Fix ScreenMusicScroll draws one frame after SetNewScreen is called
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@@ -202,13 +202,13 @@ ScreenMusicScroll::ScreenMusicScroll()
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void ScreenMusicScroll::Update( float fDeltaTime )
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{
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Screen::Update( fDeltaTime );
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for( unsigned i=0; i<m_iNumLines; i++ )
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m_textLines[i].Update( fDeltaTime );
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m_In.Update( fDeltaTime );
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m_Out.Update( fDeltaTime );
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Screen::Update( fDeltaTime );
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}
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