidRow
{
+3
View File
@@ -124,6 +124,7 @@ namespace NoteDataUtil
soft_shuffle,
super_shuffle,
stomp,
swap_up_down,
NUM_TRACK_MAPPINGS
};
void Turn( NoteData &inout, StepsType st, TrackMapping tt, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW );
@@ -165,6 +166,8 @@ namespace NoteDataUtil
void ShiftTracks( NoteData &inout, int iShiftBy );
void ShiftLeft( NoteData &inout );
void ShiftRight( NoteData &inout );
void SwapUpDown( NoteData &inout, StepsType st );
void ArbitraryRemap( NoteData &inout, int* mapping );
void SnapToNearestNoteType( NoteData &inout, NoteType nt1, NoteType nt2, int iStartIndex, int iEndIndex );
+7 -1
View File
@@ -36,8 +36,11 @@ static ThemeMetric<float> FADE_FAIL_TIME( "NoteField", "FadeFailTime" );
static RString RoutineNoteSkinName( size_t i ) { return ssprintf("RoutineNoteSkinP%i",int(i+1)); }
static ThemeMetric1D<RString> ROUTINE_NOTESKIN( "NoteField", RoutineNoteSkinName, NUM_PLAYERS );
static bool FAST_NOTE_RENDERING_PREF_CACHED= false;
NoteField::NoteField()
{
FAST_NOTE_RENDERING_PREF_CACHED= PREFSMAN->m_FastNoteRendering;
m_pNoteData = NULL;
m_pCurDisplay = NULL;
@@ -1355,7 +1358,10 @@ void NoteField::DrawPrimitives()
bool bNoteIsUpcoming = NoteRowToBeat(q) > m_pPlayerState->GetDisplayedPosition().m_fSongBeat;
bAnyUpcomingInThisCol |= bNoteIsUpcoming;
DISPLAY->ClearZBuffer();
if(!FAST_NOTE_RENDERING_PREF_CACHED)
{
DISPLAY->ClearZBuffer();
}
}
cur->m_ReceptorArrowRow.SetNoteUpcoming( c, bAnyUpcomingInThisCol );
+4 -3
View File
@@ -169,9 +169,9 @@ PrefsManager::PrefsManager() :
m_iDisplayWidth ( "DisplayWidth", 854 ),
m_iDisplayHeight ( "DisplayHeight", 480 ),
m_fDisplayAspectRatio ( "DisplayAspectRatio", 16/9.f, ValidateDisplayAspectRatio ),
m_iDisplayColorDepth ( "DisplayColorDepth", 16 ),
m_iTextureColorDepth ( "TextureColorDepth", 16 ),
m_iMovieColorDepth ( "MovieColorDepth", 16 ),
m_iDisplayColorDepth ( "DisplayColorDepth", 32 ),
m_iTextureColorDepth ( "TextureColorDepth", 32 ),
m_iMovieColorDepth ( "MovieColorDepth", 32 ),
m_bStretchBackgrounds ( "StretchBackgrounds", false ),
m_BGFitMode("BackgroundFitMode", BFM_CoverPreserve),
m_HighResolutionTextures ( "HighResolutionTextures", HighResolutionTextures_Auto ),
@@ -184,6 +184,7 @@ PrefsManager::PrefsManager() :
m_bHiddenSongs ( "HiddenSongs", false ),
m_bVsync ( "Vsync", true ),
m_FastNoteRendering("FastNoteRendering", false),
m_bInterlaced ( "Interlaced", false ),
m_bPAL ( "PAL", false ),
m_bDelayedTextureDelete ( "DelayedTextureDelete", false ),
+1
View File
@@ -175,6 +175,7 @@ public:
Preference<bool> m_bHiddenSongs;
Preference<bool> m_bVsync;
Preference<bool> m_FastNoteRendering;
Preference<bool> m_bInterlaced;
Preference<bool> m_bPAL;
Preference<bool> m_bDelayedTextureDelete;
+10
View File
@@ -1751,6 +1751,16 @@ void MakeLower( wchar_t *p, size_t iLen )
UnicodeUpperLower( p, iLen, g_LowerCase );
}
bool operator>>(const RString& lhs, int& rhs)
{
return istringstream(lhs) >> rhs;
}
bool operator>>(const RString& lhs, float& rhs)
{
return istringstream(lhs) >> rhs;
}
int StringToInt( const RString &sString )
{
int ret;
+3
View File
@@ -418,6 +418,9 @@ RString IntToString( const int &iNum );
float StringToFloat( const RString &sString );
RString FloatToString( const float &num );
bool StringToFloat( const RString &sString, float &fOut );
// Better than IntToString because you can check for success.
bool operator>>(const RString& lhs, int& rhs);
bool operator>>(const RString& lhs, float& rhs);
RString WStringToRString( const wstring &sString );
RString WcharToUTF8( wchar_t c );
+82 -1
View File
@@ -62,6 +62,7 @@ AutoScreenMessage( SM_UpdateTextInfo );
AutoScreenMessage( SM_BackFromMainMenu );
AutoScreenMessage( SM_BackFromAreaMenu );
AutoScreenMessage( SM_BackFromAlterMenu );
AutoScreenMessage( SM_BackFromArbitraryRemap );
AutoScreenMessage( SM_BackFromStepsInformation );
AutoScreenMessage( SM_BackFromStepsData );
AutoScreenMessage( SM_BackFromOptions );
@@ -616,7 +617,7 @@ static MenuDef g_AlterMenu(
MenuRowDef(ScreenEdit::alter, "Alter", true,
EditMode_Practice, true, true, 0, "Autogen To Fill Width","Backwards","Swap Sides",
"Copy Left To Right","Copy Right To Left","Clear Left","Clear Right",
"Collapse To One","Collapse Left","Shift Left","Shift Right" ),
"Collapse To One","Collapse Left","Shift Left","Shift Right", "Swap Up/Down", "Arbitrary Remap Columns" ),
MenuRowDef(ScreenEdit::tempo, "Tempo", true,
EditMode_Full, true, true, 0, "Compress 2x","Compress 3->2",
"Compress 4->3","Expand 3->4","Expand 2->3","Expand 2x" ),
@@ -3285,6 +3286,10 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
{
HandleAlterMenuChoice( (AlterMenuChoice)ScreenMiniMenu::s_iLastRowCode, ScreenMiniMenu::s_viLastAnswers );
}
else if( SM == SM_BackFromArbitraryRemap )
{
HandleArbitraryRemapping(ScreenTextEntry::s_sLastAnswer);
}
else if( SM == SM_BackFromStepsInformation )
{
HandleStepsInformationChoice( (StepsInformationChoice)ScreenMiniMenu::s_iLastRowCode, ScreenMiniMenu::s_viLastAnswers );
@@ -4532,6 +4537,73 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAns
GAMESTATE->SetProcessedTimingData(NULL);
}
static LocalizedString ENTER_ARBITRARY_MAPPING( "ScreenEdit", "Enter the new track mapping." );
static LocalizedString TOO_MANY_TRACKS("ScreenEdit", "Too many tracks specified.");
static LocalizedString NOT_A_TRACK("ScreenEdit", "'%s' is not a track id.");
static LocalizedString OUT_OF_RANGE_ID("ScreenEdit", "Entry %d, '%d', is out of range 1 to %d.");
static bool ConvertMappingInputToMapping(RString const& mapstr, int* mapping, RString& error)
{
vector<RString> mapping_input;
split(mapstr, ",", mapping_input);
int tracks_for_type= GAMEMAN->GetStepsTypeInfo(GAMESTATE->m_pCurSteps[0]->m_StepsType).iNumTracks;
if(mapping_input.size() > tracks_for_type)
{
error= TOO_MANY_TRACKS;
return false;
}
// mapping_input.size() < tracks_for_type is not checked because
// unspecified tracks are mapped directly. -Kyz
size_t track= 0;
// track will be used for filling in the unspecified part of the mapping.
for(; track < mapping_input.size(); ++track)
{
if(mapping_input[track].empty() || mapping_input[track] == " ")
{
// This allows blank entries to mean "pass through".
mapping[track]= track+1;
}
else if(!(mapping_input[track] >> mapping[track]))
{
error= ssprintf(NOT_A_TRACK.GetValue(), mapping_input[track].c_str());
return false;
}
if(mapping[track] < 1 || mapping[track] > tracks_for_type)
{
error= ssprintf(OUT_OF_RANGE_ID.GetValue(), track+1, mapping[track], tracks_for_type);
return false;
}
// Simpler for the user if they input track ids starting at 1.
--mapping[track];
}
for(; track < tracks_for_type; ++track)
{
mapping[track]= track;
}
return true;
}
static bool ArbitraryRemapValidate(const RString& answer, RString& error_out)
{
int mapping[MAX_NOTE_TRACKS];
return ConvertMappingInputToMapping(answer, mapping, error_out);
}
void ScreenEdit::HandleArbitraryRemapping(RString const& mapstr)
{
const NoteData OldClipboard( m_Clipboard );
HandleAlterMenuChoice( cut, false );
int mapping[MAX_NOTE_TRACKS];
RString error;
// error is actually reported by the validate function, and unused here.
if(ConvertMappingInputToMapping(mapstr, mapping, error))
{
NoteDataUtil::ArbitraryRemap(m_Clipboard, mapping);
}
HandleAreaMenuChoice( paste_at_begin_marker, false );
m_Clipboard = OldClipboard;
}
void ScreenEdit::HandleAlterMenuChoice(AlterMenuChoice c, const vector<int> &iAnswers, bool bAllowUndo)
{
ASSERT_M(m_NoteFieldEdit.m_iBeginMarker!=-1 && m_NoteFieldEdit.m_iEndMarker!=-1,
@@ -4676,6 +4748,15 @@ void ScreenEdit::HandleAlterMenuChoice(AlterMenuChoice c, const vector<int> &iAn
case collapse_left: NoteDataUtil::CollapseLeft( m_Clipboard ); break;
case shift_left: NoteDataUtil::ShiftLeft( m_Clipboard ); break;
case shift_right: NoteDataUtil::ShiftRight( m_Clipboard ); break;
case swap_up_down: NoteDataUtil::SwapUpDown(m_Clipboard, GAMESTATE->m_pCurSteps[0]->m_StepsType); break;
case arbitrary_remap:
ScreenTextEntry::TextEntry(
SM_BackFromArbitraryRemap, ENTER_ARBITRARY_MAPPING,
"1, 2, 3, 4", MAX_NOTE_TRACKS * 4,
// 2 chars for digit, one for comma, one for space.
ArbitraryRemapValidate
);
break;
}
HandleAreaMenuChoice( paste_at_begin_marker, false );
+13 -10
View File
@@ -442,6 +442,7 @@ public:
modify_keysounds_at_row, /**< Modify the keysounds at this row. */
NUM_AREA_MENU_CHOICES
};
void HandleArbitraryRemapping(RString const& mapstr);
void HandleAlterMenuChoice(AlterMenuChoice c,
const vector<int> &iAnswers,
bool bAllowUndo = true);
@@ -491,16 +492,18 @@ public:
enum AlterType
{
autogen_to_fill_width,
backwards,
swap_sides,
copy_left_to_right,
copy_right_to_left,
clear_left,
clear_right,
collapse_to_one,
collapse_left,
shift_left,
shift_right,
backwards,
swap_sides,
copy_left_to_right,
copy_right_to_left,
clear_left,
clear_right,
collapse_to_one,
collapse_left,
shift_left,
shift_right,
swap_up_down,
arbitrary_remap,
NUM_ALTER_TYPES
};
enum TempoType
+8 -5
View File
@@ -441,6 +441,7 @@ static void TimingWindowScale( int &sel, bool ToSel, const ConfOption *pConfOpti
{
// StepMania 5 values (implemented 2008/03/12)
//const float mapping[] = { 2.0f,1.66f,1.33f,1.00f,0.75f,0.50f,0.25f };
// StepMania 3.9 and 4.0 values:
const float mapping[] = { 1.50f,1.33f,1.16f,1.00f,0.84f,0.66f,0.50f,0.33f,0.20f };
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
@@ -449,12 +450,13 @@ static void TimingWindowScale( int &sel, bool ToSel, const ConfOption *pConfOpti
/** @brief Life Difficulty scale */
static void LifeDifficulty( int &sel, bool ToSel, const ConfOption *pConfOption )
{
// StepMania 5 values (implemented 2008/03/12)
// original StepMania 5 values (implemented 2008/03/12)
//const float mapping[] = { 2.0f,1.50f,1.00f,0.66f,0.33f };
// 3.9 modified so that L6 is L4 (in SM5 some time after)
//const float mapping[] = { 1.20f,1.00f,0.80f,0.60f,0.40f,0.33f,0.25f };
// StepMania 3.9 and 4.0 values:
//const float mapping[] = { 1.60f,1.40f,1.20f,1.00f,0.80f,0.60f,0.40f };
// 3.9 modified so that L6 is L4
const float mapping[] = { 1.20f,1.00f,0.80f,0.60f,0.40f,0.33f,0.25f };
const float mapping[] = { 1.60f,1.40f,1.20f,1.00f,0.80f,0.60f,0.40f };
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
}
@@ -732,7 +734,7 @@ static void InitializeConfOptions()
ADD( ConfOption( "EventMode", MovePref<bool>, "Off","On (recommended)" ) );
ADD( ConfOption( "TimingWindowScale", TimingWindowScale, "|1","|2","|3","|4","|5","|6","|7","|8","Justice" ) );
ADD( ConfOption( "LifeDifficulty", LifeDifficulty, "|1.2","|1.0","|0.8","|0.6","|0.4","|0.33","|0.25" ) );
ADD( ConfOption( "LifeDifficulty", LifeDifficulty, "|1","|2","|3","|4","|5","|6","|7" ) );
g_ConfOptions.back().m_sPrefName = "LifeDifficultyScale";
ADD( ConfOption( "ProgressiveLifebar", MovePref<int>, "Off","|1","|2","|3","|4","|5","|6","|7","|8") );
ADD( ConfOption( "ProgressiveStageLifebar", MovePref<int>, "Off","|1","|2","|3","|4","|5","|6","|7","|8","Insanity") );
@@ -777,6 +779,7 @@ static void InitializeConfOptions()
g_ConfOptions.back().m_iEffects = OPT_APPLY_GRAPHICS;
ADD( ConfOption( "Vsync", MovePref<bool>, "No", "Yes" ) );
g_ConfOptions.back().m_iEffects = OPT_APPLY_GRAPHICS;
ADD( ConfOption( "FastNoteRendering", MovePref<bool>, "Off", "On"));
ADD( ConfOption( "ShowStats", MovePref<bool>, "Off","On" ) );
ADD( ConfOption( "ShowBanners", MovePref<bool>, "Off","On" ) );
+30 -4
View File
@@ -87,11 +87,36 @@ void WheelItemBase::DrawPrimitives()
class LunaWheelItemBase: public Luna<WheelItemBase>
{
public:
DEFINE_METHOD( GetColor, GetColor() )
DEFINE_METHOD( GetText, GetText() )
#define IS_LOADED_CHECK \
if(!p->IsLoaded()) \
{ \
luaL_error(L, "Wheel item is not loaded yet. Use WheelItem:IsLoaded() to check."); \
}
static int GetColor(T* p, lua_State *L)
{
IS_LOADED_CHECK;
LuaHelpers::Push(L, p->GetColor());
return 1;
}
static int GetText(T* p, lua_State *L)
{
IS_LOADED_CHECK;
LuaHelpers::Push(L, p->GetText());
return 1;
}
static int GetType( T* p, lua_State *L ) {
lua_pushnumber( L, p->GetType() );
static int GetType(T* p, lua_State *L)
{
IS_LOADED_CHECK;
lua_pushnumber(L, p->GetType());
return 1;
}
static int IsLoaded(T* p, lua_State *L)
{
lua_pushboolean(L, p->IsLoaded());
return 1;
}
@@ -100,6 +125,7 @@ public:
ADD_METHOD( GetColor );
ADD_METHOD( GetText );
ADD_METHOD( GetType );
ADD_METHOD( IsLoaded );
}
};
LUA_REGISTER_DERIVED_CLASS( WheelItemBase, ActorFrame )
+4 -3
View File
@@ -51,9 +51,10 @@ public:
RageColor m_colorLocked;
const RString GetText(){ return m_pData->m_sText; }
const RageColor GetColor(){ return m_pData->m_color; }
WheelItemDataType GetType(){ return m_pData->m_Type; }
const RString GetText(){ ASSERT(m_pData != NULL); return m_pData->m_sText; }
const RageColor GetColor(){ ASSERT(m_pData != NULL); return m_pData->m_color; }
WheelItemDataType GetType(){ ASSERT(m_pData != NULL); return m_pData->m_Type; }
bool IsLoaded(){ return m_pData != NULL; }
// Lua
void PushSelf( lua_State *L );
@@ -0,0 +1,157 @@
#include "global.h"
#include <stdio.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <errno.h>
#include "LightsDriver_Linux_PIUIO_Leds.h"
#include "GameState.h"
#include "Game.h"
#include "RageLog.h"
REGISTER_SOUND_DRIVER_CLASS2(PIUIO_Leds, Linux_PIUIO_Leds);
namespace {
const char *cabinet_leds[NUM_CabinetLight] = {
"/sys/class/leds/piuio::output23/brightness",
"/sys/class/leds/piuio::output26/brightness",
"/sys/class/leds/piuio::output25/brightness",
"/sys/class/leds/piuio::output24/brightness",
"/sys/class/leds/piuio::output10/brightness",
"/sys/class/leds/piuio::output10/brightness",
};
const char *dance_leds[NUM_GameController][NUM_GameButton] = {
{
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
"/sys/class/leds/piuio::output20/brightness",
"/sys/class/leds/piuio::output21/brightness",
"/sys/class/leds/piuio::output18/brightness",
"/sys/class/leds/piuio::output19/brightness",
},
{
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
"/sys/class/leds/piuio::output4/brightness",
"/sys/class/leds/piuio::output5/brightness",
"/sys/class/leds/piuio::output2/brightness",
"/sys/class/leds/piuio::output3/brightness",
},
};
const char *pump_leds[NUM_GameController][NUM_GameButton] = {
{
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
"/sys/class/leds/piuio::output2/brightness",
"/sys/class/leds/piuio::output3/brightness",
"/sys/class/leds/piuio::output4/brightness",
"/sys/class/leds/piuio::output5/brightness",
"/sys/class/leds/piuio::output6/brightness",
},
{
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
"/sys/class/leds/piuio::output18/brightness",
"/sys/class/leds/piuio::output19/brightness",
"/sys/class/leds/piuio::output20/brightness",
"/sys/class/leds/piuio::output21/brightness",
"/sys/class/leds/piuio::output22/brightness",
},
};
bool SetLight(const char *filename, bool on)
{
if (filename == NULL)
return true;
FILE *f = fopen(filename, "w");
if (f == NULL)
{
return false;
}
fprintf(f, "%d", on ? 255 : 0);
fclose(f);
return true;
}
}
LightsDriver_Linux_PIUIO_Leds::LightsDriver_Linux_PIUIO_Leds()
{
}
LightsDriver_Linux_PIUIO_Leds::~LightsDriver_Linux_PIUIO_Leds()
{
}
void LightsDriver_Linux_PIUIO_Leds::Set( const LightsState *ls )
{
FOREACH_CabinetLight(light)
{
if (!SetLight(cabinet_leds[light], ls->m_bCabinetLights[light]))
{
LOG->Warn("Error setting cabinet light %s",
CabinetLightToString(light).c_str());
return;
}
}
const InputScheme *pInput = &GAMESTATE->GetCurrentGame()->m_InputScheme;
RString sInputName = pInput->m_szName;
if (sInputName.EqualsNoCase("dance"))
{
FOREACH_ENUM(GameController, c)
{
FOREACH_GameButton_Custom(gb)
{
if (!SetLight(dance_leds[c][gb], ls->m_bGameButtonLights[c][gb]))
{
LOG->Warn("Error setting button light %s",
GameButtonToString(pInput, gb).c_str());
return;
}
}
}
}
else if (sInputName.EqualsNoCase("pump"))
{
FOREACH_ENUM(GameController, c)
{
FOREACH_GameButton_Custom(gb)
{
if (!SetLight(pump_leds[c][gb], ls->m_bGameButtonLights[c][gb]))
{
LOG->Warn("Error setting button light %s",
GameButtonToString(pInput, gb).c_str());
return;
}
}
}
}
else
{
return;
}
}
/*
* (c) 2014 StepMania team
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
@@ -0,0 +1,42 @@
/* LightsDriver_Linux_PIUIO_Leds: Control PIUIO lights via /sys/class/leds */
#ifndef LightsDriver_Linux_PIUIO_Leds_H
#define LightsDriver_Linux_PIUIO_Leds_H
#include "arch/Lights/LightsDriver.h"
class LightsDriver_Linux_PIUIO_Leds : public LightsDriver
{
public:
LightsDriver_Linux_PIUIO_Leds();
virtual ~LightsDriver_Linux_PIUIO_Leds();
virtual void Set( const LightsState *ls );
};
#endif
/*
* (c) 2014 StepMania team
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
+1 -1
View File
@@ -1,7 +1,7 @@
[Desktop Entry]
Encoding=UTF-8
Name=Stepmania-ssc
Name=StepMania
GenericName=Rhythm and dance game
TryExec=stepmania
Exec=stepmania