added F6 to save screenshot. (currently this conflicts with the editor's use of F6, but it won't after the editor UI changes)

This commit is contained in:
Chris Danford
2003-01-31 22:34:04 +00:00
parent 7c470cf9c8
commit ebce24b57e
5 changed files with 56 additions and 2 deletions
+26
View File
@@ -435,6 +435,32 @@ void RageDisplay::DisablePalettedTexture()
m_oglspecs->EXT_paletted_texture = false;
}
void RageDisplay::SaveScreenshot( CString sPath )
{
ASSERT( sPath.Right(3).CompareNoCase("bmp") == 0 ); // we can only save bitmaps
SDL_Surface *image = SDL_CreateRGBSurface(
SDL_SWSURFACE, g_CurrentWidth, g_CurrentHeight,
24, 0x0000FF, 0x00FF00, 0xFF0000, 0x000000);
SDL_Surface *temp = SDL_CreateRGBSurface(
SDL_SWSURFACE, g_CurrentWidth, g_CurrentHeight,
24, 0x0000FF, 0x00FF00, 0xFF0000, 0x000000);
glReadPixels(0, 0, g_CurrentWidth, g_CurrentHeight, GL_RGB,
GL_UNSIGNED_BYTE, image->pixels);
// flip vertically
for( int y=0; y<g_CurrentHeight; y++ )
memcpy(
(char *)temp->pixels + 3 * g_CurrentWidth * y,
(char *)image->pixels + 3 * g_CurrentWidth * (g_CurrentHeight-y),
3*g_CurrentWidth );
SDL_SaveBMP( temp, sPath );
SDL_FreeSurface( temp );
}
bool RageDisplay::IsWindowed() const
{
return true; // FIXME