Finish JACK audio driver: now with actual audio!

This commit is contained in:
Devin J. Pohly
2013-08-08 14:56:38 -04:00
parent 98352844ab
commit eb634bae3e
+9 -6
View File
@@ -83,6 +83,8 @@ RString RageSoundDriver_JACK::Init()
goto out_deactivate;
// Success!
StartDecodeThread();
LOG->Trace("JACK sound driver started successfully");
return RString();
@@ -150,13 +152,14 @@ int RageSoundDriver_JACK::GetSampleRate() const
int RageSoundDriver_JACK::ProcessCallback(jack_nframes_t nframes)
{
jack_default_audio_sample_t *out_l =
(jack_default_audio_sample_t *) jack_port_get_buffer(port_l, nframes);
jack_default_audio_sample_t *out_r =
(jack_default_audio_sample_t *) jack_port_get_buffer(port_r, nframes);
jack_default_audio_sample_t *bufs[2];
memset(out_l, 0, nframes * sizeof(jack_default_audio_sample_t));
memset(out_r, 0, nframes * sizeof(jack_default_audio_sample_t));
bufs[0] = (jack_default_audio_sample_t *) jack_port_get_buffer(port_l, nframes);
bufs[1] = (jack_default_audio_sample_t *) jack_port_get_buffer(port_r, nframes);
jack_time_t now = jack_last_frame_time(client);
MixDeinterlaced( bufs, 2, nframes, now, now + nframes * 2 );
return 0;
}