work around odd compiler problem
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@@ -130,7 +130,8 @@ void NoteDisplay::Load( int iColNum, PlayerNumber pn, CString NoteSkin, float fY
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m_fYReverseOffsetPixels = fYReverseOffsetPixels;
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/* Normally, this is empty and we use the style table entry via ColToButtonName. */
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CString Button = g_NoteFieldMode[m_PlayerNumber].NoteButtonNames[iColNum];
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NoteFieldMode &mode = g_NoteFieldMode[pn];
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CString Button = mode.NoteButtonNames[iColNum];
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if(Button == "")
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Button = NoteSkinManager::ColToButtonName(iColNum);
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