[splittiming] finish removing bindings

This commit is contained in:
Flameshadowxeroshin
2011-05-15 08:21:16 -05:00
parent 4d14654147
commit ec09a40d39
+2 -3
View File
@@ -2251,12 +2251,11 @@ public:
DEFINE_METHOD( GetHardestStepsDifficulty, GetHardestStepsDifficulty() ) DEFINE_METHOD( GetHardestStepsDifficulty, GetHardestStepsDifficulty() )
DEFINE_METHOD( IsEventMode, IsEventMode() ) DEFINE_METHOD( IsEventMode, IsEventMode() )
DEFINE_METHOD( GetNumPlayersEnabled, GetNumPlayersEnabled() ) DEFINE_METHOD( GetNumPlayersEnabled, GetNumPlayersEnabled() )
//TODO: move GetSongBeat (etc.) to a compatbility layer /*DEFINE_METHOD( GetSongBeat, m_Position.m_fSongBeat )
DEFINE_METHOD( GetSongBeat, m_Position.m_fSongBeat )
DEFINE_METHOD( GetSongBeatVisible, m_Position.m_fSongBeatVisible ) DEFINE_METHOD( GetSongBeatVisible, m_Position.m_fSongBeatVisible )
DEFINE_METHOD( GetSongBPS, m_Position.m_fCurBPS ) DEFINE_METHOD( GetSongBPS, m_Position.m_fCurBPS )
DEFINE_METHOD( GetSongFreeze, m_Position.m_bFreeze ) DEFINE_METHOD( GetSongFreeze, m_Position.m_bFreeze )
DEFINE_METHOD( GetSongDelay, m_Position.m_bDelay ) DEFINE_METHOD( GetSongDelay, m_Position.m_bDelay )*/
DEFINE_METHOD( GetSongPosition, m_Position ) DEFINE_METHOD( GetSongPosition, m_Position )
DEFINE_METHOD( GetGameplayLeadIn, m_bGameplayLeadIn ) DEFINE_METHOD( GetGameplayLeadIn, m_bGameplayLeadIn )
DEFINE_METHOD( GetCoins, m_iCoins ) DEFINE_METHOD( GetCoins, m_iCoins )