fix coin/join logic

This commit is contained in:
Chris Danford
2003-11-07 20:14:29 +00:00
parent 884488732d
commit ec3324f6e9
6 changed files with 34 additions and 12 deletions
+2 -2
View File
@@ -94,12 +94,12 @@ void ScreenSelect::Input( const DeviceInput& DeviceI, const InputEventType type,
// LOG->Trace( "ScreenSelect::Input()" );
bool bUsingPremium = PREFSMAN->m_bVersusForOneCredit || PREFSMAN->m_bDoubleForOneCredit;
if( bUsingPremium )
if( GAMESTATE->UsingPremiumAndPaying() )
{
if( MenuI.IsValid() && MenuI.button==MENU_BUTTON_COIN && GAMESTATE->m_iCoins==PREFSMAN->m_iCoinsPerCredit*2 )
this->UpdateSelectableChoices();
}
else // !bUsingPremium
else
{
if( Screen::JoinInput(DeviceI, type, GameI, MenuI, StyleI) )
{