Minor sync fix when using playback rates.
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@@ -565,16 +565,15 @@ float RageSound::GetPositionSecondsInternal() const
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{
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if(stopped_position != -1)
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return stopped_position;
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return GetPlaybackRate() * position / float(samplerate());
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return position / float(samplerate());
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}
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/* If we don't yet have any position data, GetPCM hasn't yet been called at all,
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* so report the static position. */
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if(pos_map.empty())
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{
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if(pos_map.empty()) {
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LOG->Trace("no data yet; %i", position);
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return GetPlaybackRate() * position / float(samplerate());
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}
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LOG->Trace("no data yet; %i", position);
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return position / float(samplerate());
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}
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/* Get our current hardware position. */
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@@ -591,7 +590,7 @@ float RageSound::GetPositionSecondsInternal() const
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/* cur_sample lies in this block; it's an exact match. Figure
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* out the exact position. */
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int diff = pos_map[i].position - pos_map[i].sampleno;
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return GetPlaybackRate() * float(cur_sample + diff) / samplerate();
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return float(cur_sample + diff) / samplerate();
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}
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/* See if the current position is close to the beginning of this block. */
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@@ -622,12 +621,13 @@ float RageSound::GetPositionSecondsInternal() const
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*/
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LOG->Trace("Approximate sound time: sample %i, dist %i, closest %i", cur_sample, closest_position_dist, closest_position);
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return GetPlaybackRate() * closest_position / float(samplerate());
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return closest_position / float(samplerate());
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}
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float RageSound::GetPositionSeconds() const
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{
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return GetPositionSecondsInternal() + Sample->GetOffsetFix();
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const float ret = GetPositionSecondsInternal() + Sample->GetOffsetFix();
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return GetPlaybackRate() * ret;
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}
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