This is in progress, apparently, but silence warnings for now.
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@@ -115,7 +115,7 @@ void AutoKeysounds::LoadAutoplaySoundsInto( RageSoundReader_Chain *pChain )
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void AutoKeysounds::LoadTracks( const Song *pSong, RageSoundReader *&pShared, RageSoundReader *&pPlayer1, RageSoundReader *&pPlayer2 )
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{
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/* If we have two players, prefer a three-track sound; otherwise prefer a two-track sound. */
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bool bTwoPlayers = GAMESTATE->GetNumPlayersEnabled() == 2;
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//bool bTwoPlayers = GAMESTATE->GetNumPlayersEnabled() == 2;
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pPlayer1 = NULL;
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pPlayer2 = NULL;
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