work around odd compiler problem
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@@ -204,7 +204,8 @@ void PlayerMinus::Load( PlayerNumber pn, const NoteData* pNoteData, LifeMeter* p
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int c;
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for( c=0; c<pStyleDef->m_iColsPerPlayer; c++ )
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{
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m_HoldJudgment[c].Command( g_NoteFieldMode[pn].m_HoldJudgmentCmd[c] );
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NoteFieldMode &mode = g_NoteFieldMode[pn];
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m_HoldJudgment[c].Command( mode.m_HoldJudgmentCmd[c] );
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}
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// Need to set Y positions of all these elements in Update since
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