This is in progress, apparently, but silence warnings for now.

This commit is contained in:
Steve Checkoway
2007-04-29 23:18:31 +00:00
parent e505263ec1
commit eb2761f521
+1 -1
View File
@@ -115,7 +115,7 @@ void AutoKeysounds::LoadAutoplaySoundsInto( RageSoundReader_Chain *pChain )
void AutoKeysounds::LoadTracks( const Song *pSong, RageSoundReader *&pShared, RageSoundReader *&pPlayer1, RageSoundReader *&pPlayer2 )
{
/* If we have two players, prefer a three-track sound; otherwise prefer a two-track sound. */
bool bTwoPlayers = GAMESTATE->GetNumPlayersEnabled() == 2;
//bool bTwoPlayers = GAMESTATE->GetNumPlayersEnabled() == 2;
pPlayer1 = NULL;
pPlayer2 = NULL;