cleanup and additions to WidescreenHelpers
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@@ -1,19 +1,20 @@
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-- supported aspect ratios; some of which I will ignore
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-- only really pay attention to any ratio marked with a star;
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-- I don't think anyone uses 3:4, 1:1, or 8:3.
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-- (Archer added 5:4 later and I didn't account for it yet.)
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-- supported aspect ratios
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AspectRatios = {
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ThreeFour = 0.75, -- (576x760 at 1024x768)
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OneOne = 1.0, -- 480x480 (uses Y)
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ThreeFour = 0.75, -- (576x760 at 1024x768; meant for rotated monitors?)
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OneOne = 1.0, -- 480x480 (uses Y value of specified resolution)
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FiveFour = 1.25, -- 600x480 (1280x1024 is a real use case)
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FourThree = 1.33333, --* 640x480
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SixteenTen = 1.6, --* 720x480
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SixteenNine = 1.77778, --* 853x480
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EightThree = 2.66666 -- 1280x480
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FourThree = 1.33333, -- 640x480 (common)
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SixteenTen = 1.6, -- 720x480 (common)
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SixteenNine = 1.77778, -- 853x480 (common)
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EightThree = 2.66666 -- 1280x480 (two monitors)
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}
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function IsUsingWideScreen()
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return GetScreenAspectRatio() >= 1.6
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return GetScreenAspectRatio() >= AspectRatios.SixteenTen
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end
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function IsUsingTwoScreens()
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return GetScreenAspectRatio() == AspectRatios.EightThree
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end
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-- take and use it as you like, I don't care -aj
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